273 lines
9.5 KiB
C++
273 lines
9.5 KiB
C++
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// Copyright 2018 Google Inc. All rights reserved.
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//
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file or at
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// https://developers.google.com/open-source/licenses/bsd
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#include "packager/media/chunking/cue_alignment_handler.h"
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namespace shaka {
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namespace media {
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namespace {
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// The max number of samples that are allowed to be buffered before we shutdown
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// because there is likely a problem with the content or how the pipeline was
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// configured. This is about 20 seconds of buffer for audio with 48kHz.
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const size_t kMaxBufferSize = 1000;
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double TimeInSeconds(const StreamInfo& info, const StreamData& data) {
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int64_t time_scale;
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int64_t scaled_time;
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switch (data.stream_data_type) {
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case StreamDataType::kMediaSample:
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time_scale = info.time_scale();
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scaled_time = data.media_sample->pts();
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break;
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case StreamDataType::kTextSample:
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// Text is always in MS but the stream info time scale is 0.
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time_scale = 1000;
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scaled_time = data.text_sample->start_time();
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break;
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default:
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time_scale = 0;
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scaled_time = 0;
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NOTREACHED() << "TimeInSeconds should only be called on media samples "
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"and text samples.";
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break;
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}
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return static_cast<double>(scaled_time) / time_scale;
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}
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} // namespace
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CueAlignmentHandler::CueAlignmentHandler(SyncPointQueue* sync_points)
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: sync_points_(sync_points) {}
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Status CueAlignmentHandler::InitializeInternal() {
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sync_points_->AddThread();
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stream_states_.resize(num_input_streams());
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return Status::OK;
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}
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Status CueAlignmentHandler::Process(std::unique_ptr<StreamData> data) {
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switch (data->stream_data_type) {
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case StreamDataType::kStreamInfo:
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return OnStreamInfo(std::move(data));
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case StreamDataType::kTextSample:
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case StreamDataType::kMediaSample:
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return OnSample(std::move(data));
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default:
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VLOG(3) << "Dropping unsupported data type "
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<< static_cast<int>(data->stream_data_type);
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return Status::OK;
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}
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}
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Status CueAlignmentHandler::OnFlushRequest(size_t stream_index) {
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// We need to wait for all stream to flush before we can flush each stream.
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// This allows cached buffers to be cleared and cues to be properly
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// synchronized and set on all streams..
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stream_states_[stream_index].to_be_flushed = true;
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for (const StreamState& stream_state : stream_states_) {
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if (!stream_state.to_be_flushed)
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return Status::OK;
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}
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// |to_be_flushed| is set on all streams. We don't expect to see data in any
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// buffers.
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for (size_t i = 0; i < stream_states_.size(); ++i) {
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StreamState& stream_state = stream_states_[i];
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if (!stream_state.samples.empty()) {
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LOG(WARNING) << "Unexpected data seen on stream " << i;
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while (!stream_state.samples.empty()) {
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Status status(Dispatch(std::move(stream_state.samples.front())));
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if (!status.ok())
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return status;
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stream_state.samples.pop_front();
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}
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}
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}
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return FlushAllDownstreams();
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}
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Status CueAlignmentHandler::OnStreamInfo(std::unique_ptr<StreamData> data) {
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StreamState& stream_state = stream_states_[data->stream_index];
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// Keep a copy of the stream info so that we can check type and check
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// timescale.
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stream_state.info = data->stream_info;
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// Get the first hint for the stream. Use a negative hint so that if there is
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// suppose to be a sync point at zero, we will still respect it.
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stream_state.next_cue_hint = sync_points_->GetHint(-1);
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return Dispatch(std::move(data));
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}
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Status CueAlignmentHandler::OnSample(std::unique_ptr<StreamData> sample) {
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// There are two modes:
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// 1. There is a video input.
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// 2. There are no video inputs.
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//
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// When there is a video input, we rely on the video input get the next sync
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// point and release all the samples.
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//
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// When there are no video inputs, we rely on the sync point queue to block
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// us until there is a sync point.
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const uint64_t stream_index = sample->stream_index;
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StreamState& stream_state = stream_states_[stream_index];
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if (stream_state.info->stream_type() == kStreamVideo) {
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const double sample_time = TimeInSeconds(*stream_state.info, *sample);
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if (sample->media_sample->is_key_frame() &&
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sample_time >= stream_state.next_cue_hint) {
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std::shared_ptr<const CueEvent> next_sync =
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sync_points_->PromoteAt(sample_time);
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if (!next_sync) {
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LOG(ERROR)
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<< "Failed to promote sync point at " << sample_time
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<< ". This happens only if video streams are not GOP-aligned.";
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return Status(error::INVALID_ARGUMENT,
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"Streams are not properly GOP-aligned.");
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}
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Status status(DispatchCueEvent(stream_index, next_sync));
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stream_state.cue.reset();
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status.Update(UseNewSyncPoint(next_sync));
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if (!status.ok())
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return status;
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}
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return Dispatch(std::move(sample));
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}
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// Accept the sample. This will output it if it comes before the hint point or
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// will cache it if it comes after the hint point.
