shaka-packager/packager/media/file/file.h

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// Copyright 2014 Google Inc. All rights reserved.
//
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file or at
// https://developers.google.com/open-source/licenses/bsd
#ifndef PACKAGER_FILE_FILE_H_
#define PACKAGER_FILE_FILE_H_
#include <stdint.h>
#include <string>
#include "packager/base/macros.h"
namespace shaka {
namespace media {
extern const char* kLocalFilePrefix;
extern const char* kMemoryFilePrefix;
const int64_t kWholeFile = -1;
/// Define an abstract file interface.
class File {
public:
/// Open the specified file.
/// This is a file factory method, it opens a proper file automatically
/// based on prefix, e.g. "file://" for LocalFile.
/// @param file_name contains the name of the file to be accessed.
/// @param mode contains file access mode. Implementation dependent.
/// @return A File pointer on success, false otherwise.
static File* Open(const char* file_name, const char* mode);
/// Open the specified file in direct-access mode (no buffering).
/// This is a file factory method, it opens a proper file automatically
/// based on prefix, e.g. "file://" for LocalFile.
/// @param file_name contains the name of the file to be accessed.
/// @param mode contains file access mode. Implementation dependent.
/// @return A File pointer on success, false otherwise.
static File* OpenWithNoBuffering(const char* file_name, const char* mode);
/// Delete the specified file.
/// @param file_name contains the path of the file to be deleted.
/// @return true if successful, false otherwise.
static bool Delete(const char* file_name);
/// Flush() and de-allocate resources associated with this file, and
/// delete this File object. THIS IS THE ONE TRUE WAY TO DEALLOCATE
/// THIS OBJECT.
/// @return true on success. For writable files, returning false MAY
/// INDICATE DATA LOSS.
virtual bool Close() = 0;
/// Read data and return it in buffer.
/// @param[out] buffer points to a block of memory with a size of at least
/// @a length bytes.
/// @param length indicates number of bytes to be read.
/// @return Number of bytes read, or a value < 0 on error.
/// Zero on end-of-file, or if 'length' is zero.
virtual int64_t Read(void* buffer, uint64_t length) = 0;
/// Write block of data.
/// @param buffer points to a block of memory with at least @a length bytes.
/// @param length indicates number of bytes to write.
/// @return Number of bytes written, or a value < 0 on error.
virtual int64_t Write(const void* buffer, uint64_t length) = 0;
/// @return Size of the file in bytes. A return value less than zero
/// indicates a problem getting the size.
virtual int64_t Size() = 0;
/// Flush the file so that recently written data will survive an
/// application crash (but not necessarily an OS crash). For
/// instance, in LocalFile the data is flushed into the OS but not
/// necessarily to disk.
/// @return true on success, false otherwise.
virtual bool Flush() = 0;
/// Seek to the specifield position in the file.
/// @param position is the position to seek to.
/// @return true on success, false otherwise.
virtual bool Seek(uint64_t position) = 0;
/// Get the current file position.
/// @param position is a pointer to contain the current file position upon
/// successful return.
/// @return true on succcess, false otherwise.
virtual bool Tell(uint64_t* position) = 0;
/// @return The file name.
const std::string& file_name() const { return file_name_; }
// ************************************************************
// * Static Methods: File-on-the-filesystem status
// ************************************************************
/// @return The size of a file in bytes on success, a value < 0 otherwise.
/// The file will be opened and closed in the process.
static int64_t GetFileSize(const char* file_name);
/// Read the file into string.
/// @param file_name is the file to be read. It should be a valid file.
/// @param contents[out] points to the output string. Should not be NULL.
/// @return true on success, false otherwise.
static bool ReadFileToString(const char* file_name, std::string* contents);
/// Copies files. This is not good for copying huge files. Although not
/// recommended, it is safe to have source file and destination file name be
/// the same.
/// @param from_file_name is the source file name.
/// @param to_file_name is the destination file name.
/// @return true on success, false otherwise.
static bool Copy(const char* from_file_name, const char* to_file_name);
/// Copies the contents from source to destination.
/// @param source The file to copy from.
/// @param destination The file to copy to.
/// @return Number of bytes written, or a value < 0 on error.
static int64_t CopyFile(File* source, File* destination);
/// Copies the contents from source to destination.
/// @param source The file to copy from.
/// @param destination The file to copy to.
/// @param max_copy The maximum number of bytes to copy; < 0 to copy to EOF.
/// @return Number of bytes written, or a value < 0 on error.
static int64_t CopyFile(File* source, File* destination, int64_t max_copy);
protected:
explicit File(const std::string& file_name) : file_name_(file_name) {}
/// Do *not* call the destructor directly (with the "delete" keyword)
/// nor use std::unique_ptr; instead use Close().
virtual ~File() {}
/// Internal open. Should not be used directly.
virtual bool Open() = 0;
private:
friend class ThreadedIoFile;
// This is a file factory method, it creates a proper file, e.g.
// LocalFile, MemFile based on prefix.
static File* Create(const char* file_name, const char* mode);
static File* CreateInternalFile(const char* file_name, const char* mode);
std::string file_name_;
DISALLOW_COPY_AND_ASSIGN(File);
};
} // namespace media
} // namespace shaka
#endif // PACKAGER_FILE_FILE_H_