shaka-packager/packager/media/chunking/chunking_handler.h

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// Copyright 2017 Google Inc. All rights reserved.
//
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file or at
// https://developers.google.com/open-source/licenses/bsd
#ifndef PACKAGER_MEDIA_CHUNKING_CHUNKING_HANDLER_
#define PACKAGER_MEDIA_CHUNKING_CHUNKING_HANDLER_
#include <atomic>
#include "packager/media/base/media_handler.h"
namespace shaka {
namespace media {
struct ChunkingOptions {
/// Segment duration in seconds.
double segment_duration_in_seconds = 0;
/// Subsegment duration in seconds. Should not be larger than the segment
/// duration.
double subsegment_duration_in_seconds = 0;
/// Force segments to begin with stream access points. Actual segment duration
/// may not be exactly what is specified by segment_duration.
bool segment_sap_aligned = true;
/// Force subsegments to begin with stream access points. Actual subsegment
/// duration may not be exactly what is specified by subsegment_duration.
/// Setting to true implies that segment_sap_aligned is true as well.
bool subsegment_sap_aligned = true;
};
/// ChunkingHandler splits the samples into segments / subsegments based on the
/// specified chunking options.
/// This handler is a multi-in multi-out handler. If more than one input is
/// provided, there should be one and only one video stream; also, all inputs
/// should come from the same thread and are synchronized.
/// There can be multiple chunking handler running in different threads or even
/// different processes, we use the "consistent chunking algorithm" to make sure
/// the chunks in different streams are aligned without explicit communcating
/// with each other - which is not efficient and often difficult.
///
/// Consistent Chunking Algorithm:
/// 1. Find the consistent chunkable boundary
/// Let the timestamps for video frames be (t1, t2, t3, ...). Then a
/// consistent chunkable boundary is simply the first chunkable boundary after
/// (tk / N) != (tk-1 / N), where '/' denotes integer division, and N is the
/// intended chunk duration.
/// 2. Chunk only at the consistent chunkable boundary
///
/// This algorithm will make sure the chunks from different video streams are
/// aligned if they have aligned GoPs. However, this algorithm will only work
/// for video streams. To be able to chunk non video streams at similar
/// positions as video streams, ChunkingHandler is designed to accept one video
/// input and multiple non video inputs, the non video inputs are chunked when
/// the video input is chunked. If the inputs are synchronized - which is true
/// if the inputs come from the same demuxer, the video and non video chunks
/// are aligned.
class ChunkingHandler : public MediaHandler {
public:
explicit ChunkingHandler(const ChunkingOptions& chunking_options);
~ChunkingHandler() override;
protected:
/// @name MediaHandler implementation overrides.
/// @{
Status InitializeInternal() override;
Status Process(std::unique_ptr<StreamData> stream_data) override;
Status FlushStream(int input_stream_index) override;
/// @}
private:
friend class ChunkingHandlerTest;
ChunkingHandler(const ChunkingHandler&) = delete;
ChunkingHandler& operator=(const ChunkingHandler&) = delete;
// Processes media sample and apply chunking if needed.
Status ProcessMediaSample(const MediaSample* sample);
// Dispatch cached non main stream samples before |timestamp_threshold|.
Status DispatchNonMainSamples(int64_t timestamp_threshold);
// The (sub)segments are aligned and dispatched together.
Status DispatchSegmentInfoForAllStreams();
Status DispatchSubsegmentInfoForAllStreams();
const ChunkingOptions chunking_options_;
// The inputs are expected to come from the same thread.
std::atomic<int64_t> thread_id_;
// The video stream is the main stream; if there is only one stream, it is the
// main stream. The chunking is based on the main stream.
int main_stream_index_ = -1;
// Segment and subsegment duration in main stream's time scale.
int64_t segment_duration_ = 0;
int64_t subsegment_duration_ = 0;
// The streams are expected to be synchronized. Cache non main (video) stream
// samples so we can determine whether the next segment should include these
// samples. The samples will be dispatched after seeing the next main stream
// sample.
std::deque<std::unique_ptr<StreamData>> non_main_samples_;
// Current segment index, useful to determine where to do chunking.
int64_t current_segment_index_ = -1;
// Current subsegment index, useful to determine where to do chunking.
int64_t current_subsegment_index_ = -1;
std::vector<std::unique_ptr<SegmentInfo>> segment_info_;
std::vector<std::unique_ptr<SegmentInfo>> subsegment_info_;
std::vector<uint32_t> time_scales_;
// The end timestamp of the last dispatched sample.
std::vector<int64_t> last_sample_end_timestamps_;
};
} // namespace media
} // namespace shaka
#endif // PACKAGER_MEDIA_CHUNKING_CHUNKING_HANDLER_