437 lines
17 KiB
Plaintext
437 lines
17 KiB
Plaintext
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$$ This is a pump file for generating file templates. Pump is a python
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$$ script that is part of the Google Test suite of utilities. Description
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$$ can be found here:
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$$
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$$ http://code.google.com/p/googletest/wiki/PumpManual
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$$
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$$ See comment for MAX_ARITY in base/bind.h.pump.
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$var MAX_ARITY = 7
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_CALLBACK_H_
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#define BASE_CALLBACK_H_
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#include "base/callback_forward.h"
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#include "base/callback_internal.h"
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#include "base/template_util.h"
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// NOTE: Header files that do not require the full definition of Callback or
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// Closure should #include "base/callback_forward.h" instead of this file.
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// -----------------------------------------------------------------------------
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// Introduction
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// -----------------------------------------------------------------------------
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//
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// The templated Callback class is a generalized function object. Together
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// with the Bind() function in bind.h, they provide a type-safe method for
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// performing partial application of functions.
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//
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// Partial application (or "currying") is the process of binding a subset of
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// a function's arguments to produce another function that takes fewer
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// arguments. This can be used to pass around a unit of delayed execution,
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// much like lexical closures are used in other languages. For example, it
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// is used in Chromium code to schedule tasks on different MessageLoops.
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//
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// A callback with no unbound input parameters (base::Callback<void(void)>)
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// is called a base::Closure. Note that this is NOT the same as what other
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// languages refer to as a closure -- it does not retain a reference to its
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// enclosing environment.
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//
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// MEMORY MANAGEMENT AND PASSING
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//
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// The Callback objects themselves should be passed by const-reference, and
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// stored by copy. They internally store their state via a refcounted class
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// and thus do not need to be deleted.
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//
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// The reason to pass via a const-reference is to avoid unnecessary
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// AddRef/Release pairs to the internal state.
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//
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//
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// -----------------------------------------------------------------------------
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// Quick reference for basic stuff
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// -----------------------------------------------------------------------------
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//
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// BINDING A BARE FUNCTION
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//
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// int Return5() { return 5; }
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// base::Callback<int(void)> func_cb = base::Bind(&Return5);
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// LOG(INFO) << func_cb.Run(); // Prints 5.
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//
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// BINDING A CLASS METHOD
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//
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// The first argument to bind is the member function to call, the second is
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// the object on which to call it.
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//
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// class Ref : public base::RefCountedThreadSafe<Ref> {
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// public:
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// int Foo() { return 3; }
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// void PrintBye() { LOG(INFO) << "bye."; }
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// };
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// scoped_refptr<Ref> ref = new Ref();
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// base::Callback<void(void)> ref_cb = base::Bind(&Ref::Foo, ref);
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// LOG(INFO) << ref_cb.Run(); // Prints out 3.
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//
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// By default the object must support RefCounted or you will get a compiler
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// error. If you're passing between threads, be sure it's
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// RefCountedThreadSafe! See "Advanced binding of member functions" below if
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// you don't want to use reference counting.
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//
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// RUNNING A CALLBACK
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//
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// Callbacks can be run with their "Run" method, which has the same
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// signature as the template argument to the callback.
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//
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// void DoSomething(const base::Callback<void(int, std::string)>& callback) {
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// callback.Run(5, "hello");
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// }
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//
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// Callbacks can be run more than once (they don't get deleted or marked when
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// run). However, this precludes using base::Passed (see below).
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//
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// void DoSomething(const base::Callback<double(double)>& callback) {
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// double myresult = callback.Run(3.14159);
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// myresult += callback.Run(2.71828);
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// }
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//
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// PASSING UNBOUND INPUT PARAMETERS
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//
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// Unbound parameters are specified at the time a callback is Run(). They are
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// specified in the Callback template type:
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//
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// void MyFunc(int i, const std::string& str) {}
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// base::Callback<void(int, const std::string&)> cb = base::Bind(&MyFunc);
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// cb.Run(23, "hello, world");
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//
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// PASSING BOUND INPUT PARAMETERS
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//
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// Bound parameters are specified when you create thee callback as arguments
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// to Bind(). They will be passed to the function and the Run()ner of the
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// callback doesn't see those values or even know that the function it's
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// calling.
