shaka-packager/packager/app/job_manager.cc

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// Copyright 2017 Google Inc. All rights reserved.
//
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file or at
// https://developers.google.com/open-source/licenses/bsd
#include "packager/app/job_manager.h"
#include "packager/app/libcrypto_threading.h"
#include "packager/media/chunking/sync_point_queue.h"
#include "packager/media/origin/origin_handler.h"
namespace shaka {
namespace media {
Job::Job(const std::string& name, std::shared_ptr<OriginHandler> work)
: SimpleThread(name),
work_(std::move(work)),
wait_(base::WaitableEvent::ResetPolicy::MANUAL,
base::WaitableEvent::InitialState::NOT_SIGNALED) {
DCHECK(work_);
}
void Job::Cancel() {
work_->Cancel();
}
void Job::Run() {
status_ = work_->Run();
wait_.Signal();
}
JobManager::JobManager(std::unique_ptr<SyncPointQueue> sync_points)
: sync_points_(std::move(sync_points)) {}
void JobManager::Add(const std::string& name,
std::shared_ptr<OriginHandler> handler) {
// Stores Job entries for delayed construction of Job objects, to avoid
// setting up SimpleThread until we know all workers can be initialized
// successfully.
job_entries_.push_back({name, std::move(handler)});
}
Status JobManager::InitializeJobs() {
Status status;
for (const JobEntry& job_entry : job_entries_)
status.Update(job_entry.worker->Initialize());
if (!status.ok())
return status;
// Create Job objects after successfully initialized all workers.
for (const JobEntry& job_entry : job_entries_)
jobs_.emplace_back(new Job(job_entry.name, std::move(job_entry.worker)));
return status;
}
Status JobManager::RunJobs() {
// We need to store the jobs and the waits separately in order to use the
// |WaitMany| function. |WaitMany| takes an array of WaitableEvents but we
// need to access the jobs in order to join the thread and check the status.
// The indexes needs to be check in sync or else we won't be able to relate a
// WaitableEvent back to the job.
std::vector<Job*> active_jobs;
std::vector<base::WaitableEvent*> active_waits;
// Start every job and add it to the active jobs list so that we can wait
// on each one.
for (auto& job : jobs_) {
job->Start();
active_jobs.push_back(job.get());
active_waits.push_back(job->wait());
}
// Wait for all jobs to complete or an error occurs.
Status status;
while (status.ok() && active_jobs.size()) {
// Wait for an event to finish and then update our status so that we can
// quit if something has gone wrong.
const size_t done =
base::WaitableEvent::WaitMany(active_waits.data(), active_waits.size());
Job* job = active_jobs[done];
job->Join();
status.Update(job->status());
// Remove the job and the wait from our tracking.
active_jobs.erase(active_jobs.begin() + done);
active_waits.erase(active_waits.begin() + done);
}
// If the main loop has exited and there are still jobs running,
// we need to cancel them and clean-up.
if (sync_points_)
sync_points_->Cancel();
for (auto& job : active_jobs) {
job->Cancel();
}
for (auto& job : active_jobs) {
job->Join();
}
return status;
}
void JobManager::CancelJobs() {
if (sync_points_)
sync_points_->Cancel();
for (auto& job : jobs_) {
job->Cancel();
}
}
} // namespace media
} // namespace shaka