shaka-packager/packager/mpd/public/mpd_params.h

54 lines
2.3 KiB
C
Raw Permalink Normal View History

// Copyright 2017 Google Inc. All rights reserved.
//
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file or at
// https://developers.google.com/open-source/licenses/bsd
#ifndef PACKAGER_MPD_PUBLIC_MPD_PARAMS_H_
#define PACKAGER_MPD_PUBLIC_MPD_PARAMS_H_
#include <string>
#include <vector>
namespace shaka {
/// DASH MPD related parameters.
struct MpdParams {
/// MPD output file path.
std::string mpd_output;
/// BaseURLs for the MPD. The values will be added as <BaseURL> element(s)
/// under the <MPD> element.
std::vector<std::string> base_urls;
/// Set MPD@minBufferTime attribute, which specifies, in seconds, a common
/// duration used in the definition of the MPD representation data rate. A
/// client can be assured of having enough data for continous playout
/// providing playout begins at min_buffer_time after the first bit is
/// received.
double min_buffer_time = 2.0;
/// Generate static MPD for live profile. Note that this flag has no effect
/// for on-demand profile, in which case static MPD is always used.
bool generate_static_live_mpd = false;
/// Set MPD@timeShiftBufferDepth attribute, which is the guaranteed duration
/// of the time shifting buffer for 'dynamic' media presentations, in seconds.
double time_shift_buffer_depth = 0;
/// Set MPD@suggestedPresentationDelay attribute. For 'dynamic' media
/// presentations, it specifies a delay, in seconds, to be added to the media
/// presentation time. The attribute is not set if the value is 0; the client
/// is expected to choose a suitable value in this case.
static constexpr double kSuggestedPresentationDelayNotSet = 0;
double suggested_presentation_delay = kSuggestedPresentationDelayNotSet;
/// Set MPD@minimumUpdatePeriod attribute, which indicates to the player how
/// often to refresh the MPD in seconds. For dynamic MPD only.
double minimum_update_period = 0;
/// The tracks tagged with this language will have <Role ... value=\"main\" />
/// in the manifest. This allows the player to choose the correct default
/// language for the content.
std::string default_language;
/// Try to generate DASH-IF IOP compliant MPD.
bool generate_dash_if_iop_compliant_mpd = true;
};
} // namespace shaka
#endif // PACKAGER_MPD_PUBLIC_MPD_PARAMS_H_