569 lines
17 KiB
C++
569 lines
17 KiB
C++
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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/metrics/stats_table.h"
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#include "base/logging.h"
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#include "base/memory/scoped_ptr.h"
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#include "base/memory/shared_memory.h"
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#include "base/process/process_handle.h"
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#include "base/strings/string_piece.h"
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#include "base/strings/string_util.h"
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#include "base/strings/utf_string_conversions.h"
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#include "base/threading/platform_thread.h"
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#include "base/threading/thread_local_storage.h"
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#if defined(OS_POSIX)
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#include "errno.h"
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#endif
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namespace base {
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// The StatsTable uses a shared memory segment that is laid out as follows
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//
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// +-------------------------------------------+
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// | Version | Size | MaxCounters | MaxThreads |
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// +-------------------------------------------+
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// | Thread names table |
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// +-------------------------------------------+
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// | Thread TID table |
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// +-------------------------------------------+
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// | Thread PID table |
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// +-------------------------------------------+
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// | Counter names table |
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// +-------------------------------------------+
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// | Data |
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// +-------------------------------------------+
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//
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// The data layout is a grid, where the columns are the thread_ids and the
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// rows are the counter_ids.
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//
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// If the first character of the thread_name is '\0', then that column is
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// empty.
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// If the first character of the counter_name is '\0', then that row is
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// empty.
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//
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// About Locking:
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// This class is designed to be both multi-thread and multi-process safe.
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// Aside from initialization, this is done by partitioning the data which
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// each thread uses so that no locking is required. However, to allocate
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// the rows and columns of the table to particular threads, locking is
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// required.
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//
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// At the shared-memory level, we have a lock. This lock protects the
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// shared-memory table only, and is used when we create new counters (e.g.
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// use rows) or when we register new threads (e.g. use columns). Reading
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// data from the table does not require any locking at the shared memory
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// level.
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//
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// Each process which accesses the table will create a StatsTable object.
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// The StatsTable maintains a hash table of the existing counters in the
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// table for faster lookup. Since the hash table is process specific,
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// each process maintains its own cache. We avoid complexity here by never
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// de-allocating from the hash table. (Counters are dynamically added,
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// but not dynamically removed).
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// In order for external viewers to be able to read our shared memory,
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// we all need to use the same size ints.
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COMPILE_ASSERT(sizeof(int)==4, expect_4_byte_ints);
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namespace {
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// An internal version in case we ever change the format of this
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// file, and so that we can identify our table.
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const int kTableVersion = 0x13131313;
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// The name for un-named counters and threads in the table.
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const char kUnknownName[] = "<unknown>";
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// Calculates delta to align an offset to the size of an int
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inline int AlignOffset(int offset) {
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return (sizeof(int) - (offset % sizeof(int))) % sizeof(int);
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}
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inline int AlignedSize(int size) {
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return size + AlignOffset(size);
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}
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} // namespace
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// The StatsTable::Private maintains convenience pointers into the
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// shared memory segment. Use this class to keep the data structure
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// clean and accessible.
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class StatsTable::Private {
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public:
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// Various header information contained in the memory mapped segment.
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struct TableHeader {
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int version;
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int size;
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int max_counters;
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int max_threads;
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};
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// Construct a new Private based on expected size parameters, or
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// return NULL on failure.
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static Private* New(const std::string& name, int size,
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int max_threads, int max_counters);
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SharedMemory* shared_memory() { return &shared_memory_; }
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// Accessors for our header pointers
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TableHeader* table_header() const { return table_header_; }
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int version() const { return table_header_->version; }
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int size() const { return table_header_->size; }
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int max_counters() const { return table_header_->max_counters; }
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int max_threads() const { return table_header_->max_threads; }
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// Accessors for our tables
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char* thread_name(int slot_id) const {
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return &thread_names_table_[
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(slot_id-1) * (StatsTable::kMaxThreadNameLength)];
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}
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PlatformThreadId* thread_tid(int slot_id) const {
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return &(thread_tid_table_[slot_id-1]);
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}
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int* thread_pid(int slot_id) const {
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return &(thread_pid_table_[slot_id-1]);
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}
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char* counter_name(int counter_id) const {
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return &counter_names_table_[
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(counter_id-1) * (StatsTable::kMaxCounterNameLength)];
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}
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int* row(int counter_id) const {
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return &data_table_[(counter_id-1) * max_threads()];
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}
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private:
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// Constructor is private because you should use New() instead.
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Private()
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: table_header_(NULL),
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thread_names_table_(NULL),
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thread_tid_table_(NULL),
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thread_pid_table_(NULL),
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counter_names_table_(NULL),
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data_table_(NULL) {
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}
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// Initializes the table on first access. Sets header values
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// appropriately and zeroes all counters.