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Status status(AcceptSample(std::move(sample), &stream_state));
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if (!status.ok()) {
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return status;
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}
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// If all the streams are waiting on a hint, it means that none has next sync
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// point determined. It also means that there are no video streams and we need
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// to wait for all streams to converge on a hint so that we can get the next
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// sync point.
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if (EveryoneWaitingAtHint()) {
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// All streams should have the same hint right now.
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const double next_cue_hint = stream_state.next_cue_hint;
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for (const StreamState& stream_state : stream_states_) {
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DCHECK_EQ(next_cue_hint, stream_state.next_cue_hint);
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}
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std::shared_ptr<const CueEvent> next_sync =
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sync_points_->GetNext(next_cue_hint);
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DCHECK(next_sync);
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Status status = UseNewSyncPoint(next_sync);
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if (!status.ok()) {
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return status;
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}
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}
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return Status::OK;
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}
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Status CueAlignmentHandler::UseNewSyncPoint(
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std::shared_ptr<const CueEvent> new_sync) {
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const double new_hint = sync_points_->GetHint(new_sync->time_in_seconds);
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DCHECK_GT(new_hint, new_sync->time_in_seconds);
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Status status;
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for (StreamState& stream_state : stream_states_) {
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// No stream should be so out of sync with the others that they would
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// still be working on an old cue.
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if (stream_state.cue) {
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LOG(ERROR) << "Found two cue events that are too close together. One at "
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<< stream_state.cue->time_in_seconds << " and the other at "
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<< new_sync->time_in_seconds;
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return Status(error::INVALID_ARGUMENT, "Cue events too close together");
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}
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// Add the cue and update the hint. The cue will always be used over the
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// hint, so hint should always be greater than the latest cue.
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stream_state.cue = new_sync;
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stream_state.next_cue_hint = new_hint;
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while (status.ok() && !stream_state.samples.empty()) {
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std::unique_ptr<StreamData>& sample = stream_state.samples.front();
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const double sample_time_in_seconds =
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TimeInSeconds(*stream_state.info, *sample);
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if (sample_time_in_seconds >= stream_state.next_cue_hint) {
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DCHECK(!stream_state.cue);
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break;
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}
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const size_t stream_index = sample->stream_index;
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if (stream_state.cue) {
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status.Update(DispatchCueIfNeeded(stream_index, sample_time_in_seconds,
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&stream_state));
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}
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status.Update(Dispatch(std::move(sample)));
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stream_state.samples.pop_front();
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}
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}
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return status;
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}
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bool CueAlignmentHandler::EveryoneWaitingAtHint() const {
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for (const StreamState& stream_state : stream_states_) {
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if (stream_state.samples.empty()) {
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return false;
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}
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}
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return true;
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}
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// Accept Sample will either:
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// 1. Send the sample downstream, as it comes before the next sync point and
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// therefore can skip the bufferring.
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// 2. Save the sample in the buffer as it comes after the next sync point.
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Status CueAlignmentHandler::AcceptSample(std::unique_ptr<StreamData> sample,
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StreamState* stream_state) {
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DCHECK(stream_state);
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const size_t stream_index = sample->stream_index;
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if (stream_state->samples.empty()) {
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const double sample_time_in_seconds =
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TimeInSeconds(*stream_state->info, *sample);
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if (sample_time_in_seconds < stream_state->next_cue_hint) {
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Status status;
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if (stream_state->cue) {
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status.Update(DispatchCueIfNeeded(stream_index, sample_time_in_seconds,
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stream_state));
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}
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status.Update(Dispatch(std::move(sample)));
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return status;
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}
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DCHECK(!stream_state->cue);
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}
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stream_state->samples.push_back(std::move(sample));
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if (stream_state->samples.size() > kMaxBufferSize) {
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LOG(ERROR) << "Stream " << stream_index << " has buffered "
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<< stream_state->samples.size() << " when the max is "
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<< kMaxBufferSize;
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return Status(error::INVALID_ARGUMENT,
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"Streams are not properly multiplexed.");
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}
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return Status::OK;
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}
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Status CueAlignmentHandler::DispatchCueIfNeeded(
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size_t stream_index,
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double next_sample_time_in_seconds,
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StreamState* stream_state) {
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DCHECK(stream_state->cue);
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if (next_sample_time_in_seconds < stream_state->cue->time_in_seconds)
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return Status::OK;
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DCHECK_LT(stream_state->cue->time_in_seconds, stream_state->next_cue_hint);
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return DispatchCueEvent(stream_index, std::move(stream_state->cue));
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}
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} // namespace media
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} // namespace shaka
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