160 lines
4.5 KiB
C++
160 lines
4.5 KiB
C++
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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/threading/simple_thread.h"
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#include "base/logging.h"
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#include "base/strings/string_number_conversions.h"
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#include "base/threading/platform_thread.h"
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#include "base/threading/thread_restrictions.h"
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namespace base {
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SimpleThread::SimpleThread(const std::string& name_prefix)
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: name_prefix_(name_prefix), name_(name_prefix),
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thread_(), event_(true, false), tid_(0), joined_(false) {
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}
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SimpleThread::SimpleThread(const std::string& name_prefix,
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const Options& options)
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: name_prefix_(name_prefix), name_(name_prefix), options_(options),
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thread_(), event_(true, false), tid_(0), joined_(false) {
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}
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SimpleThread::~SimpleThread() {
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DCHECK(HasBeenStarted()) << "SimpleThread was never started.";
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DCHECK(HasBeenJoined()) << "SimpleThread destroyed without being Join()ed.";
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}
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void SimpleThread::Start() {
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DCHECK(!HasBeenStarted()) << "Tried to Start a thread multiple times.";
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bool success = PlatformThread::Create(options_.stack_size(), this, &thread_);
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DCHECK(success);
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base::ThreadRestrictions::ScopedAllowWait allow_wait;
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event_.Wait(); // Wait for the thread to complete initialization.
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}
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void SimpleThread::Join() {
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DCHECK(HasBeenStarted()) << "Tried to Join a never-started thread.";
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DCHECK(!HasBeenJoined()) << "Tried to Join a thread multiple times.";
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PlatformThread::Join(thread_);
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joined_ = true;
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}
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bool SimpleThread::HasBeenStarted() {
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base::ThreadRestrictions::ScopedAllowWait allow_wait;
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return event_.IsSignaled();
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}
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void SimpleThread::ThreadMain() {
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tid_ = PlatformThread::CurrentId();
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// Construct our full name of the form "name_prefix_/TID".
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name_.push_back('/');
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name_.append(IntToString(tid_));
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PlatformThread::SetName(name_.c_str());
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// We've initialized our new thread, signal that we're done to Start().
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event_.Signal();
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Run();
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}
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DelegateSimpleThread::DelegateSimpleThread(Delegate* delegate,
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const std::string& name_prefix)
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: SimpleThread(name_prefix),
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delegate_(delegate) {
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}
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DelegateSimpleThread::DelegateSimpleThread(Delegate* delegate,
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const std::string& name_prefix,
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const Options& options)
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: SimpleThread(name_prefix, options),
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delegate_(delegate) {
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}
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DelegateSimpleThread::~DelegateSimpleThread() {
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}
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void DelegateSimpleThread::Run() {
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DCHECK(delegate_) << "Tried to call Run without a delegate (called twice?)";
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delegate_->Run();
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delegate_ = NULL;
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}
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DelegateSimpleThreadPool::DelegateSimpleThreadPool(
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const std::string& name_prefix,
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int num_threads)
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: name_prefix_(name_prefix),
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num_threads_(num_threads),
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dry_(true, false) {
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}
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DelegateSimpleThreadPool::~DelegateSimpleThreadPool() {
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DCHECK(threads_.empty());
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DCHECK(delegates_.empty());
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DCHECK(!dry_.IsSignaled());
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}
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void DelegateSimpleThreadPool::Start() {
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DCHECK(threads_.empty()) << "Start() called with outstanding threads.";
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for (int i = 0; i < num_threads_; ++i) {
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DelegateSimpleThread* thread = new DelegateSimpleThread(this, name_prefix_);
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thread->Start();
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threads_.push_back(thread);
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}
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}
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void DelegateSimpleThreadPool::JoinAll() {
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DCHECK(!threads_.empty()) << "JoinAll() called with no outstanding threads.";
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// Tell all our threads to quit their worker loop.
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AddWork(NULL, num_threads_);
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// Join and destroy all the worker threads.
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for (int i = 0; i < num_threads_; ++i) {
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threads_[i]->Join();
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delete threads_[i];
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}
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threads_.clear();
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DCHECK(delegates_.empty());
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}
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void DelegateSimpleThreadPool::AddWork(Delegate* delegate, int repeat_count) {
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AutoLock locked(lock_);
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for (int i = 0; i < repeat_count; ++i)
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delegates_.push(delegate);
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// If we were empty, signal that we have work now.
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if (!dry_.IsSignaled())
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dry_.Signal();
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}
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void DelegateSimpleThreadPool::Run() {
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Delegate* work = NULL;
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while (true) {
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dry_.Wait();
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{
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AutoLock locked(lock_);
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if (!dry_.IsSignaled())
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continue;
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DCHECK(!delegates_.empty());
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work = delegates_.front();
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delegates_.pop();
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// Signal to any other threads that we're currently out of work.
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if (delegates_.empty())
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dry_.Reset();
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}
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// A NULL delegate pointer signals us to quit.
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if (!work)
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break;
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work->Run();
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}
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}
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} // namespace base
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