167 lines
5.0 KiB
C
167 lines
5.0 KiB
C
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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_WIN_SCOPED_VARIANT_H_
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#define BASE_WIN_SCOPED_VARIANT_H_
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#include <windows.h>
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#include <oleauto.h>
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#include "base/base_export.h"
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#include "base/basictypes.h"
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namespace base {
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namespace win {
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// Scoped VARIANT class for automatically freeing a COM VARIANT at the
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// end of a scope. Additionally provides a few functions to make the
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// encapsulated VARIANT easier to use.
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// Instead of inheriting from VARIANT, we take the containment approach
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// in order to have more control over the usage of the variant and guard
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// against memory leaks.
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class BASE_EXPORT ScopedVariant {
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public:
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// Declaration of a global variant variable that's always VT_EMPTY
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static const VARIANT kEmptyVariant;
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// Default constructor.
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ScopedVariant() {
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// This is equivalent to what VariantInit does, but less code.
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var_.vt = VT_EMPTY;
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}
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// Constructor to create a new VT_BSTR VARIANT.
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// NOTE: Do not pass a BSTR to this constructor expecting ownership to
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// be transferred
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explicit ScopedVariant(const wchar_t* str);
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// Creates a new VT_BSTR variant of a specified length.
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ScopedVariant(const wchar_t* str, UINT length);
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// Creates a new integral type variant and assigns the value to
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// VARIANT.lVal (32 bit sized field).
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explicit ScopedVariant(int value, VARTYPE vt = VT_I4);
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// Creates a new double-precision type variant. |vt| must be either VT_R8
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// or VT_DATE.
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explicit ScopedVariant(double value, VARTYPE vt = VT_R8);
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// VT_DISPATCH
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explicit ScopedVariant(IDispatch* dispatch);
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// VT_UNKNOWN
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explicit ScopedVariant(IUnknown* unknown);
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// SAFEARRAY
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explicit ScopedVariant(SAFEARRAY* safearray);
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// Copies the variant.
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explicit ScopedVariant(const VARIANT& var);
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~ScopedVariant();
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inline VARTYPE type() const {
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return var_.vt;
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}
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// Give ScopedVariant ownership over an already allocated VARIANT.
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void Reset(const VARIANT& var = kEmptyVariant);
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// Releases ownership of the VARIANT to the caller.
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VARIANT Release();
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// Swap two ScopedVariant's.
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void Swap(ScopedVariant& var);
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// Returns a copy of the variant.
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VARIANT Copy() const;
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// The return value is 0 if the variants are equal, 1 if this object is
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// greater than |var|, -1 if it is smaller.
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int Compare(const VARIANT& var, bool ignore_case = false) const;
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// Retrieves the pointer address.
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// Used to receive a VARIANT as an out argument (and take ownership).
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// The function DCHECKs on the current value being empty/null.
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// Usage: GetVariant(var.receive());
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VARIANT* Receive();
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void Set(const wchar_t* str);
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// Setters for simple types.
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void Set(int8 i8);
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void Set(uint8 ui8);
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void Set(int16 i16);
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void Set(uint16 ui16);
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void Set(int32 i32);
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void Set(uint32 ui32);
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void Set(int64 i64);
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void Set(uint64 ui64);
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void Set(float r32);
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void Set(double r64);
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void Set(bool b);
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// Creates a copy of |var| and assigns as this instance's value.
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// Note that this is different from the Reset() method that's used to
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// free the current value and assume ownership.
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void Set(const VARIANT& var);
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// COM object setters
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void Set(IDispatch* disp);
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void Set(IUnknown* unk);
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// SAFEARRAY support
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void Set(SAFEARRAY* array);
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// Special setter for DATE since DATE is a double and we already have
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// a setter for double.
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void SetDate(DATE date);
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// Allows const access to the contained variant without DCHECKs etc.
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// This support is necessary for the V_XYZ (e.g. V_BSTR) set of macros to
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// work properly but still doesn't allow modifications since we want control
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// over that.
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const VARIANT* operator&() const {
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return &var_;
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}
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// Like other scoped classes (e.g scoped_refptr, ScopedComPtr, ScopedBstr)
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// we support the assignment operator for the type we wrap.
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ScopedVariant& operator=(const VARIANT& var);
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// A hack to pass a pointer to the variant where the accepting
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// function treats the variant as an input-only, read-only value
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// but the function prototype requires a non const variant pointer.
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// There's no DCHECK or anything here. Callers must know what they're doing.
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VARIANT* AsInput() const {
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// The nature of this function is const, so we declare
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// it as such and cast away the constness here.
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return const_cast<VARIANT*>(&var_);
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}
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// Allows the ScopedVariant instance to be passed to functions either by value
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// or by const reference.
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operator const VARIANT&() const {
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return var_;
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}
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// Used as a debug check to see if we're leaking anything.
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static bool IsLeakableVarType(VARTYPE vt);
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protected:
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VARIANT var_;
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private:
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// Comparison operators for ScopedVariant are not supported at this point.
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// Use the Compare method instead.
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bool operator==(const ScopedVariant& var) const;
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bool operator!=(const ScopedVariant& var) const;
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DISALLOW_COPY_AND_ASSIGN(ScopedVariant);
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};
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} // namespace win
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} // namesoace base
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#endif // BASE_WIN_SCOPED_VARIANT_H_
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