shaka-packager/packager/media/trick_play/trick_play_handler.h

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// Copyright 2017 Google LLC. All rights reserved.
//
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file or at
// https://developers.google.com/open-source/licenses/bsd
#ifndef PACKAGER_MEDIA_BASE_TRICK_PLAY_HANDLER_H_
#define PACKAGER_MEDIA_BASE_TRICK_PLAY_HANDLER_H_
#include <list>
#include <packager/media/base/media_handler.h>
namespace shaka {
namespace media {
class VideoStreamInfo;
/// TrickPlayHandler is a single-input single-output media handler. It takes
/// the input stream and converts it to a trick play stream by limiting which
/// samples get passed downstream.
// The stream data in trick play streams are not simple duplicates. Some
// information get changed (e.g. VideoStreamInfo.trick_play_factor).
class TrickPlayHandler : public MediaHandler {
public:
explicit TrickPlayHandler(uint32_t factor);
private:
TrickPlayHandler(const TrickPlayHandler&) = delete;
TrickPlayHandler& operator=(const TrickPlayHandler&) = delete;
Status InitializeInternal() override;
Status Process(std::unique_ptr<StreamData> stream_data) override;
Status OnFlushRequest(size_t input_stream_index) override;
Status OnStreamInfo(const StreamInfo& info);
Status OnSegmentInfo(std::shared_ptr<const SegmentInfo> info);
Status OnMediaSample(const MediaSample& sample);
Status OnTrickFrame(const MediaSample& sample);
const uint32_t factor_;
uint64_t total_frames_ = 0;
uint64_t total_key_frames_ = 0;
uint64_t total_trick_frames_ = 0;
// We cannot just send video info through as we need to calculate the play
// rate using the first two trick play frames. This reference should only be
// used to update the play back rate before video info is sent downstream.
// After getting sent downstream, this should never be used.
std::shared_ptr<VideoStreamInfo> video_info_;
// We need to track the segment that most recently finished so that we can
// extend its duration if there are empty segments.
std::shared_ptr<SegmentInfo> previous_segment_;
// Since we are dropping frames, the time that those frames would have been
// on screen need to be added to the frame before them. Keep a reference to
// the most recent trick play frame so that we can grow its duration as we
// drop other frames.
std::shared_ptr<MediaSample> previous_trick_frame_;
// Since we cannot send messages downstream right away, keep a queue of
// messages that need to be sent down. At the start, we use this to queue
// messages until we can send out |video_info_|. To ensure messages are
// kept in order, messages are only dispatched through this queue and never
// directly.
std::list<std::unique_ptr<StreamData>> delayed_messages_;
};
} // namespace media
} // namespace shaka
#endif // PACKAGER_MEDIA_BASE_TRICK_PLAY_HANDLER_H_