607 lines
17 KiB
C++
607 lines
17 KiB
C++
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/memory/weak_ptr.h"
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#include <string>
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#include "base/bind.h"
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#include "base/debug/leak_annotations.h"
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#include "base/memory/scoped_ptr.h"
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#include "base/message_loop/message_loop.h"
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#include "base/synchronization/waitable_event.h"
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#include "base/threading/thread.h"
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#include "testing/gtest/include/gtest/gtest.h"
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namespace base {
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namespace {
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template <class T>
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class OffThreadObjectCreator {
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public:
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static T* NewObject() {
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T* result;
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{
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Thread creator_thread("creator_thread");
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creator_thread.Start();
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creator_thread.message_loop()->PostTask(
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FROM_HERE,
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base::Bind(OffThreadObjectCreator::CreateObject, &result));
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}
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DCHECK(result); // We synchronized on thread destruction above.
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return result;
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}
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private:
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static void CreateObject(T** result) {
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*result = new T;
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}
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};
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struct Base {
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std::string member;
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};
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struct Derived : public Base {};
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struct TargetBase {};
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struct Target : public TargetBase, public SupportsWeakPtr<Target> {};
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struct DerivedTarget : public Target {};
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struct Arrow {
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WeakPtr<Target> target;
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};
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struct TargetWithFactory : public Target {
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TargetWithFactory() : factory(this) {}
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WeakPtrFactory<Target> factory;
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};
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// Helper class to create and destroy weak pointer copies
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// and delete objects on a background thread.
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class BackgroundThread : public Thread {
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public:
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BackgroundThread() : Thread("owner_thread") {}
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virtual ~BackgroundThread() {
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Stop();
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}
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void CreateArrowFromTarget(Arrow** arrow, Target* target) {
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WaitableEvent completion(true, false);
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message_loop()->PostTask(
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FROM_HERE,
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base::Bind(&BackgroundThread::DoCreateArrowFromTarget,
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arrow, target, &completion));
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completion.Wait();
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}
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void CreateArrowFromArrow(Arrow** arrow, const Arrow* other) {
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WaitableEvent completion(true, false);
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message_loop()->PostTask(
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FROM_HERE,
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base::Bind(&BackgroundThread::DoCreateArrowFromArrow,
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arrow, other, &completion));
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completion.Wait();
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}
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void DeleteTarget(Target* object) {
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WaitableEvent completion(true, false);
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message_loop()->PostTask(
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FROM_HERE,
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base::Bind(&BackgroundThread::DoDeleteTarget, object, &completion));
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completion.Wait();
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}
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void CopyAndAssignArrow(Arrow* object) {
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WaitableEvent completion(true, false);
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message_loop()->PostTask(
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FROM_HERE,
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base::Bind(&BackgroundThread::DoCopyAndAssignArrow,
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object, &completion));
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completion.Wait();
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}
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void CopyAndAssignArrowBase(Arrow* object) {
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WaitableEvent completion(true, false);
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message_loop()->PostTask(
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FROM_HERE,
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base::Bind(&BackgroundThread::DoCopyAndAssignArrowBase,
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object, &completion));
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completion.Wait();
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}
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void DeleteArrow(Arrow* object) {
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WaitableEvent completion(true, false);
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message_loop()->PostTask(
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FROM_HERE,
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base::Bind(&BackgroundThread::DoDeleteArrow, object, &completion));
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completion.Wait();
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}
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Target* DeRef(const Arrow* arrow) {
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WaitableEvent completion(true, false);
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Target* result = NULL;
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message_loop()->PostTask(
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FROM_HERE,
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base::Bind(&BackgroundThread::DoDeRef, arrow, &result, &completion));
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completion.Wait();
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return result;
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}
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protected:
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static void DoCreateArrowFromArrow(Arrow** arrow,
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const Arrow* other,
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WaitableEvent* completion) {
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*arrow = new Arrow;
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**arrow = *other;
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completion->Signal();
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}
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static void DoCreateArrowFromTarget(Arrow** arrow,
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Target* target,
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WaitableEvent* completion) {
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*arrow = new Arrow;
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(*arrow)->target = target->AsWeakPtr();
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completion->Signal();
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}
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static void DoDeRef(const Arrow* arrow,
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Target** result,
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WaitableEvent* completion) {
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*result = arrow->target.get();
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completion->Signal();
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}
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static void DoDeleteTarget(Target* object, WaitableEvent* completion) {
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delete object;
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completion->Signal();
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}
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static void DoCopyAndAssignArrow(Arrow* object, WaitableEvent* completion) {
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// Copy constructor.