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void InitializeTable(void* memory, int size, int max_counters,
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int max_threads);
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// Initializes our in-memory pointers into a pre-created StatsTable.
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void ComputeMappedPointers(void* memory);
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SharedMemory shared_memory_;
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TableHeader* table_header_;
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char* thread_names_table_;
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PlatformThreadId* thread_tid_table_;
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int* thread_pid_table_;
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char* counter_names_table_;
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int* data_table_;
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};
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// static
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StatsTable::Private* StatsTable::Private::New(const std::string& name,
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int size,
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int max_threads,
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int max_counters) {
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scoped_ptr<Private> priv(new Private());
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if (!priv->shared_memory_.CreateNamed(name, true, size))
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return NULL;
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if (!priv->shared_memory_.Map(size))
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return NULL;
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void* memory = priv->shared_memory_.memory();
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TableHeader* header = static_cast<TableHeader*>(memory);
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// If the version does not match, then assume the table needs
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// to be initialized.
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if (header->version != kTableVersion)
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priv->InitializeTable(memory, size, max_counters, max_threads);
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// We have a valid table, so compute our pointers.
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priv->ComputeMappedPointers(memory);
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return priv.release();
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}
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void StatsTable::Private::InitializeTable(void* memory, int size,
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int max_counters,
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int max_threads) {
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// Zero everything.
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memset(memory, 0, size);
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// Initialize the header.
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TableHeader* header = static_cast<TableHeader*>(memory);
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header->version = kTableVersion;
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header->size = size;
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header->max_counters = max_counters;
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header->max_threads = max_threads;
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}
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void StatsTable::Private::ComputeMappedPointers(void* memory) {
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char* data = static_cast<char*>(memory);
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int offset = 0;
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table_header_ = reinterpret_cast<TableHeader*>(data);
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offset += sizeof(*table_header_);
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offset += AlignOffset(offset);
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// Verify we're looking at a valid StatsTable.
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DCHECK_EQ(table_header_->version, kTableVersion);
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thread_names_table_ = reinterpret_cast<char*>(data + offset);
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offset += sizeof(char) *
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max_threads() * StatsTable::kMaxThreadNameLength;
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offset += AlignOffset(offset);
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thread_tid_table_ = reinterpret_cast<PlatformThreadId*>(data + offset);
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offset += sizeof(int) * max_threads();
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offset += AlignOffset(offset);
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thread_pid_table_ = reinterpret_cast<int*>(data + offset);
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offset += sizeof(int) * max_threads();
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offset += AlignOffset(offset);
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counter_names_table_ = reinterpret_cast<char*>(data + offset);
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offset += sizeof(char) *
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max_counters() * StatsTable::kMaxCounterNameLength;
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offset += AlignOffset(offset);
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data_table_ = reinterpret_cast<int*>(data + offset);
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offset += sizeof(int) * max_threads() * max_counters();
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DCHECK_EQ(offset, size());
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}
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// TLSData carries the data stored in the TLS slots for the
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// StatsTable. This is used so that we can properly cleanup when the
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// thread exits and return the table slot.
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//
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// Each thread that calls RegisterThread in the StatsTable will have
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// a TLSData stored in its TLS.
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struct StatsTable::TLSData {
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StatsTable* table;
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int slot;
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};
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// We keep a singleton table which can be easily accessed.
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StatsTable* global_table = NULL;
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StatsTable::StatsTable(const std::string& name, int max_threads,
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int max_counters)
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: impl_(NULL),
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tls_index_(SlotReturnFunction) {
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int table_size =
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AlignedSize(sizeof(Private::TableHeader)) +
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AlignedSize((max_counters * sizeof(char) * kMaxCounterNameLength)) +
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AlignedSize((max_threads * sizeof(char) * kMaxThreadNameLength)) +
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AlignedSize(max_threads * sizeof(int)) +
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AlignedSize(max_threads * sizeof(int)) +
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AlignedSize((sizeof(int) * (max_counters * max_threads)));
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impl_ = Private::New(name, table_size, max_threads, max_counters);
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if (!impl_)
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DPLOG(ERROR) << "StatsTable did not initialize";
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}
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StatsTable::~StatsTable() {
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// Before we tear down our copy of the table, be sure to
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// unregister our thread.
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UnregisterThread();
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// Return ThreadLocalStorage. At this point, if any registered threads
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// still exist, they cannot Unregister.
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tls_index_.Free();
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// Cleanup our shared memory.
