shaka-packager/packager/media/chunking/cue_alignment_handler.h

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// Copyright 2018 Google Inc. All rights reserved.
//
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file or at
// https://developers.google.com/open-source/licenses/bsd
#include <list>
#include "packager/media/base/media_handler.h"
#include "packager/media/chunking/sync_point_queue.h"
namespace shaka {
namespace media {
/// The cue alignment handler is a N-to-N handler that will inject CueEvents
/// into all streams. It will align the cues across streams (and handlers)
/// using a shared SyncPointQueue.
///
/// There should be a cue alignment handler per demuxer/thread and not per
/// stream. A cue alignment handler must be one per thread in order to properly
/// manage blocking.
class CueAlignmentHandler : public MediaHandler {
public:
explicit CueAlignmentHandler(SyncPointQueue* sync_points);
~CueAlignmentHandler() = default;
private:
CueAlignmentHandler(const CueAlignmentHandler&) = delete;
CueAlignmentHandler& operator=(const CueAlignmentHandler&) = delete;
struct StreamState {
// Information for the stream.
std::shared_ptr<const StreamInfo> info;
// Cached samples that cannot be dispatched. All the samples should be at or
// after |hint|.
std::list<std::unique_ptr<StreamData>> samples;
// If set, the stream is pending to be flushed.
bool to_be_flushed = false;
// If set, it points to the next cue it has to send downstream. Note that if
// it is not set, the next cue is not determined.
// This is set but not really used by video stream.
std::shared_ptr<const CueEvent> cue;
// If |cue| is set, this is the hint for the cue after |cue|, i.e. next next
// cue; otherwise this is the hint for the next cue. This holds the time in
// seconds of the scheduled (unpromoted) next or next next cue's time. This
// is essentially the barrier for the sample stream. Non video samples after
// this barrier must wait until the |cue| is determined and thus the next
// hint to be determined; video samples will promote the hint to cue when
// seeing the first key frame after |next_cue_hint|.
double next_cue_hint = 0;
};
// MediaHandler overrides.
Status InitializeInternal() override;
Status Process(std::unique_ptr<StreamData> data) override;
Status OnFlushRequest(size_t stream_index) override;
// Internal handling functions for different stream data.
Status OnStreamInfo(std::unique_ptr<StreamData> data);
Status OnSample(std::unique_ptr<StreamData> sample);
// Update stream states with new sync point.
Status UseNewSyncPoint(std::shared_ptr<const CueEvent> new_sync);
// Check if everyone is waiting for new hint points.
bool EveryoneWaitingAtHint() const;
// Dispatch or save incoming sample.
Status AcceptSample(std::unique_ptr<StreamData> sample,
StreamState* stream_state);
// Dispatch the cue if the new sample comes at or after it.
Status DispatchCueIfNeeded(size_t stream_index,
double next_sample_time_in_seconds,
StreamState* stream_state);
SyncPointQueue* const sync_points_ = nullptr;
std::vector<StreamState> stream_states_;
};
} // namespace media
} // namespace shaka