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Arrow a = *object;
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// Assignment operator.
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*object = a;
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completion->Signal();
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}
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static void DoCopyAndAssignArrowBase(
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Arrow* object,
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WaitableEvent* completion) {
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// Copy constructor.
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WeakPtr<TargetBase> b = object->target;
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// Assignment operator.
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WeakPtr<TargetBase> c;
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c = object->target;
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completion->Signal();
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}
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static void DoDeleteArrow(Arrow* object, WaitableEvent* completion) {
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delete object;
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completion->Signal();
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}
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};
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} // namespace
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TEST(WeakPtrFactoryTest, Basic) {
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int data;
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WeakPtrFactory<int> factory(&data);
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WeakPtr<int> ptr = factory.GetWeakPtr();
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EXPECT_EQ(&data, ptr.get());
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}
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TEST(WeakPtrFactoryTest, Comparison) {
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int data;
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WeakPtrFactory<int> factory(&data);
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WeakPtr<int> ptr = factory.GetWeakPtr();
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WeakPtr<int> ptr2 = ptr;
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EXPECT_EQ(ptr.get(), ptr2.get());
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}
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TEST(WeakPtrFactoryTest, OutOfScope) {
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WeakPtr<int> ptr;
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EXPECT_EQ(NULL, ptr.get());
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{
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int data;
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WeakPtrFactory<int> factory(&data);
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ptr = factory.GetWeakPtr();
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}
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EXPECT_EQ(NULL, ptr.get());
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}
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TEST(WeakPtrFactoryTest, Multiple) {
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WeakPtr<int> a, b;
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{
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int data;
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WeakPtrFactory<int> factory(&data);
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a = factory.GetWeakPtr();
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b = factory.GetWeakPtr();
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EXPECT_EQ(&data, a.get());
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EXPECT_EQ(&data, b.get());
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}
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EXPECT_EQ(NULL, a.get());
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EXPECT_EQ(NULL, b.get());
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}
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TEST(WeakPtrFactoryTest, MultipleStaged) {
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WeakPtr<int> a;
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{
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int data;
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WeakPtrFactory<int> factory(&data);
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a = factory.GetWeakPtr();
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{
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WeakPtr<int> b = factory.GetWeakPtr();
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}
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EXPECT_TRUE(NULL != a.get());
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}
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EXPECT_EQ(NULL, a.get());
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}
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TEST(WeakPtrFactoryTest, Dereference) {
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Base data;
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data.member = "123456";
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WeakPtrFactory<Base> factory(&data);
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WeakPtr<Base> ptr = factory.GetWeakPtr();
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EXPECT_EQ(&data, ptr.get());
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EXPECT_EQ(data.member, (*ptr).member);
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EXPECT_EQ(data.member, ptr->member);
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}
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TEST(WeakPtrFactoryTest, UpCast) {
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Derived data;
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WeakPtrFactory<Derived> factory(&data);
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WeakPtr<Base> ptr = factory.GetWeakPtr();
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ptr = factory.GetWeakPtr();
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EXPECT_EQ(ptr.get(), &data);
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}
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TEST(WeakPtrTest, SupportsWeakPtr) {
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Target target;
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WeakPtr<Target> ptr = target.AsWeakPtr();
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EXPECT_EQ(&target, ptr.get());
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}
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TEST(WeakPtrTest, DerivedTarget) {
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DerivedTarget target;
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WeakPtr<DerivedTarget> ptr = AsWeakPtr(&target);
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EXPECT_EQ(&target, ptr.get());
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}
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TEST(WeakPtrTest, InvalidateWeakPtrs) {
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int data;
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WeakPtrFactory<int> factory(&data);
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WeakPtr<int> ptr = factory.GetWeakPtr();
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EXPECT_EQ(&data, ptr.get());
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EXPECT_TRUE(factory.HasWeakPtrs());
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factory.InvalidateWeakPtrs();
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EXPECT_EQ(NULL, ptr.get());
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EXPECT_FALSE(factory.HasWeakPtrs());
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}
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TEST(WeakPtrTest, HasWeakPtrs) {
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int data;
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WeakPtrFactory<int> factory(&data);
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{
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WeakPtr<int> ptr = factory.GetWeakPtr();
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EXPECT_TRUE(factory.HasWeakPtrs());
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}
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EXPECT_FALSE(factory.HasWeakPtrs());
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}
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TEST(WeakPtrTest, ObjectAndWeakPtrOnDifferentThreads) {
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// Test that it is OK to create an object that supports WeakPtr on one thread,
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// but use it on another. This tests that we do not trip runtime checks that
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// ensure that a WeakPtr is not used by multiple threads.
