2017-12-12 21:05:12 +00:00
|
|
|
// Copyright 2017 Google Inc. All rights reserved.
|
|
|
|
//
|
|
|
|
// Use of this source code is governed by a BSD-style
|
|
|
|
// license that can be found in the LICENSE file or at
|
|
|
|
// https://developers.google.com/open-source/licenses/bsd
|
|
|
|
|
|
|
|
#ifndef PACKAGER_APP_JOB_MANAGER_H_
|
|
|
|
#define PACKAGER_APP_JOB_MANAGER_H_
|
|
|
|
|
|
|
|
#include <memory>
|
|
|
|
#include <vector>
|
|
|
|
|
|
|
|
#include "packager/base/threading/simple_thread.h"
|
|
|
|
#include "packager/status.h"
|
|
|
|
|
|
|
|
namespace shaka {
|
|
|
|
namespace media {
|
|
|
|
|
|
|
|
class OriginHandler;
|
|
|
|
|
|
|
|
// A job is a single line of work that is expected to run in parallel with
|
|
|
|
// other jobs.
|
|
|
|
class Job : public base::SimpleThread {
|
|
|
|
public:
|
|
|
|
Job(const std::string& name, std::shared_ptr<OriginHandler> work);
|
|
|
|
|
|
|
|
// Request that the job stops executing. This is only a request and
|
|
|
|
// will not block. If you want to wait for the job to complete, use
|
|
|
|
// |wait|.
|
|
|
|
void Cancel();
|
|
|
|
|
|
|
|
// Get the current status of the job. If the job failed to initialize
|
|
|
|
// or encountered an error during execution this will return the error.
|
|
|
|
const Status& status() const { return status_; }
|
|
|
|
|
|
|
|
// If you want to wait for this job to complete, this will return the
|
|
|
|
// WaitableEvent you can wait on.
|
|
|
|
base::WaitableEvent* wait() { return &wait_; }
|
|
|
|
|
|
|
|
private:
|
|
|
|
Job(const Job&) = delete;
|
|
|
|
Job& operator=(const Job&) = delete;
|
|
|
|
|
|
|
|
void Run() override;
|
|
|
|
|
|
|
|
std::shared_ptr<OriginHandler> work_;
|
|
|
|
Status status_;
|
|
|
|
|
|
|
|
base::WaitableEvent wait_;
|
|
|
|
};
|
|
|
|
|
|
|
|
// Similar to a thread pool, JobManager manages multiple jobs that are expected
|
|
|
|
// to run in parallel. It can be used to register, run, and stop a batch of
|
|
|
|
// jobs.
|
|
|
|
class JobManager {
|
|
|
|
public:
|
|
|
|
JobManager() = default;
|
|
|
|
|
|
|
|
// Create a new job entry by specifying the origin handler at the top of the
|
|
|
|
// chain and a name for the thread. This will only register the job. To start
|
|
|
|
// the job, you need to call |RunJobs|.
|
|
|
|
void Add(const std::string& name, std::shared_ptr<OriginHandler> handler);
|
|
|
|
|
|
|
|
// Initialize all registered jobs. If any job fails to initialize, this will
|
|
|
|
// return the error and it will not be safe to call |RunJobs| as not all jobs
|
|
|
|
// will be properly initialized.
|
|
|
|
Status InitializeJobs();
|
|
|
|
|
|
|
|
// Run all registered jobs. Before calling this make sure that
|
|
|
|
// |InitializedJobs| returned |Status::OK|. This call is blocking and will
|
|
|
|
// block until all jobs exit.
|
|
|
|
Status RunJobs();
|
|
|
|
|
|
|
|
// Ask all jobs to stop running. This call is non-blocking and can be used to
|
|
|
|
// unblock a call to |RunJobs|.
|
|
|
|
void CancelJobs();
|
|
|
|
|
|
|
|
private:
|
|
|
|
JobManager(const JobManager&) = delete;
|
|
|
|
JobManager& operator=(const JobManager&) = delete;
|
|
|
|
|
2018-02-06 19:47:41 +00:00
|
|
|
struct JobEntry {
|
|
|
|
std::string name;
|
|
|
|
std::shared_ptr<OriginHandler> worker;
|
|
|
|
};
|
|
|
|
// Stores Job entries for delayed construction of Job object.
|
|
|
|
std::vector<JobEntry> job_entries_;
|
2017-12-12 21:05:12 +00:00
|
|
|
std::vector<std::unique_ptr<Job>> jobs_;
|
|
|
|
};
|
|
|
|
|
|
|
|
} // namespace media
|
|
|
|
} // namespace shaka
|
|
|
|
|
|
|
|
#endif // PACKAGER_APP_JOB_MANAGER_H_
|