247 lines
8.9 KiB
C
247 lines
8.9 KiB
C
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// OneShotTimer and RepeatingTimer provide a simple timer API. As the names
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// suggest, OneShotTimer calls you back once after a time delay expires.
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// RepeatingTimer on the other hand calls you back periodically with the
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// prescribed time interval.
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//
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// OneShotTimer and RepeatingTimer both cancel the timer when they go out of
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// scope, which makes it easy to ensure that you do not get called when your
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// object has gone out of scope. Just instantiate a OneShotTimer or
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// RepeatingTimer as a member variable of the class for which you wish to
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// receive timer events.
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//
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// Sample RepeatingTimer usage:
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//
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// class MyClass {
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// public:
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// void StartDoingStuff() {
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// timer_.Start(FROM_HERE, TimeDelta::FromSeconds(1),
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// this, &MyClass::DoStuff);
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// }
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// void StopDoingStuff() {
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// timer_.Stop();
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// }
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// private:
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// void DoStuff() {
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// // This method is called every second to do stuff.
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// ...
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// }
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// base::RepeatingTimer<MyClass> timer_;
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// };
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//
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// Both OneShotTimer and RepeatingTimer also support a Reset method, which
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// allows you to easily defer the timer event until the timer delay passes once
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// again. So, in the above example, if 0.5 seconds have already passed,
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// calling Reset on timer_ would postpone DoStuff by another 1 second. In
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// other words, Reset is shorthand for calling Stop and then Start again with
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// the same arguments.
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//
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// NOTE: These APIs are not thread safe. Always call from the same thread.
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#ifndef BASE_TIMER_TIMER_H_
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#define BASE_TIMER_TIMER_H_
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// IMPORTANT: If you change timer code, make sure that all tests (including
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// disabled ones) from timer_unittests.cc pass locally. Some are disabled
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// because they're flaky on the buildbot, but when you run them locally you
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// should be able to tell the difference.
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#include "base/base_export.h"
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#include "base/bind.h"
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#include "base/bind_helpers.h"
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#include "base/callback.h"
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#include "base/location.h"
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#include "base/time/time.h"
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namespace base {
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class BaseTimerTaskInternal;
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class MessageLoop;
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//-----------------------------------------------------------------------------
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// This class wraps MessageLoop::PostDelayedTask to manage delayed and repeating
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// tasks. It must be destructed on the same thread that starts tasks. There are
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// DCHECKs in place to verify this.
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//
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class BASE_EXPORT Timer {
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public:
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// Construct a timer in repeating or one-shot mode. Start or SetTaskInfo must
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// be called later to set task info. |retain_user_task| determines whether the
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// user_task is retained or reset when it runs or stops.
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Timer(bool retain_user_task, bool is_repeating);
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// Construct a timer with retained task info.
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Timer(const tracked_objects::Location& posted_from,
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TimeDelta delay,
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const base::Closure& user_task,
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bool is_repeating);
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virtual ~Timer();
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// Returns true if the timer is running (i.e., not stopped).
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bool IsRunning() const {
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return is_running_;
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}
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// Returns the current delay for this timer.
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TimeDelta GetCurrentDelay() const {
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return delay_;
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}
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// Start the timer to run at the given |delay| from now. If the timer is
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// already running, it will be replaced to call the given |user_task|.
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void Start(const tracked_objects::Location& posted_from,
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TimeDelta delay,
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const base::Closure& user_task);
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// Call this method to stop and cancel the timer. It is a no-op if the timer
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// is not running.
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void Stop();
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// Call this method to reset the timer delay. The user_task_ must be set. If
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// the timer is not running, this will start it by posting a task.
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void Reset();
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const base::Closure& user_task() const { return user_task_; }
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const TimeTicks& desired_run_time() const { return desired_run_time_; }
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protected:
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// Used to initiate a new delayed task. This has the side-effect of disabling
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// scheduled_task_ if it is non-null.
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void SetTaskInfo(const tracked_objects::Location& posted_from,
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TimeDelta delay,
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const base::Closure& user_task);
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private:
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friend class BaseTimerTaskInternal;
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// Allocates a new scheduled_task_ and posts it on the current MessageLoop
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// with the given |delay|. scheduled_task_ must be NULL. scheduled_run_time_
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// and desired_run_time_ are reset to Now() + delay.