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scoped_ptr<Target> target(OffThreadObjectCreator<Target>::NewObject());
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WeakPtr<Target> weak_ptr = target->AsWeakPtr();
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EXPECT_EQ(target.get(), weak_ptr.get());
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}
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TEST(WeakPtrTest, WeakPtrInitiateAndUseOnDifferentThreads) {
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// Test that it is OK to create an object that has a WeakPtr member on one
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// thread, but use it on another. This tests that we do not trip runtime
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// checks that ensure that a WeakPtr is not used by multiple threads.
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scoped_ptr<Arrow> arrow(OffThreadObjectCreator<Arrow>::NewObject());
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Target target;
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arrow->target = target.AsWeakPtr();
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EXPECT_EQ(&target, arrow->target.get());
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}
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TEST(WeakPtrTest, MoveOwnershipImplicitly) {
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// Move object ownership to another thread by releasing all weak pointers
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// on the original thread first, and then establish WeakPtr on a different
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// thread.
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BackgroundThread background;
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background.Start();
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Target* target = new Target();
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{
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WeakPtr<Target> weak_ptr = target->AsWeakPtr();
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// Main thread deletes the WeakPtr, then the thread ownership of the
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// object can be implicitly moved.
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}
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Arrow* arrow;
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// Background thread creates WeakPtr(and implicitly owns the object).
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background.CreateArrowFromTarget(&arrow, target);
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EXPECT_EQ(background.DeRef(arrow), target);
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{
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// Main thread creates another WeakPtr, but this does not trigger implicitly
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// thread ownership move.
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Arrow arrow;
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arrow.target = target->AsWeakPtr();
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// The new WeakPtr is owned by background thread.
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EXPECT_EQ(target, background.DeRef(&arrow));
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}
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// Target can only be deleted on background thread.
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background.DeleteTarget(target);
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background.DeleteArrow(arrow);
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}
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TEST(WeakPtrTest, MoveOwnershipOfUnreferencedObject) {
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BackgroundThread background;
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background.Start();
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Arrow* arrow;
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{
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Target target;
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// Background thread creates WeakPtr.
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background.CreateArrowFromTarget(&arrow, &target);
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// Bind to background thread.
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EXPECT_EQ(&target, background.DeRef(arrow));
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// Release the only WeakPtr.
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arrow->target.reset();
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// Now we should be able to create a new reference from this thread.
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arrow->target = target.AsWeakPtr();
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// Re-bind to main thread.
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EXPECT_EQ(&target, arrow->target.get());
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// And the main thread can now delete the target.
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}
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delete arrow;
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}
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TEST(WeakPtrTest, MoveOwnershipAfterInvalidate) {
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BackgroundThread background;
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background.Start();
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Arrow arrow;
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scoped_ptr<TargetWithFactory> target(new TargetWithFactory);
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// Bind to main thread.
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arrow.target = target->factory.GetWeakPtr();
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EXPECT_EQ(target.get(), arrow.target.get());
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target->factory.InvalidateWeakPtrs();
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EXPECT_EQ(NULL, arrow.target.get());
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arrow.target = target->factory.GetWeakPtr();
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// Re-bind to background thread.
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EXPECT_EQ(target.get(), background.DeRef(&arrow));
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// And the background thread can now delete the target.
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background.DeleteTarget(target.release());
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}
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TEST(WeakPtrTest, MainThreadRefOutlivesBackgroundThreadRef) {
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// Originating thread has a WeakPtr that outlives others.
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// - Main thread creates a WeakPtr
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// - Background thread creates a WeakPtr copy from the one in main thread
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// - Destruct the WeakPtr on background thread
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// - Destruct the WeakPtr on main thread
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BackgroundThread background;
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background.Start();
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Target target;
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Arrow arrow;
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arrow.target = target.AsWeakPtr();
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Arrow* arrow_copy;
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background.CreateArrowFromArrow(&arrow_copy, &arrow);
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EXPECT_EQ(arrow_copy->target.get(), &target);
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background.DeleteArrow(arrow_copy);
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}
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TEST(WeakPtrTest, BackgroundThreadRefOutlivesMainThreadRef) {
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// Originating thread drops all references before another thread.
