shaka-packager/packager/file/local_file.cc

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// Copyright 2014 Google Inc. All rights reserved.
//
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file or at
// https://developers.google.com/open-source/licenses/bsd
#include "packager/file/local_file.h"
#include <stdio.h>
#if defined(OS_WIN)
#include <windows.h>
#else
#include <sys/stat.h>
#endif // defined(OS_WIN)
#include "packager/base/files/file_path.h"
#include "packager/base/files/file_util.h"
#include "packager/base/logging.h"
namespace shaka {
namespace {
// Check if the directory |path| exists. Returns false if it does not exist or
// it is not a directory. On non-Windows, |mode| will be filled with the file
// permission bits on success.
bool DirectoryExists(const base::FilePath& path, int* mode) {
#if defined(OS_WIN)
DWORD fileattr = GetFileAttributes(path.value().c_str());
if (fileattr != INVALID_FILE_ATTRIBUTES)
return (fileattr & FILE_ATTRIBUTE_DIRECTORY) != 0;
#else
struct stat info;
if (stat(path.value().c_str(), &info) != 0)
return false;
if (S_ISDIR(info.st_mode)) {
const int FILE_PERMISSION_MASK = S_IRWXU | S_IRWXG | S_IRWXO;
if (mode)
*mode = info.st_mode & FILE_PERMISSION_MASK;
return true;
}
#endif
return false;
}
// Create all the inexistent directories in the path. Returns true on success or
// if the directory already exists.
bool CreateDirectory(const base::FilePath& full_path) {
std::vector<base::FilePath> subpaths;
// Collect a list of all parent directories.
base::FilePath last_path = full_path;
subpaths.push_back(full_path);
for (base::FilePath path = full_path.DirName();
path.value() != last_path.value(); path = path.DirName()) {
subpaths.push_back(path);
last_path = path;
}
// For non-Windows only. File permission for the new directories.
// The file permission will be inherited from the last existing directory in
// the file path. If none of the directory exists in the path, it is set to
// 0755 by default.
int mode = 0755;
// Iterate through the parents and create the missing ones.
for (auto i = subpaths.rbegin(); i != subpaths.rend(); ++i) {
if (DirectoryExists(*i, &mode)) {
continue;
}
#if defined(OS_WIN)
if (::CreateDirectory(i->value().c_str(), nullptr)) {
continue;
}
#else
if (mkdir(i->value().c_str(), mode) == 0) {
continue;
}
#endif
// Mkdir failed, but it might have failed with EEXIST, or some other error
// due to the the directory appearing out of thin air. This can occur if
// two processes are trying to create the same file system tree at the same
// time. Check to see if it exists and make sure it is a directory.
const auto saved_error_code = ::logging::GetLastSystemErrorCode();
if (!DirectoryExists(*i, nullptr)) {
LOG(ERROR) << "Failed to create directory " << i->value().c_str()
<< " ErrorCode " << saved_error_code;
return false;
}
}
return true;
}
} // namespace
// Always open files in binary mode.
const char kAdditionalFileMode[] = "b";
LocalFile::LocalFile(const char* file_name, const char* mode)
: File(file_name), file_mode_(mode), internal_file_(NULL) {
if (file_mode_.find(kAdditionalFileMode) == std::string::npos)
file_mode_ += kAdditionalFileMode;
}
bool LocalFile::Close() {
bool result = true;
if (internal_file_) {
result = base::CloseFile(internal_file_);
internal_file_ = NULL;
}
delete this;
return result;
}
int64_t LocalFile::Read(void* buffer, uint64_t length) {
DCHECK(buffer != NULL);
DCHECK(internal_file_ != NULL);
size_t bytes_read = fread(buffer, sizeof(char), length, internal_file_);
VLOG(2) << "Read " << length << " return " << bytes_read << " error "
<< ferror(internal_file_);
if (bytes_read == 0 && ferror(internal_file_) != 0) {
return -1;
}
return bytes_read;
}
int64_t LocalFile::Write(const void* buffer, uint64_t length) {
DCHECK(buffer != NULL);
DCHECK(internal_file_ != NULL);
size_t bytes_written = fwrite(buffer, sizeof(char), length, internal_file_);
VLOG(2) << "Write " << length << " return " << bytes_written << " error "
<< ferror(internal_file_);
if (bytes_written == 0 && ferror(internal_file_) != 0) {
return -1;
}
return bytes_written;
}
int64_t LocalFile::Size() {
DCHECK(internal_file_ != NULL);
// Flush any buffered data, so we get the true file size.
if (!Flush()) {
LOG(ERROR) << "Cannot flush file.";
return -1;
}
int64_t file_size;
if (!base::GetFileSize(base::FilePath::FromUTF8Unsafe(file_name()),
&file_size)) {
LOG(ERROR) << "Cannot get file size.";
return -1;
}
return file_size;
}
bool LocalFile::Flush() {
DCHECK(internal_file_ != NULL);
return ((fflush(internal_file_) == 0) && !ferror(internal_file_));
}
bool LocalFile::Seek(uint64_t position) {
#if defined(OS_WIN)
return _fseeki64(internal_file_, static_cast<__int64>(position), SEEK_SET) ==
0;
#else
return fseeko(internal_file_, position, SEEK_SET) >= 0;
#endif // !defined(OS_WIN)
}
bool LocalFile::Tell(uint64_t* position) {
#if defined(OS_WIN)
__int64 offset = _ftelli64(internal_file_);
#else
off_t offset = ftello(internal_file_);
#endif // !defined(OS_WIN)
if (offset < 0)
return false;
*position = static_cast<uint64_t>(offset);
return true;
}
LocalFile::~LocalFile() {}
bool LocalFile::Open() {
base::FilePath file_path(base::FilePath::FromUTF8Unsafe(file_name()));
// Create upper level directories for write mode.
if (file_mode_.find("w") != std::string::npos) {
// The function returns true if the directories already exist.
if (!shaka::CreateDirectory(file_path.DirName())) {
return false;
}
}
internal_file_ = base::OpenFile(file_path, file_mode_.c_str());
return (internal_file_ != NULL);
}
bool LocalFile::Delete(const char* file_name) {
return base::DeleteFile(base::FilePath::FromUTF8Unsafe(file_name), false);
}
} // namespace shaka