179 lines
5.5 KiB
C++
179 lines
5.5 KiB
C++
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/threading/watchdog.h"
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#include "base/compiler_specific.h"
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#include "base/lazy_instance.h"
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#include "base/logging.h"
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#include "base/threading/platform_thread.h"
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namespace base {
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namespace {
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// When the debugger breaks (when we alarm), all the other alarms that are
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// armed will expire (also alarm). To diminish this effect, we track any
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// delay due to debugger breaks, and we *try* to adjust the effective start
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// time of other alarms to step past the debugging break.
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// Without this safety net, any alarm will typically trigger a host of follow
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// on alarms from callers that specify old times.
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// Lock for access of static data...
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LazyInstance<Lock>::Leaky g_static_lock = LAZY_INSTANCE_INITIALIZER;
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// When did we last alarm and get stuck (for a while) in a debugger?
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TimeTicks g_last_debugged_alarm_time;
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// How long did we sit on a break in the debugger?
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TimeDelta g_last_debugged_alarm_delay;
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} // namespace
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// Start thread running in a Disarmed state.
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Watchdog::Watchdog(const TimeDelta& duration,
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const std::string& thread_watched_name,
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bool enabled)
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: enabled_(enabled),
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lock_(),
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condition_variable_(&lock_),
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state_(DISARMED),
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duration_(duration),
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thread_watched_name_(thread_watched_name),
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delegate_(this) {
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if (!enabled_)
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return; // Don't start thread, or doing anything really.
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enabled_ = PlatformThread::Create(0, // Default stack size.
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&delegate_,
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&handle_);
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DCHECK(enabled_);
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}
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// Notify watchdog thread, and wait for it to finish up.
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Watchdog::~Watchdog() {
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if (!enabled_)
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return;
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if (!IsJoinable())
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Cleanup();
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condition_variable_.Signal();
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PlatformThread::Join(handle_);
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}
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void Watchdog::Cleanup() {
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if (!enabled_)
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return;
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{
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AutoLock lock(lock_);
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state_ = SHUTDOWN;
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}
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condition_variable_.Signal();
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}
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bool Watchdog::IsJoinable() {
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if (!enabled_)
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return true;
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AutoLock lock(lock_);
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return (state_ == JOINABLE);
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}
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void Watchdog::Arm() {
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ArmAtStartTime(TimeTicks::Now());
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}
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void Watchdog::ArmSomeTimeDeltaAgo(const TimeDelta& time_delta) {
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ArmAtStartTime(TimeTicks::Now() - time_delta);
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}
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// Start clock for watchdog.
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void Watchdog::ArmAtStartTime(const TimeTicks start_time) {
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{
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AutoLock lock(lock_);
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start_time_ = start_time;
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state_ = ARMED;
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}
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// Force watchdog to wake up, and go to sleep with the timer ticking with the
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// proper duration.
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condition_variable_.Signal();
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}
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// Disable watchdog so that it won't do anything when time expires.
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void Watchdog::Disarm() {
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AutoLock lock(lock_);
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state_ = DISARMED;
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// We don't need to signal, as the watchdog will eventually wake up, and it
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// will check its state and time, and act accordingly.
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}
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void Watchdog::Alarm() {
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DVLOG(1) << "Watchdog alarmed for " << thread_watched_name_;
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}
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//------------------------------------------------------------------------------
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// Internal private methods that the watchdog thread uses.
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void Watchdog::ThreadDelegate::ThreadMain() {
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SetThreadName();
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TimeDelta remaining_duration;
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while (1) {
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AutoLock lock(watchdog_->lock_);
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while (DISARMED == watchdog_->state_)
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watchdog_->condition_variable_.Wait();
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if (SHUTDOWN == watchdog_->state_) {
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watchdog_->state_ = JOINABLE;
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return;
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}
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DCHECK(ARMED == watchdog_->state_);
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remaining_duration = watchdog_->duration_ -
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(TimeTicks::Now() - watchdog_->start_time_);
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if (remaining_duration.InMilliseconds() > 0) {
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// Spurios wake? Timer drifts? Go back to sleep for remaining time.
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watchdog_->condition_variable_.TimedWait(remaining_duration);
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continue;
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}
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// We overslept, so this seems like a real alarm.
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// Watch out for a user that stopped the debugger on a different alarm!
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{
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AutoLock static_lock(*g_static_lock.Pointer());
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if (g_last_debugged_alarm_time > watchdog_->start_time_) {
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// False alarm: we started our clock before the debugger break (last
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// alarm time).
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watchdog_->start_time_ += g_last_debugged_alarm_delay;
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if (g_last_debugged_alarm_time > watchdog_->start_time_)
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// Too many alarms must have taken place.
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watchdog_->state_ = DISARMED;
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continue;
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}
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}
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watchdog_->state_ = DISARMED; // Only alarm at most once.
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TimeTicks last_alarm_time = TimeTicks::Now();
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{
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AutoUnlock lock(watchdog_->lock_);
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watchdog_->Alarm(); // Set a break point here to debug on alarms.
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}
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TimeDelta last_alarm_delay = TimeTicks::Now() - last_alarm_time;
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if (last_alarm_delay <= TimeDelta::FromMilliseconds(2))
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continue;
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// Ignore race of two alarms/breaks going off at roughly the same time.
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AutoLock static_lock(*g_static_lock.Pointer());
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// This was a real debugger break.
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g_last_debugged_alarm_time = last_alarm_time;
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g_last_debugged_alarm_delay = last_alarm_delay;
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}
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}
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void Watchdog::ThreadDelegate::SetThreadName() const {
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std::string name = watchdog_->thread_watched_name_ + " Watchdog";
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PlatformThread::SetName(name.c_str());
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DVLOG(1) << "Watchdog active: " << name;
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}
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// static
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void Watchdog::ResetStaticData() {
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AutoLock lock(*g_static_lock.Pointer());
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g_last_debugged_alarm_time = TimeTicks();
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g_last_debugged_alarm_delay = TimeDelta();
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}
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} // namespace base
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