shaka-packager/packager/media/codecs/ec3_audio_util.cc

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// Copyright 2016 Google Inc. All rights reserved.
//
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file or at
// https://developers.google.com/open-source/licenses/bsd
#include "packager/media/base/bit_reader.h"
#include "packager/media/base/rcheck.h"
#include "packager/media/codecs/ec3_audio_util.h"
namespace shaka {
namespace media {
namespace {
// Channels bit map. 16 bits.
// Bit, Location
// 0(MSB), Left
// 1, Center
// 2, Right
// 3, Left Surround
// 4, Right Surround
// 5, Left center/Right center pair
// 6, Left rear surround/Right rear surround pair
// 7, Center surround
// 8, Top center surround
// 9, Left surround direct/Right surround direct pair
// 10, Left wide/Right wide pair
// 11, Lvertical height/Right vertical height pair
// 12, Center vertical height
// 13, Lts/Rts pair
// 14, LFE2
// 15, LFE
enum kEC3AudioChannelMap {
kLeft = 0x8000,
kCenter = 0x4000,
kRight = 0x2000,
kLeftSurround = 0x1000,
kRightSurround = 0x800,
kLcRcPair = 0x400,
kLrsRrsPair = 0x200,
kCenterSurround = 0x100,
kTopCenterSurround = 0x80,
kLsdRsdPair = 0x40,
kLwRwPair = 0x20,
kLvhRvhPair = 0x10,
kCenterVerticalHeight = 0x8,
kLtsRtsPair = 0x4,
kLFE2 = 0x2,
kLFEScreen = 0x1
};
// EC3 Audio coding mode map (acmod) to determine EC3 audio channel layout. The
// value stands for the existence of Left, Center, Right, Left surround, and
// Right surround.
const uint16_t kEC3AudioCodingModeMap[] = {
kLeft | kRight,
kCenter,
kLeft | kRight,
kLeft | kCenter | kRight,
kLeft | kRight | kLeftSurround | kRightSurround,
kLeft | kCenter | kRight | kLeftSurround | kRightSurround,
kLeft | kRight | kLeftSurround | kRightSurround,
kLeft | kCenter | kRight | kLeftSurround | kRightSurround,
};
// Reverse bit order.
uint8_t ReverseBits8(uint8_t n) {
n = ((n >> 1) & 0x55) | ((n & 0x55) << 1);
n = ((n >> 2) & 0x33) | ((n & 0x33) << 2);
return ((n >> 4) & 0x0f) | ((n & 0x0f) << 4);
}
bool ExtractEc3Data(const std::vector<uint8_t>& ec3_data,
uint8_t* audio_coding_mode,
bool* lfe_channel_on,
uint16_t* dependent_substreams_layout) {
BitReader bit_reader(ec3_data.data(), ec3_data.size());
// Read number of independent substreams and parse the independent substreams.
uint8_t number_independent_substreams;
RCHECK(bit_reader.SkipBits(13) &&
bit_reader.ReadBits(3, &number_independent_substreams));
// The value of this field is one less than the number of independent
// substreams present.
++number_independent_substreams;
// Parse audio_coding_mode, dependent_substreams_layout and lfe_channel_on
// from the first independent substream.
// Independent substream in EC3Specific box:
// fscod: 2 bits
// bsid: 5 bits
// reserved_1: 1 bit
// asvc: 1 bit
// bsmod: 3 bits
// acmod: 3 bits
// lfeon: 1 bit
// reserved_2: 3 bits
// num_dep_sub: 4 bits
// If num_dep_sub > 0, chan_loc is present and the size is 9 bits.
// Otherwise, reserved_3 is present and the size is 1 bit.
// chan_loc: 9 bits
// reserved_3: 1 bit
RCHECK(bit_reader.SkipBits(12));
RCHECK(bit_reader.ReadBits(3, audio_coding_mode));
RCHECK(bit_reader.ReadBits(1, lfe_channel_on));
uint8_t number_dependent_substreams = 0;
RCHECK(bit_reader.SkipBits(3));
RCHECK(bit_reader.ReadBits(4, &number_dependent_substreams));
*dependent_substreams_layout = 0;
if (number_dependent_substreams > 0) {
RCHECK(bit_reader.ReadBits(9, dependent_substreams_layout));
}
return true;
}
} // namespace
bool CalculateEC3ChannelMap(const std::vector<uint8_t>& ec3_data, uint32_t* channel_map) {
uint8_t audio_coding_mode;
bool lfe_channel_on;
uint16_t dependent_substreams_layout;
if (!ExtractEc3Data(ec3_data, &audio_coding_mode, &lfe_channel_on,
&dependent_substreams_layout))
return false;
// Dependent substreams layout bit map:
// Bit, Location
// 0, Lc/Rc pair
// 1, Lrs/Rrs pair
// 2, Cs
// 3, Ts
// 4, Lsd/Rsd pair
// 5, Lw/Rw pair
// 6, Lvh/Rvh pair
// 7, Cvh
// 8(MSB), LFE2
// Reverse bit order of dependent substreams channel layout (LFE2 not
// included) to apply on channel_map bit 5 - 12.
const uint8_t reversed_dependent_substreams_layout =
ReverseBits8(dependent_substreams_layout & 0xFF);
*channel_map = kEC3AudioCodingModeMap[audio_coding_mode] |
(reversed_dependent_substreams_layout << 3);
if (dependent_substreams_layout & 0x100)
*channel_map |= kLFE2;
if (lfe_channel_on)
*channel_map |= kLFEScreen;
return true;
}
} // namespace media
} // namespace shaka