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void PostNewScheduledTask(TimeDelta delay);
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// Disable scheduled_task_ and abandon it so that it no longer refers back to
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// this object.
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void AbandonScheduledTask();
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// Called by BaseTimerTaskInternal when the MessageLoop runs it.
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void RunScheduledTask();
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// Stop running task (if any) and abandon scheduled task (if any).
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void StopAndAbandon() {
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Stop();
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AbandonScheduledTask();
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}
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// When non-NULL, the scheduled_task_ is waiting in the MessageLoop to call
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// RunScheduledTask() at scheduled_run_time_.
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BaseTimerTaskInternal* scheduled_task_;
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// Location in user code.
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tracked_objects::Location posted_from_;
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// Delay requested by user.
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TimeDelta delay_;
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// user_task_ is what the user wants to be run at desired_run_time_.
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base::Closure user_task_;
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// The estimated time that the MessageLoop will run the scheduled_task_ that
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// will call RunScheduledTask().
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TimeTicks scheduled_run_time_;
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// The desired run time of user_task_. The user may update this at any time,
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// even if their previous request has not run yet. If desired_run_time_ is
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// greater than scheduled_run_time_, a continuation task will be posted to
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// wait for the remaining time. This allows us to reuse the pending task so as
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// not to flood the MessageLoop with orphaned tasks when the user code
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// excessively Stops and Starts the timer.
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TimeTicks desired_run_time_;
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// Thread ID of current MessageLoop for verifying single-threaded usage.
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int thread_id_;
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// Repeating timers automatically post the task again before calling the task
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// callback.
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const bool is_repeating_;
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// If true, hold on to the user_task_ closure object for reuse.
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const bool retain_user_task_;
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// If true, user_task_ is scheduled to run sometime in the future.
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bool is_running_;
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DISALLOW_COPY_AND_ASSIGN(Timer);
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};
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//-----------------------------------------------------------------------------
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// This class is an implementation detail of OneShotTimer and RepeatingTimer.
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// Please do not use this class directly.
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template <class Receiver, bool kIsRepeating>
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class BaseTimerMethodPointer : public Timer {
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public:
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typedef void (Receiver::*ReceiverMethod)();
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// This is here to work around the fact that Timer::Start is "hidden" by the
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// Start definition below, rather than being overloaded.
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// TODO(tim): We should remove uses of BaseTimerMethodPointer::Start below
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// and convert callers to use the base::Closure version in Timer::Start,
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// see bug 148832.
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using Timer::Start;
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BaseTimerMethodPointer() : Timer(kIsRepeating, kIsRepeating) {}
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// Start the timer to run at the given |delay| from now. If the timer is
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// already running, it will be replaced to call a task formed from
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// |reviewer->*method|.
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void Start(const tracked_objects::Location& posted_from,
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TimeDelta delay,
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Receiver* receiver,
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ReceiverMethod method) {
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Timer::Start(posted_from, delay,
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base::Bind(method, base::Unretained(receiver)));
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}
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};
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//-----------------------------------------------------------------------------
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// A simple, one-shot timer. See usage notes at the top of the file.
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template <class Receiver>
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class OneShotTimer : public BaseTimerMethodPointer<Receiver, false> {};
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//-----------------------------------------------------------------------------
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// A simple, repeating timer. See usage notes at the top of the file.
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template <class Receiver>
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class RepeatingTimer : public BaseTimerMethodPointer<Receiver, true> {};
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//-----------------------------------------------------------------------------
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// A Delay timer is like The Button from Lost. Once started, you have to keep
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// calling Reset otherwise it will call the given method in the MessageLoop
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// thread.
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//
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// Once created, it is inactive until Reset is called. Once |delay| seconds have
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// passed since the last call to Reset, the callback is made. Once the callback
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// has been made, it's inactive until Reset is called again.
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//
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// If destroyed, the timeout is canceled and will not occur even if already
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// inflight.
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template <class Receiver>
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class DelayTimer : protected Timer {
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public:
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typedef void (Receiver::*ReceiverMethod)();
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DelayTimer(const tracked_objects::Location& posted_from,
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TimeDelta delay,
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Receiver* receiver,
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ReceiverMethod method)
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: Timer(posted_from, delay,
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base::Bind(method, base::Unretained(receiver)),
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false) {}
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void Reset() { Timer::Reset(); }
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};
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} // namespace base
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#endif // BASE_TIMER_TIMER_H_
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