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// - Main thread creates a WeakPtr and passes copy to background thread
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// - Destruct the pointer on main thread
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// - Destruct the pointer on background thread
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BackgroundThread background;
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background.Start();
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Target target;
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Arrow* arrow_copy;
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{
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Arrow arrow;
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arrow.target = target.AsWeakPtr();
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background.CreateArrowFromArrow(&arrow_copy, &arrow);
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}
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EXPECT_EQ(arrow_copy->target.get(), &target);
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background.DeleteArrow(arrow_copy);
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}
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TEST(WeakPtrTest, OwnerThreadDeletesObject) {
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// Originating thread invalidates WeakPtrs while its held by other thread.
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// - Main thread creates WeakPtr and passes Copy to background thread
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// - Object gets destroyed on main thread
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// (invalidates WeakPtr on background thread)
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// - WeakPtr gets destroyed on Thread B
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BackgroundThread background;
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background.Start();
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Arrow* arrow_copy;
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{
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Target target;
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Arrow arrow;
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arrow.target = target.AsWeakPtr();
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background.CreateArrowFromArrow(&arrow_copy, &arrow);
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}
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EXPECT_EQ(NULL, arrow_copy->target.get());
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background.DeleteArrow(arrow_copy);
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}
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TEST(WeakPtrTest, NonOwnerThreadCanCopyAndAssignWeakPtr) {
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// Main thread creates a Target object.
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Target target;
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// Main thread creates an arrow referencing the Target.
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Arrow *arrow = new Arrow();
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arrow->target = target.AsWeakPtr();
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// Background can copy and assign arrow (as well as the WeakPtr inside).
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BackgroundThread background;
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background.Start();
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background.CopyAndAssignArrow(arrow);
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background.DeleteArrow(arrow);
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}
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TEST(WeakPtrTest, NonOwnerThreadCanCopyAndAssignWeakPtrBase) {
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// Main thread creates a Target object.
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Target target;
|
||
|
// Main thread creates an arrow referencing the Target.
|
||
|
Arrow *arrow = new Arrow();
|
||
|
arrow->target = target.AsWeakPtr();
|
||
|
|
||
|
// Background can copy and assign arrow's WeakPtr to a base class WeakPtr.
|
||
|
BackgroundThread background;
|
||
|
background.Start();
|
||
|
background.CopyAndAssignArrowBase(arrow);
|
||
|
background.DeleteArrow(arrow);
|
||
|
}
|
||
|
|
||
|
TEST(WeakPtrTest, NonOwnerThreadCanDeleteWeakPtr) {
|
||
|
// Main thread creates a Target object.
|
||
|
Target target;
|
||
|
// Main thread creates an arrow referencing the Target.
|
||
|
Arrow* arrow = new Arrow();
|
||
|
arrow->target = target.AsWeakPtr();
|
||
|
|
||
|
// Background can delete arrow (as well as the WeakPtr inside).
|
||
|
BackgroundThread background;
|
||
|
background.Start();
|
||
|
background.DeleteArrow(arrow);
|
||
|
}
|
||
|
|
||
|
#if (!defined(NDEBUG) || defined(DCHECK_ALWAYS_ON)) && GTEST_HAS_DEATH_TEST
|
||
|
|
||
|
TEST(WeakPtrDeathTest, WeakPtrCopyDoesNotChangeThreadBinding) {
|
||
|
// The default style "fast" does not support multi-threaded tests
|
||
|
// (introduces deadlock on Linux).
|
||
|
::testing::FLAGS_gtest_death_test_style = "threadsafe";
|
||
|
|
||
|
BackgroundThread background;
|
||
|
background.Start();
|
||
|
|
||
|
// Main thread creates a Target object.
|
||
|
Target target;
|
||
|
// Main thread creates an arrow referencing the Target.
|
||
|
Arrow arrow;
|
||
|
arrow.target = target.AsWeakPtr();
|
||
|
|
||
|
// Background copies the WeakPtr.
|
||
|
Arrow* arrow_copy;
|
||
|
background.CreateArrowFromArrow(&arrow_copy, &arrow);
|
||
|
|
||
|
// The copy is still bound to main thread so I can deref.
