217 lines
7.5 KiB
C
217 lines
7.5 KiB
C
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_THREADING_THREAD_H_
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#define BASE_THREADING_THREAD_H_
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#include <string>
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#include "base/base_export.h"
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#include "base/message_loop/message_loop.h"
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#include "base/message_loop/message_loop_proxy.h"
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#include "base/threading/platform_thread.h"
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namespace base {
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// A simple thread abstraction that establishes a MessageLoop on a new thread.
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// The consumer uses the MessageLoop of the thread to cause code to execute on
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// the thread. When this object is destroyed the thread is terminated. All
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// pending tasks queued on the thread's message loop will run to completion
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// before the thread is terminated.
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//
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// WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS! See ~Thread().
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//
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// After the thread is stopped, the destruction sequence is:
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//
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// (1) Thread::CleanUp()
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// (2) MessageLoop::~MessageLoop
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// (3.b) MessageLoop::DestructionObserver::WillDestroyCurrentMessageLoop
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class BASE_EXPORT Thread : PlatformThread::Delegate {
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public:
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struct Options {
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Options() : message_loop_type(MessageLoop::TYPE_DEFAULT), stack_size(0) {}
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Options(MessageLoop::Type type, size_t size)
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: message_loop_type(type), stack_size(size) {}
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// Specifies the type of message loop that will be allocated on the thread.
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MessageLoop::Type message_loop_type;
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// Specifies the maximum stack size that the thread is allowed to use.
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// This does not necessarily correspond to the thread's initial stack size.
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// A value of 0 indicates that the default maximum should be used.
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size_t stack_size;
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};
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// Constructor.
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// name is a display string to identify the thread.
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explicit Thread(const char* name);
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// Destroys the thread, stopping it if necessary.
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//
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// NOTE: ALL SUBCLASSES OF Thread MUST CALL Stop() IN THEIR DESTRUCTORS (or
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// guarantee Stop() is explicitly called before the subclass is destroyed).
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// This is required to avoid a data race between the destructor modifying the
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// vtable, and the thread's ThreadMain calling the virtual method Run(). It
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// also ensures that the CleanUp() virtual method is called on the subclass
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// before it is destructed.
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virtual ~Thread();
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#if defined(OS_WIN)
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// Causes the thread to initialize COM. This must be called before calling
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// Start() or StartWithOptions(). If |use_mta| is false, the thread is also
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// started with a TYPE_UI message loop. It is an error to call
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// init_com_with_mta(false) and then StartWithOptions() with any message loop
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// type other than TYPE_UI.
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void init_com_with_mta(bool use_mta) {
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DCHECK(!started_);
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com_status_ = use_mta ? MTA : STA;
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}
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#endif
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// Starts the thread. Returns true if the thread was successfully started;
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// otherwise, returns false. Upon successful return, the message_loop()
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// getter will return non-null.
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//
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// Note: This function can't be called on Windows with the loader lock held;
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// i.e. during a DllMain, global object construction or destruction, atexit()
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// callback.
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bool Start();
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// Starts the thread. Behaves exactly like Start in addition to allow to
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// override the default options.
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//
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// Note: This function can't be called on Windows with the loader lock held;
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// i.e. during a DllMain, global object construction or destruction, atexit()
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// callback.
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bool StartWithOptions(const Options& options);
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// Signals the thread to exit and returns once the thread has exited. After
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// this method returns, the Thread object is completely reset and may be used
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// as if it were newly constructed (i.e., Start may be called again).
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//
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// Stop may be called multiple times and is simply ignored if the thread is
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// already stopped.
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//
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// NOTE: If you are a consumer of Thread, it is not necessary to call this
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// before deleting your Thread objects, as the destructor will do it.
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// IF YOU ARE A SUBCLASS OF Thread, YOU MUST CALL THIS IN YOUR DESTRUCTOR.
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void Stop();
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// Signals the thread to exit in the near future.
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//
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// WARNING: This function is not meant to be commonly used. Use at your own
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// risk. Calling this function will cause message_loop() to become invalid in
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// the near future. This function was created to workaround a specific
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// deadlock on Windows with printer worker thread. In any other case, Stop()
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// should be used.
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//
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// StopSoon should not be called multiple times as it is risky to do so. It
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// could cause a timing issue in message_loop() access. Call Stop() to reset
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// the thread object once it is known that the thread has quit.
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void StopSoon();
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// Returns the message loop for this thread. Use the MessageLoop's
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// PostTask methods to execute code on the thread. This only returns
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// non-null after a successful call to Start. After Stop has been called,
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// this will return NULL.
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//
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// NOTE: You must not call this MessageLoop's Quit method directly. Use
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// the Thread's Stop method instead.
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//
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MessageLoop* message_loop() const { return message_loop_; }
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// Returns a MessageLoopProxy for this thread. Use the MessageLoopProxy's
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// PostTask methods to execute code on the thread. This only returns
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// non-NULL after a successful call to Start. After Stop has been called,
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// this will return NULL. Callers can hold on to this even after the thread
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// is gone.
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scoped_refptr<MessageLoopProxy> message_loop_proxy() const {
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return message_loop_ ? message_loop_->message_loop_proxy() : NULL;
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}
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// Returns the name of this thread (for display in debugger too).
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const std::string& thread_name() const { return name_; }
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// The native thread handle.
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PlatformThreadHandle thread_handle() { return thread_; }
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// The thread ID.
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PlatformThreadId thread_id() const { return thread_id_; }
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// Returns true if the thread has been started, and not yet stopped.
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bool IsRunning() const;
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// Sets the thread priority. The thread must already be started.
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void SetPriority(ThreadPriority priority);
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protected:
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// Called just prior to starting the message loop
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virtual void Init() {}
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// Called to start the message loop
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virtual void Run(MessageLoop* message_loop);
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// Called just after the message loop ends
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virtual void CleanUp() {}
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static void SetThreadWasQuitProperly(bool flag);
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static bool GetThreadWasQuitProperly();
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void set_message_loop(MessageLoop* message_loop) {
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message_loop_ = message_loop;
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}
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private:
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#if defined(OS_WIN)
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enum ComStatus {
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NONE,
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STA,
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MTA,
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};
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#endif
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// PlatformThread::Delegate methods:
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virtual void ThreadMain() OVERRIDE;
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#if defined(OS_WIN)
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// Whether this thread needs to initialize COM, and if so, in what mode.
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ComStatus com_status_;
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#endif
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// Whether we successfully started the thread.
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bool started_;
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// If true, we're in the middle of stopping, and shouldn't access
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// |message_loop_|. It may non-NULL and invalid.
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bool stopping_;
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// True while inside of Run().
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bool running_;
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// Used to pass data to ThreadMain.
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struct StartupData;
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StartupData* startup_data_;
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// The thread's handle.
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PlatformThreadHandle thread_;
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// The thread's message loop. Valid only while the thread is alive. Set
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// by the created thread.
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MessageLoop* message_loop_;
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// Our thread's ID.
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PlatformThreadId thread_id_;
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// The name of the thread. Used for debugging purposes.
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std::string name_;
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friend void ThreadQuitHelper();
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DISALLOW_COPY_AND_ASSIGN(Thread);
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};
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} // namespace base
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#endif // BASE_THREADING_THREAD_H_
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