shaka-packager/packager/media/base/text_sample.h

148 lines
4.5 KiB
C
Raw Permalink Normal View History

// Copyright 2017 Google LLC. All rights reserved.
//
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file or at
// https://developers.google.com/open-source/licenses/bsd
#ifndef PACKAGER_MEDIA_BASE_TEXT_SAMPLE_H_
#define PACKAGER_MEDIA_BASE_TEXT_SAMPLE_H_
#include <cstdint>
#include <optional>
#include <string>
#include <vector>
namespace shaka {
namespace media {
enum class TextUnitType {
/// The units are absolute units in pixels.
kPixels,
/// The units are absolute units in number of lines.
kLines,
/// The units are relative to some size, in percent (i.e. 0-100).
kPercent,
};
enum class WritingDirection {
kHorizontal,
kVerticalGrowingLeft,
kVerticalGrowingRight,
};
enum class TextAlignment {
/// Align the text at the start, based on the Unicode text direction.
kStart,
/// Align the text in the center of the box.
kCenter,
/// Align the text at the end, based on the Unicode text direction.
kEnd,
/// Align the text at the left side (or top for non-horizontal).
kLeft,
/// Align the text at the right side (or bottom for non-horizontal).
kRight,
};
struct TextNumber {
TextNumber(float value, TextUnitType type) : value(value), type(type) {}
float value;
TextUnitType type;
};
struct TextSettings {
/// The line offset of the cue. For horizontal cues, this is the vertical
/// offset. Percent units are relative to the window.
std::optional<TextNumber> line;
/// The position offset of the cue. For horizontal cues, this is the
/// horizontal offset. Percent units are relative to the window.
std::optional<TextNumber> position;
/// For horizontal cues, this is the width of the area to draw cues. For
/// vertical cues, this is the height. Percent units are relative to the
/// window.
std::optional<TextNumber> width;
/// For horizontal cues, this is the height of the area to draw cues. For
/// vertical cues, this is the width. Percent units are relative to the
/// window.
std::optional<TextNumber> height;
/// The region to draw the cue in.
std::string region;
/// The direction to draw text. This is also used to determine how cues are
/// positioned within the region.
WritingDirection writing_direction = WritingDirection::kHorizontal;
/// How to align the text within the cue box.
TextAlignment text_alignment = TextAlignment::kCenter;
};
struct TextFragmentStyle {
std::optional<bool> underline;
std::optional<bool> bold;
std::optional<bool> italic;
};
/// Represents a recursive structure of styled blocks of text. Only one of
/// sub_fragments, body, image, or newline will be set.
struct TextFragment {
TextFragment() {}
TextFragment(const TextFragmentStyle& style,
const std::vector<TextFragment>& sub_fragments)
: style(style), sub_fragments(sub_fragments) {}
TextFragment(const TextFragmentStyle& style, const char* body)
: style(style), body(body) {}
TextFragment(const TextFragmentStyle& style, const std::string& body)
: style(style), body(body) {}
TextFragment(const TextFragmentStyle& style,
const std::vector<uint8_t>& image)
: style(style), image(image) {}
TextFragment(const TextFragmentStyle& style, bool newline)
: style(style), newline(newline) {}
TextFragmentStyle style;
std::vector<TextFragment> sub_fragments;
std::string body;
/// PNG image data.
std::vector<uint8_t> image;
bool newline = false;
bool is_empty() const;
};
class TextSample {
public:
TextSample(const std::string& id,
int64_t start_time,
int64_t end_time,
const TextSettings& settings,
const TextFragment& body);
const std::string& id() const { return id_; }
int64_t start_time() const { return start_time_; }
int64_t duration() const { return duration_; }
const TextSettings& settings() const { return settings_; }
const TextFragment& body() const { return body_; }
int64_t EndTime() const;
int32_t sub_stream_index() const { return sub_stream_index_; }
void set_sub_stream_index(int32_t idx) { sub_stream_index_ = idx; }
private:
// Allow the compiler generated copy constructor and assignment operator
// intentionally. Since the text data is typically small, the performance
// impact is minimal.
const std::string id_;
const int64_t start_time_ = 0;
const int64_t duration_ = 0;
const TextSettings settings_;
const TextFragment body_;
int32_t sub_stream_index_ = -1;
};
} // namespace media
} // namespace shaka
#endif // PACKAGER_MEDIA_BASE_TEXT_SAMPLE_H_