161 lines
4.8 KiB
C
161 lines
4.8 KiB
C
|
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
||
|
// Use of this source code is governed by a BSD-style license that can be
|
||
|
// found in the LICENSE file.
|
||
|
|
||
|
// WARNING: You should *NOT* be using this class directly. PlatformThread is
|
||
|
// the low-level platform-specific abstraction to the OS's threading interface.
|
||
|
// You should instead be using a message-loop driven Thread, see thread.h.
|
||
|
|
||
|
#ifndef BASE_THREADING_PLATFORM_THREAD_H_
|
||
|
#define BASE_THREADING_PLATFORM_THREAD_H_
|
||
|
|
||
|
#include "base/base_export.h"
|
||
|
#include "base/basictypes.h"
|
||
|
#include "base/time/time.h"
|
||
|
#include "build/build_config.h"
|
||
|
|
||
|
#if defined(OS_WIN)
|
||
|
#include <windows.h>
|
||
|
#elif defined(OS_POSIX)
|
||
|
#include <pthread.h>
|
||
|
#include <unistd.h>
|
||
|
#endif
|
||
|
|
||
|
namespace base {
|
||
|
|
||
|
#if defined(OS_WIN)
|
||
|
typedef DWORD PlatformThreadId;
|
||
|
#elif defined(OS_POSIX)
|
||
|
typedef pid_t PlatformThreadId;
|
||
|
#endif
|
||
|
|
||
|
class PlatformThreadHandle {
|
||
|
public:
|
||
|
#if defined(OS_WIN)
|
||
|
typedef void* Handle;
|
||
|
#elif defined(OS_POSIX)
|
||
|
typedef pthread_t Handle;
|
||
|
#endif
|
||
|
|
||
|
PlatformThreadHandle()
|
||
|
: handle_(0),
|
||
|
id_(0) {
|
||
|
}
|
||
|
|
||
|
explicit PlatformThreadHandle(Handle handle)
|
||
|
: handle_(handle),
|
||
|
id_(0) {
|
||
|
}
|
||
|
|
||
|
PlatformThreadHandle(Handle handle,
|
||
|
PlatformThreadId id)
|
||
|
: handle_(handle),
|
||
|
id_(id) {
|
||
|
}
|
||
|
|
||
|
bool is_equal(const PlatformThreadHandle& other) {
|
||
|
return handle_ == other.handle_;
|
||
|
}
|
||
|
|
||
|
bool is_null() {
|
||
|
return !handle_;
|
||
|
}
|
||
|
|
||
|
Handle platform_handle() {
|
||
|
return handle_;
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
friend class PlatformThread;
|
||
|
|
||
|
Handle handle_;
|
||
|
PlatformThreadId id_;
|
||
|
};
|
||
|
|
||
|
const PlatformThreadId kInvalidThreadId(0);
|
||
|
|
||
|
// Valid values for SetThreadPriority()
|
||
|
enum ThreadPriority{
|
||
|
kThreadPriority_Normal,
|
||
|
// Suitable for low-latency, glitch-resistant audio.
|
||
|
kThreadPriority_RealtimeAudio,
|
||
|
// Suitable for threads which generate data for the display (at ~60Hz).
|
||
|
kThreadPriority_Display,
|
||
|
// Suitable for threads that shouldn't disrupt high priority work.
|
||
|
kThreadPriority_Background
|
||
|
};
|
||
|
|
||
|
// A namespace for low-level thread functions.
|
||
|
class BASE_EXPORT PlatformThread {
|
||
|
public:
|
||
|
// Implement this interface to run code on a background thread. Your
|
||
|
// ThreadMain method will be called on the newly created thread.
|
||
|
class BASE_EXPORT Delegate {
|
||
|
public:
|
||
|
virtual void ThreadMain() = 0;
|
||
|
|
||
|
protected:
|
||
|
virtual ~Delegate() {}
|
||
|
};
|
||
|
|
||
|
// Gets the current thread id, which may be useful for logging purposes.
|
||
|
static PlatformThreadId CurrentId();
|
||
|
|
||
|
// Get the current handle.
|
||
|
static PlatformThreadHandle CurrentHandle();
|
||
|
|
||
|
// Yield the current thread so another thread can be scheduled.
|
||
|
static void YieldCurrentThread();
|
||
|
|
||
|
// Sleeps for the specified duration.
|
||
|
static void Sleep(base::TimeDelta duration);
|
||
|
|
||
|
// Sets the thread name visible to debuggers/tools. This has no effect
|
||
|
// otherwise. This name pointer is not copied internally. Thus, it must stay
|
||
|
// valid until the thread ends.
|
||
|
static void SetName(const char* name);
|
||
|
|
||
|
// Gets the thread name, if previously set by SetName.
|
||
|
static const char* GetName();
|
||
|
|
||
|
// Creates a new thread. The |stack_size| parameter can be 0 to indicate
|
||
|
// that the default stack size should be used. Upon success,
|
||
|
// |*thread_handle| will be assigned a handle to the newly created thread,
|
||
|
// and |delegate|'s ThreadMain method will be executed on the newly created
|
||
|
// thread.
|
||
|
// NOTE: When you are done with the thread handle, you must call Join to
|
||
|
// release system resources associated with the thread. You must ensure that
|
||
|
// the Delegate object outlives the thread.
|
||
|
static bool Create(size_t stack_size, Delegate* delegate,
|
||
|
PlatformThreadHandle* thread_handle);
|
||
|
|
||
|
// CreateWithPriority() does the same thing as Create() except the priority of
|
||
|
// the thread is set based on |priority|. Can be used in place of Create()
|
||
|
// followed by SetThreadPriority(). SetThreadPriority() has not been
|
||
|
// implemented on the Linux platform yet, this is the only way to get a high
|
||
|
// priority thread on Linux.
|
||
|
static bool CreateWithPriority(size_t stack_size, Delegate* delegate,
|
||
|
PlatformThreadHandle* thread_handle,
|
||
|
ThreadPriority priority);
|
||
|
|
||
|
// CreateNonJoinable() does the same thing as Create() except the thread
|
||
|
// cannot be Join()'d. Therefore, it also does not output a
|
||
|
// PlatformThreadHandle.
|
||
|
static bool CreateNonJoinable(size_t stack_size, Delegate* delegate);
|
||
|
|
||
|
// Joins with a thread created via the Create function. This function blocks
|
||
|
// the caller until the designated thread exits. This will invalidate
|
||
|
// |thread_handle|.
|
||
|
static void Join(PlatformThreadHandle thread_handle);
|
||
|
|
||
|
static void SetThreadPriority(PlatformThreadHandle handle,
|
||
|
ThreadPriority priority);
|
||
|
|
||
|
private:
|
||
|
DISALLOW_IMPLICIT_CONSTRUCTORS(PlatformThread);
|
||
|
};
|
||
|
|
||
|
} // namespace base
|
||
|
|
||
|
#endif // BASE_THREADING_PLATFORM_THREAD_H_
|