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delete impl_;
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// If we are the global table, unregister ourselves.
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if (global_table == this)
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global_table = NULL;
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}
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StatsTable* StatsTable::current() {
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return global_table;
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}
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void StatsTable::set_current(StatsTable* value) {
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global_table = value;
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}
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int StatsTable::GetSlot() const {
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TLSData* data = GetTLSData();
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if (!data)
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return 0;
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return data->slot;
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}
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int StatsTable::RegisterThread(const std::string& name) {
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int slot = 0;
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if (!impl_)
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return 0;
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// Registering a thread requires that we lock the shared memory
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// so that two threads don't grab the same slot. Fortunately,
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// thread creation shouldn't happen in inner loops.
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{
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SharedMemoryAutoLock lock(impl_->shared_memory());
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slot = FindEmptyThread();
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if (!slot) {
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return 0;
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}
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// We have space, so consume a column in the table.
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std::string thread_name = name;
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if (name.empty())
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thread_name = kUnknownName;
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strlcpy(impl_->thread_name(slot), thread_name.c_str(),
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kMaxThreadNameLength);
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*(impl_->thread_tid(slot)) = PlatformThread::CurrentId();
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*(impl_->thread_pid(slot)) = GetCurrentProcId();
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}
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// Set our thread local storage.
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TLSData* data = new TLSData;
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data->table = this;
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data->slot = slot;
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tls_index_.Set(data);
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return slot;
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}
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int StatsTable::CountThreadsRegistered() const {
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if (!impl_)
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return 0;
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// Loop through the shared memory and count the threads that are active.
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// We intentionally do not lock the table during the operation.
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int count = 0;
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for (int index = 1; index <= impl_->max_threads(); index++) {
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char* name = impl_->thread_name(index);
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if (*name != '\0')
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count++;
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}
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return count;
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}
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int StatsTable::FindCounter(const std::string& name) {
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// Note: the API returns counters numbered from 1..N, although
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// internally, the array is 0..N-1. This is so that we can return
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// zero as "not found".
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if (!impl_)
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return 0;
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// Create a scope for our auto-lock.
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{
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AutoLock scoped_lock(counters_lock_);
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// Attempt to find the counter.
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CountersMap::const_iterator iter;
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iter = counters_.find(name);
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if (iter != counters_.end())
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return iter->second;
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}
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// Counter does not exist, so add it.
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return AddCounter(name);
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}
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int* StatsTable::GetLocation(int counter_id, int slot_id) const {
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if (!impl_)
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return NULL;
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if (slot_id > impl_->max_threads())
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return NULL;
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int* row = impl_->row(counter_id);
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return &(row[slot_id-1]);
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}
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const char* StatsTable::GetRowName(int index) const {
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if (!impl_)
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return NULL;
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return impl_->counter_name(index);
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}
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int StatsTable::GetRowValue(int index) const {
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return GetRowValue(index, 0);
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}
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int StatsTable::GetRowValue(int index, int pid) const {
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if (!impl_)
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return 0;
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int rv = 0;
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int* row = impl_->row(index);
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for (int slot_id = 0; slot_id < impl_->max_threads(); slot_id++) {
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if (pid == 0 || *impl_->thread_pid(slot_id) == pid)
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rv += row[slot_id];
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}
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return rv;
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}
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int StatsTable::GetCounterValue(const std::string& name) {
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return GetCounterValue(name, 0);
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}
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int StatsTable::GetCounterValue(const std::string& name, int pid) {
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if (!impl_)
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return 0;
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int row = FindCounter(name);
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if (!row)
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return 0;
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return GetRowValue(row, pid);
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}
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int StatsTable::GetMaxCounters() const {
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if (!impl_)
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return 0;
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return impl_->max_counters();
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}
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int StatsTable::GetMaxThreads() const {
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if (!impl_)
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return 0;
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return impl_->max_threads();
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}
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int* StatsTable::FindLocation(const char* name) {
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// Get the static StatsTable
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StatsTable *table = StatsTable::current();
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if (!table)
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return NULL;
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// Get the slot for this thread. Try to register
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// it if none exists.
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int slot = table->GetSlot();
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if (!slot && !(slot = table->RegisterThread(std::string())))
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return NULL;
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// Find the counter id for the counter.
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std::string str_name(name);
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int counter = table->FindCounter(str_name);
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// Now we can find the location in the table.