|
||
|
EXPECT_EQ(arrow.target.get(), arrow_copy->target.get());
|
||
|
|
||
|
// Although background thread created the copy, it can not deref the copied
|
||
|
// WeakPtr.
|
||
|
ASSERT_DEATH(background.DeRef(arrow_copy), "");
|
||
|
|
||
|
background.DeleteArrow(arrow_copy);
|
||
|
}
|
||
|
|
||
|
TEST(WeakPtrDeathTest, NonOwnerThreadDereferencesWeakPtrAfterReference) {
|
||
|
// The default style "fast" does not support multi-threaded tests
|
||
|
// (introduces deadlock on Linux).
|
||
|
::testing::FLAGS_gtest_death_test_style = "threadsafe";
|
||
|
|
||
|
// Main thread creates a Target object.
|
||
|
Target target;
|
||
|
|
||
|
// Main thread creates an arrow referencing the Target (so target's
|
||
|
// thread ownership can not be implicitly moved).
|
||
|
Arrow arrow;
|
||
|
arrow.target = target.AsWeakPtr();
|
||
|
arrow.target.get();
|
||
|
|
||
|
// Background thread tries to deref target, which violates thread ownership.
|
||
|
BackgroundThread background;
|
||
|
background.Start();
|
||
|
ASSERT_DEATH(background.DeRef(&arrow), "");
|
||
|
}
|
||
|
|
||
|
TEST(WeakPtrDeathTest, NonOwnerThreadDeletesWeakPtrAfterReference) {
|
||
|
// The default style "fast" does not support multi-threaded tests
|
||
|
// (introduces deadlock on Linux).
|
||
|
::testing::FLAGS_gtest_death_test_style = "threadsafe";
|
||
|
|
||
|
scoped_ptr<Target> target(new Target());
|
||
|
|
||
|
// Main thread creates an arrow referencing the Target.
|
||
|
Arrow arrow;
|
||
|
arrow.target = target->AsWeakPtr();
|
||
|
|
||
|
// Background thread tries to deref target, binding it to the thread.
|
||
|
BackgroundThread background;
|
||
|
background.Start();
|
||
|
background.DeRef(&arrow);
|
||
|
|
||
|
// Main thread deletes Target, violating thread binding.
|
||
|
ASSERT_DEATH(target.reset(), "");
|
||
|
|
||
|
// |target.reset()| died so |target| still holds the object, so we
|
||
|
// must pass it to the background thread to teardown.
|
||
|
background.DeleteTarget(target.release());
|
||
|
}
|
||
|
|
||
|
TEST(WeakPtrDeathTest, NonOwnerThreadDeletesObjectAfterReference) {
|
||
|
// The default style "fast" does not support multi-threaded tests
|
||
|
// (introduces deadlock on Linux).
|
||
|
::testing::FLAGS_gtest_death_test_style = "threadsafe";
|
||
|
|
||
|
scoped_ptr<Target> target(new Target());
|
||
|
|
||
|
// Main thread creates an arrow referencing the Target, and references it, so
|
||
|
// that it becomes bound to the thread.
|
||
|
Arrow arrow;
|
||
|
arrow.target = target->AsWeakPtr();
|
||
|
arrow.target.get();
|
||
|
|
||
|
// Background thread tries to delete target, volating thread binding.
|
||
|
BackgroundThread background;
|
||
|
background.Start();
|
||
|
ASSERT_DEATH(background.DeleteTarget(target.release()), "");
|
||
|
}
|
||
|
|
||
|
TEST(WeakPtrDeathTest, NonOwnerThreadReferencesObjectAfterDeletion) {
|
||
|
// The default style "fast" does not support multi-threaded tests
|
||
|
// (introduces deadlock on Linux).
|
||
|
::testing::FLAGS_gtest_death_test_style = "threadsafe";
|
||
|
|
||
|
scoped_ptr<Target> target(new Target());
|
||
|
|
||
|
// Main thread creates an arrow referencing the Target.
|
||
|
Arrow arrow;
|
||
|
arrow.target = target->AsWeakPtr();
|
||
|
|
||
|
// Background thread tries to delete target, binding the object to the thread.
|
||
|
BackgroundThread background;
|
||
|
background.Start();
|
||
|
background.DeleteTarget(target.release());
|
||
|
|
||
|
// Main thread attempts to dereference the target, violating thread binding.
|
||
|
ASSERT_DEATH(arrow.target.get(), "");
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
} // namespace base
|