shaka-packager/packager/file/memory_file.h

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// Copyright 2015 Google LLC. All rights reserved.
//
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file or at
// https://developers.google.com/open-source/licenses/bsd
#ifndef MEDIA_FILE_MEDIA_FILE_H_
#define MEDIA_FILE_MEDIA_FILE_H_
#include <cstdint>
#include <string>
#include <vector>
#include <packager/file/file.h>
namespace shaka {
/// Implements a File that is stored in memory. This should be only used for
/// testing, since this does not support larger files.
class MemoryFile : public File {
public:
MemoryFile(const std::string& file_name, const std::string& mode);
/// @name File implementation overrides.
/// @{
bool Close() override;
int64_t Read(void* buffer, uint64_t length) override;
int64_t Write(const void* buffer, uint64_t length) override;
void CloseForWriting() override;
int64_t Size() override;
bool Flush() override;
bool Seek(uint64_t position) override;
bool Tell(uint64_t* position) override;
/// @}
/// Deletes all memory file data created. This assumes that there are no
/// MemoryFile objects alive. Any alive objects will be in an undefined
/// state.
static void DeleteAll();
/// Deletes the memory file data with the given file_name. Any objects open
/// with that file name will be in an undefined state.
static void Delete(const std::string& file_name);
protected:
~MemoryFile() override;
bool Open() override;
private:
std::string mode_;
std::vector<uint8_t>* file_;
uint64_t position_;
DISALLOW_COPY_AND_ASSIGN(MemoryFile);
};
} // namespace shaka
#endif // MEDIA_FILE_MEDIA_FILE_H_