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return table->GetLocation(counter, slot);
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}
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void StatsTable::UnregisterThread() {
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UnregisterThread(GetTLSData());
|
||
|
}
|
||
|
|
||
|
void StatsTable::UnregisterThread(TLSData* data) {
|
||
|
if (!data)
|
||
|
return;
|
||
|
DCHECK(impl_);
|
||
|
|
||
|
// Mark the slot free by zeroing out the thread name.
|
||
|
char* name = impl_->thread_name(data->slot);
|
||
|
*name = '\0';
|
||
|
|
||
|
// Remove the calling thread's TLS so that it cannot use the slot.
|
||
|
tls_index_.Set(NULL);
|
||
|
delete data;
|
||
|
}
|
||
|
|
||
|
void StatsTable::SlotReturnFunction(void* data) {
|
||
|
// This is called by the TLS destructor, which on some platforms has
|
||
|
// already cleared the TLS info, so use the tls_data argument
|
||
|
// rather than trying to fetch it ourselves.
|
||
|
TLSData* tls_data = static_cast<TLSData*>(data);
|
||
|
if (tls_data) {
|
||
|
DCHECK(tls_data->table);
|
||
|
tls_data->table->UnregisterThread(tls_data);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int StatsTable::FindEmptyThread() const {
|
||
|
// Note: the API returns slots numbered from 1..N, although
|
||
|
// internally, the array is 0..N-1. This is so that we can return
|
||
|
// zero as "not found".
|
||
|
//
|
||
|
// The reason for doing this is because the thread 'slot' is stored
|
||
|
// in TLS, which is always initialized to zero, not -1. If 0 were
|
||
|
// returned as a valid slot number, it would be confused with the
|
||
|
// uninitialized state.
|
||
|
if (!impl_)
|
||
|
return 0;
|
||
|
|
||
|
int index = 1;
|
||
|
for (; index <= impl_->max_threads(); index++) {
|
||
|
char* name = impl_->thread_name(index);
|
||
|
if (!*name)
|
||
|
break;
|
||
|
}
|
||
|
if (index > impl_->max_threads())
|
||
|
return 0; // The table is full.
|
||
|
return index;
|
||
|
}
|
||
|
|
||
|
int StatsTable::FindCounterOrEmptyRow(const std::string& name) const {
|
||
|
// Note: the API returns slots numbered from 1..N, although
|
||
|
// internally, the array is 0..N-1. This is so that we can return
|
||
|
// zero as "not found".
|
||
|
//
|
||
|
// There isn't much reason for this other than to be consistent
|
||
|
// with the way we track columns for thread slots. (See comments
|
||
|
// in FindEmptyThread for why it is done this way).
|
||
|
if (!impl_)
|
||
|
return 0;
|
||
|
|
||
|
int free_slot = 0;
|
||
|
for (int index = 1; index <= impl_->max_counters(); index++) {
|
||
|
char* row_name = impl_->counter_name(index);
|
||
|
if (!*row_name && !free_slot)
|
||
|
free_slot = index; // save that we found a free slot
|
||
|
else if (!strncmp(row_name, name.c_str(), kMaxCounterNameLength))
|
||
|
return index;
|
||
|
}
|
||
|
return free_slot;
|
||
|
}
|
||
|
|
||
|
int StatsTable::AddCounter(const std::string& name) {
|
||
|
if (!impl_)
|
||
|
return 0;
|
||
|
|
||
|
int counter_id = 0;
|
||
|
{
|
||
|
// To add a counter to the shared memory, we need the
|
||
|
// shared memory lock.
|
||
|
SharedMemoryAutoLock lock(impl_->shared_memory());
|
||
|
|
||
|
// We have space, so create a new counter.
|
||
|
counter_id = FindCounterOrEmptyRow(name);
|
||
|
if (!counter_id)
|
||
|
return 0;
|
||
|
|
||
|
std::string counter_name = name;
|
||
|
if (name.empty())
|
||
|
counter_name = kUnknownName;
|
||
|
strlcpy(impl_->counter_name(counter_id), counter_name.c_str(),
|
||
|
kMaxCounterNameLength);
|
||
|
}
|
||
|
|
||
|
// now add to our in-memory cache
|
||
|
{
|
||
|
AutoLock lock(counters_lock_);
|
||
|
counters_[name] = counter_id;
|
||
|
}
|
||
|
return counter_id;
|
||
|
}
|
||
|
|
||
|
StatsTable::TLSData* StatsTable::GetTLSData() const {
|
||
|
TLSData* data =
|
||
|
static_cast<TLSData*>(tls_index_.Get());
|
||
|
if (!data)
|
||
|
return NULL;
|
||
|
|
||
|
DCHECK(data->slot);
|
||
|
DCHECK_EQ(data->table, this);
|
||
|
return data;
|
||
|
}
|
||
|
|
||
|
} // namespace base
|