182 lines
4.7 KiB
C++
182 lines
4.7 KiB
C++
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/bind.h"
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#include "base/callback.h"
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#include "base/callback_helpers.h"
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#include "base/callback_internal.h"
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#include "base/memory/ref_counted.h"
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#include "base/memory/scoped_ptr.h"
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#include "testing/gtest/include/gtest/gtest.h"
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namespace base {
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namespace {
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struct FakeInvoker {
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typedef void(RunType)(internal::BindStateBase*);
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static void Run(internal::BindStateBase*) {
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}
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};
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} // namespace
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namespace internal {
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template <typename Runnable, typename RunType, typename BoundArgsType>
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struct BindState;
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// White-box testpoints to inject into a Callback<> object for checking
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// comparators and emptiness APIs. Use a BindState that is specialized
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// based on a type we declared in the anonymous namespace above to remove any
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// chance of colliding with another instantiation and breaking the
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// one-definition-rule.
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template <>
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struct BindState<void(void), void(void), void(FakeInvoker)>
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: public BindStateBase {
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public:
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typedef FakeInvoker InvokerType;
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};
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template <>
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struct BindState<void(void), void(void),
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void(FakeInvoker, FakeInvoker)>
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: public BindStateBase {
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public:
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typedef FakeInvoker InvokerType;
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};
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} // namespace internal
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namespace {
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typedef internal::BindState<void(void), void(void), void(FakeInvoker)>
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FakeBindState1;
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typedef internal::BindState<void(void), void(void),
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void(FakeInvoker, FakeInvoker)>
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FakeBindState2;
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class CallbackTest : public ::testing::Test {
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public:
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CallbackTest()
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: callback_a_(new FakeBindState1()),
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callback_b_(new FakeBindState2()) {
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}
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virtual ~CallbackTest() {
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}
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protected:
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Callback<void(void)> callback_a_;
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const Callback<void(void)> callback_b_; // Ensure APIs work with const.
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Callback<void(void)> null_callback_;
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};
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// Ensure we can create unbound callbacks. We need this to be able to store
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// them in class members that can be initialized later.
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TEST_F(CallbackTest, DefaultConstruction) {
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Callback<void(void)> c0;
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Callback<void(int)> c1;
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Callback<void(int,int)> c2;
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Callback<void(int,int,int)> c3;
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Callback<void(int,int,int,int)> c4;
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Callback<void(int,int,int,int,int)> c5;
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Callback<void(int,int,int,int,int,int)> c6;
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EXPECT_TRUE(c0.is_null());
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EXPECT_TRUE(c1.is_null());
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EXPECT_TRUE(c2.is_null());
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EXPECT_TRUE(c3.is_null());
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EXPECT_TRUE(c4.is_null());
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EXPECT_TRUE(c5.is_null());
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EXPECT_TRUE(c6.is_null());
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}
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TEST_F(CallbackTest, IsNull) {
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EXPECT_TRUE(null_callback_.is_null());
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EXPECT_FALSE(callback_a_.is_null());
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EXPECT_FALSE(callback_b_.is_null());
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}
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TEST_F(CallbackTest, Equals) {
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EXPECT_TRUE(callback_a_.Equals(callback_a_));
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EXPECT_FALSE(callback_a_.Equals(callback_b_));
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EXPECT_FALSE(callback_b_.Equals(callback_a_));
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// We should compare based on instance, not type.
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Callback<void(void)> callback_c(new FakeBindState1());
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Callback<void(void)> callback_a2 = callback_a_;
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EXPECT_TRUE(callback_a_.Equals(callback_a2));
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EXPECT_FALSE(callback_a_.Equals(callback_c));
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// Empty, however, is always equal to empty.
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Callback<void(void)> empty2;
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EXPECT_TRUE(null_callback_.Equals(empty2));
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}
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TEST_F(CallbackTest, Reset) {
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// Resetting should bring us back to empty.
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ASSERT_FALSE(callback_a_.is_null());
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ASSERT_FALSE(callback_a_.Equals(null_callback_));
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callback_a_.Reset();
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EXPECT_TRUE(callback_a_.is_null());
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EXPECT_TRUE(callback_a_.Equals(null_callback_));
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}
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struct TestForReentrancy {
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TestForReentrancy()
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: cb_already_run(false),
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cb(Bind(&TestForReentrancy::AssertCBIsNull, Unretained(this))) {
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}
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void AssertCBIsNull() {
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ASSERT_TRUE(cb.is_null());
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cb_already_run = true;
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}
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bool cb_already_run;
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Closure cb;
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};
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TEST_F(CallbackTest, ResetAndReturn) {
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TestForReentrancy tfr;
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ASSERT_FALSE(tfr.cb.is_null());
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ASSERT_FALSE(tfr.cb_already_run);
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ResetAndReturn(&tfr.cb).Run();
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ASSERT_TRUE(tfr.cb.is_null());
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ASSERT_TRUE(tfr.cb_already_run);
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}
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class CallbackOwner : public base::RefCounted<CallbackOwner> {
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public:
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explicit CallbackOwner(bool* deleted) {
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callback_ = Bind(&CallbackOwner::Unused, this);
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deleted_ = deleted;
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}
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void Reset() {
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callback_.Reset();
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// We are deleted here if no-one else had a ref to us.
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}
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private:
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friend class base::RefCounted<CallbackOwner>;
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virtual ~CallbackOwner() {
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*deleted_ = true;
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}
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void Unused() {
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FAIL() << "Should never be called";
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}
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Closure callback_;
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bool* deleted_;
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};
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TEST_F(CallbackTest, CallbackHasLastRefOnContainingObject) {
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bool deleted = false;
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CallbackOwner* owner = new CallbackOwner(&deleted);
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owner->Reset();
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ASSERT_TRUE(deleted);
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}
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} // namespace
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} // namespace base
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