222 lines
5.7 KiB
C++
222 lines
5.7 KiB
C++
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/threading/thread.h"
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#include "base/bind.h"
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#include "base/lazy_instance.h"
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#include "base/third_party/dynamic_annotations/dynamic_annotations.h"
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#include "base/threading/thread_id_name_manager.h"
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#include "base/threading/thread_local.h"
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#include "base/threading/thread_restrictions.h"
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#include "base/synchronization/waitable_event.h"
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#if defined(OS_WIN)
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#include "base/win/scoped_com_initializer.h"
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#endif
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namespace base {
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namespace {
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// We use this thread-local variable to record whether or not a thread exited
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// because its Stop method was called. This allows us to catch cases where
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// MessageLoop::QuitWhenIdle() is called directly, which is unexpected when
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// using a Thread to setup and run a MessageLoop.
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base::LazyInstance<base::ThreadLocalBoolean> lazy_tls_bool =
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LAZY_INSTANCE_INITIALIZER;
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} // namespace
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// This is used to trigger the message loop to exit.
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void ThreadQuitHelper() {
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MessageLoop::current()->QuitWhenIdle();
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Thread::SetThreadWasQuitProperly(true);
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}
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// Used to pass data to ThreadMain. This structure is allocated on the stack
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// from within StartWithOptions.
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struct Thread::StartupData {
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// We get away with a const reference here because of how we are allocated.
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const Thread::Options& options;
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// Used to synchronize thread startup.
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WaitableEvent event;
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explicit StartupData(const Options& opt)
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: options(opt),
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event(false, false) {}
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};
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Thread::Thread(const char* name)
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:
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#if defined(OS_WIN)
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com_status_(NONE),
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#endif
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started_(false),
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stopping_(false),
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running_(false),
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startup_data_(NULL),
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thread_(0),
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message_loop_(NULL),
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thread_id_(kInvalidThreadId),
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name_(name) {
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}
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Thread::~Thread() {
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Stop();
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}
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bool Thread::Start() {
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Options options;
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#if defined(OS_WIN)
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if (com_status_ == STA)
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options.message_loop_type = MessageLoop::TYPE_UI;
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#endif
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return StartWithOptions(options);
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}
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bool Thread::StartWithOptions(const Options& options) {
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DCHECK(!message_loop_);
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#if defined(OS_WIN)
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DCHECK((com_status_ != STA) ||
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(options.message_loop_type == MessageLoop::TYPE_UI));
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#endif
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SetThreadWasQuitProperly(false);
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StartupData startup_data(options);
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startup_data_ = &startup_data;
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if (!PlatformThread::Create(options.stack_size, this, &thread_)) {
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DLOG(ERROR) << "failed to create thread";
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startup_data_ = NULL;
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return false;
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}
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// Wait for the thread to start and initialize message_loop_
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base::ThreadRestrictions::ScopedAllowWait allow_wait;
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startup_data.event.Wait();
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// set it to NULL so we don't keep a pointer to some object on the stack.
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startup_data_ = NULL;
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started_ = true;
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DCHECK(message_loop_);
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return true;
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}
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void Thread::Stop() {
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if (!started_)
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return;
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StopSoon();
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// Wait for the thread to exit.
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//
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// TODO(darin): Unfortunately, we need to keep message_loop_ around until
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// the thread exits. Some consumers are abusing the API. Make them stop.
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//
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PlatformThread::Join(thread_);
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// The thread should NULL message_loop_ on exit.
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DCHECK(!message_loop_);
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// The thread no longer needs to be joined.
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started_ = false;
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stopping_ = false;
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}
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void Thread::StopSoon() {
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// We should only be called on the same thread that started us.
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// Reading thread_id_ without a lock can lead to a benign data race
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// with ThreadMain, so we annotate it to stay silent under ThreadSanitizer.
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DCHECK_NE(ANNOTATE_UNPROTECTED_READ(thread_id_), PlatformThread::CurrentId());
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if (stopping_ || !message_loop_)
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return;
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stopping_ = true;
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message_loop_->PostTask(FROM_HERE, base::Bind(&ThreadQuitHelper));
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}
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bool Thread::IsRunning() const {
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return running_;
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}
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void Thread::SetPriority(ThreadPriority priority) {
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// The thread must be started (and id known) for this to be
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// compatible with all platforms.
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DCHECK_NE(thread_id_, kInvalidThreadId);
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PlatformThread::SetThreadPriority(thread_, priority);
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}
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void Thread::Run(MessageLoop* message_loop) {
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message_loop->Run();
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}
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void Thread::SetThreadWasQuitProperly(bool flag) {
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lazy_tls_bool.Pointer()->Set(flag);
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}
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bool Thread::GetThreadWasQuitProperly() {
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bool quit_properly = true;
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#ifndef NDEBUG
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quit_properly = lazy_tls_bool.Pointer()->Get();
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#endif
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return quit_properly;
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}
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void Thread::ThreadMain() {
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{
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// The message loop for this thread.
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MessageLoop message_loop(startup_data_->options.message_loop_type);
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// Complete the initialization of our Thread object.
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thread_id_ = PlatformThread::CurrentId();
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PlatformThread::SetName(name_.c_str());
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ANNOTATE_THREAD_NAME(name_.c_str()); // Tell the name to race detector.
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message_loop.set_thread_name(name_);
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message_loop_ = &message_loop;
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#if defined(OS_WIN)
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scoped_ptr<win::ScopedCOMInitializer> com_initializer;
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if (com_status_ != NONE) {
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com_initializer.reset((com_status_ == STA) ?
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new win::ScopedCOMInitializer() :
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new win::ScopedCOMInitializer(win::ScopedCOMInitializer::kMTA));
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}
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#endif
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// Let the thread do extra initialization.
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// Let's do this before signaling we are started.
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Init();
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running_ = true;
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startup_data_->event.Signal();
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// startup_data_ can't be touched anymore since the starting thread is now
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// unlocked.
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Run(message_loop_);
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running_ = false;
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// Let the thread do extra cleanup.
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CleanUp();
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#if defined(OS_WIN)
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com_initializer.reset();
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#endif
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// Assert that MessageLoop::Quit was called by ThreadQuitHelper.
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DCHECK(GetThreadWasQuitProperly());
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// We can't receive messages anymore.
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message_loop_ = NULL;
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}
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}
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} // namespace base
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