2022-08-26 15:44:59 +00:00
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// Copyright 2014 Google LLC. All rights reserved.
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2014-04-30 23:22:15 +00:00
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//
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file or at
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// https://developers.google.com/open-source/licenses/bsd
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#ifndef MEDIA_FILE_UDP_FILE_H_
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#define MEDIA_FILE_UDP_FILE_H_
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2014-09-30 23:52:58 +00:00
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#include <stdint.h>
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2014-04-30 23:22:15 +00:00
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#include <string>
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2017-07-10 18:26:22 +00:00
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#include "packager/file/file.h"
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2014-04-30 23:22:15 +00:00
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2017-01-10 18:05:28 +00:00
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#if defined(OS_WIN)
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feat: First phase of CMake build system implementation (#1072)
There are a lot of changes in this first phase, because there was a
lot of infrastructure required to get some meaningful amount of
porting done. Future PRs should be simpler.
<b>Summary of changes:</b><details>
- Remove old deps:
- boringssl (replaced with mbedtls, lighter, easier to build)
- gflags (replaced with absl::flags)
- Chromium build tools
- New deps to replace parts of Chromium base:
- abseil-cpp
- glog
- nlohmann::json (for tests only)
- Submodules, updates, and CMake build rules for third-party
libraries:
- curl
- gmock/gtest
- Ported internal libraries and their tests by removing Chromium deps
and adding CMake build rules:
- file (now using C++17 filesystem APIs)
- license_notice
- status
- version
- Test improvements
- Removed file tests that can never be re-enabled
- Re-enabled all other disabled file tests
- Debug JSON values when HTTP tests fail
- Fixed chunked-encoding issues in HTTP tests
- Updated and refactored Dockerfiles testing
- All docker files working, with OS versions updated to meet the
new tool requirements
- Local docker builds no longer write files to your working
directory as root
- Local docker builds can now be run in parallel without clobbering
each others' build outputs
- DEBUG=1 can drop you into an interactive shell when a docker
build fails
- Updated and heavily refactored workflows and Dockerfiles
- All docker files now tested in parallel on GitHub, speeding up CI
- All common workflow components broken out and using workflow_call
instead of custom actions
- Self-hosted runners now optional, to make testing easier on forks
- CMake porting works-in-process can now be fully tested on GitHub
- Building ported libraries and passing ported tests on all three
platforms!
- CI hacks for macOS removed, now testing on macos-latest!
- Python2 no longer required! (Only Python3)
- Using strict build flags, treating all warnings as errors.
</details>
<b>Required to build:</b>
- CMake >= 3.16
- Python 3
- A compiler supporting C++ >= 17
- g++ >= 9 if using GCC (Clang also fine)
- MSVC for Windows
<b>Still needs work:</b><details>
- Moving other dependencies into submodules (if we keep them):
- apple_apsl
- icu
- libevent
- libpng
- libwebm
- libxml
- modp_b64
- protobuf
- zlib
- Port remaining internal libraries:
- app
- hls
- media/base
- media/chunking
- media/codecs
- media/crypto
- media/demuxer
- media/event
- media/formats/dvb
- media/formats/mp2t
- media/formats/mp4
- media/formats/packed_audio
- media/formats/ttml
- media/formats/webm
- media/formats/webvtt
- media/formats/wvm
- media/origin
- media/public
- media/replicator
- media/trick_play
- mpd
- Port main application
- Add logging flags in absl and connect them to glog (which expects
gflags)
- Port pssh-box.py
- Port main test targets (packager_test.py and packager_app.py)
- Updating all requirement and build documentation
- Remove any remaining refs to gclient, depot_tools, ninja
- Update and complete release workflows using release-please
</details>
Issue #346 (Switch to abseil)
Issue #1047 (New build system)
2022-08-16 18:34:51 +00:00
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#include <windows.h>
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2017-01-10 18:05:28 +00:00
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#include <winsock2.h>
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#else
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typedef int SOCKET;
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#endif // defined(OS_WIN)
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2016-05-20 21:19:33 +00:00
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namespace shaka {
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2014-04-30 23:22:15 +00:00
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/// Implements UdpFile, which receives UDP unicast and multicast streams.
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class UdpFile : public File {
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public:
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/// @param file_name C string containing the address of the stream to receive.
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/// It should be of the form "<ip_address>:<port>".
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explicit UdpFile(const char* address_and_port);
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/// @name File implementation overrides.
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/// @{
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2015-07-22 23:40:45 +00:00
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bool Close() override;
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int64_t Read(void* buffer, uint64_t length) override;
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int64_t Write(const void* buffer, uint64_t length) override;
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2023-07-14 01:55:48 +00:00
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void CloseForWriting() override;
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2015-07-22 23:40:45 +00:00
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int64_t Size() override;
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bool Flush() override;
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bool Seek(uint64_t position) override;
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bool Tell(uint64_t* position) override;
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2014-04-30 23:22:15 +00:00
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/// @}
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protected:
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2015-07-22 23:40:45 +00:00
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~UdpFile() override;
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2014-04-30 23:22:15 +00:00
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2015-07-22 23:40:45 +00:00
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bool Open() override;
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2014-04-30 23:22:15 +00:00
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private:
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2017-01-10 18:05:28 +00:00
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SOCKET socket_;
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2019-11-17 06:17:17 +00:00
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#if defined(OS_WIN)
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// For Winsock in Windows.
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bool wsa_started_ = false;
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#endif // defined(OS_WIN)
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2014-04-30 23:22:15 +00:00
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DISALLOW_COPY_AND_ASSIGN(UdpFile);
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};
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2016-05-20 21:19:33 +00:00
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} // namespace shaka
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2014-04-30 23:22:15 +00:00
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#endif // MEDIA_FILE_UDP_FILE_H_
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