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//
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// void MyFunc(int i, const std::string& str) {}
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// base::Callback<void(void)> cb = base::Bind(&MyFunc, 23, "hello world");
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// cb.Run();
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//
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// A callback with no unbound input parameters (base::Callback<void(void)>)
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// is called a base::Closure. So we could have also written:
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//
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// base::Closure cb = base::Bind(&MyFunc, 23, "hello world");
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//
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// When calling member functions, bound parameters just go after the object
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// pointer.
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//
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// base::Closure cb = base::Bind(&MyClass::MyFunc, this, 23, "hello world");
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//
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// PARTIAL BINDING OF PARAMETERS
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//
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// You can specify some parameters when you create the callback, and specify
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// the rest when you execute the callback.
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//
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// void MyFunc(int i, const std::string& str) {}
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// base::Callback<void(const std::string&)> cb = base::Bind(&MyFunc, 23);
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// cb.Run("hello world");
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//
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// When calling a function bound parameters are first, followed by unbound
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// parameters.
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//
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//
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// -----------------------------------------------------------------------------
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// Quick reference for advanced binding
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// -----------------------------------------------------------------------------
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//
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// BINDING A CLASS METHOD WITH WEAK POINTERS
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//
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// base::Bind(&MyClass::Foo, GetWeakPtr());
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//
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// The callback will not be issued if the object is destroyed at the time
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// it's issued. DANGER: weak pointers are not threadsafe, so don't use this
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// when passing between threads!
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//
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// BINDING A CLASS METHOD WITH MANUAL LIFETIME MANAGEMENT
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//
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// base::Bind(&MyClass::Foo, base::Unretained(this));
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//
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// This disables all lifetime management on the object. You're responsible
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// for making sure the object is alive at the time of the call. You break it,
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// you own it!
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//
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// BINDING A CLASS METHOD AND HAVING THE CALLBACK OWN THE CLASS
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//
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// MyClass* myclass = new MyClass;
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// base::Bind(&MyClass::Foo, base::Owned(myclass));
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//
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// The object will be deleted when the callback is destroyed, even if it's
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// not run (like if you post a task during shutdown). Potentially useful for
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// "fire and forget" cases.
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//
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// IGNORING RETURN VALUES
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//
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// Sometimes you want to call a function that returns a value in a callback
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// that doesn't expect a return value.
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//
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// int DoSomething(int arg) { cout << arg << endl; }
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// base::Callback<void<int>) cb =
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// base::Bind(base::IgnoreResult(&DoSomething));
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//
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//
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// -----------------------------------------------------------------------------
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// Quick reference for binding parameters to Bind()
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// -----------------------------------------------------------------------------
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//
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// Bound parameters are specified as arguments to Bind() and are passed to the
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// function. A callback with no parameters or no unbound parameters is called a
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// Closure (base::Callback<void(void)> and base::Closure are the same thing).
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//
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// PASSING PARAMETERS OWNED BY THE CALLBACK
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//
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// void Foo(int* arg) { cout << *arg << endl; }
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// int* pn = new int(1);
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// base::Closure foo_callback = base::Bind(&foo, base::Owned(pn));
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//
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// The parameter will be deleted when the callback is destroyed, even if it's
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// not run (like if you post a task during shutdown).
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//
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// PASSING PARAMETERS AS A scoped_ptr
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//
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// void TakesOwnership(scoped_ptr<Foo> arg) {}
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// scoped_ptr<Foo> f(new Foo);
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// // f becomes null during the following call.
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// base::Closure cb = base::Bind(&TakesOwnership, base::Passed(&f));
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//
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// Ownership of the parameter will be with the callback until the it is run,
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// when ownership is passed to the callback function. This means the callback
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// can only be run once. If the callback is never run, it will delete the
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// object when it's destroyed.
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//
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// PASSING PARAMETERS AS A scoped_refptr
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//
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// void TakesOneRef(scoped_refptr<Foo> arg) {}
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// scoped_refptr<Foo> f(new Foo)
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// base::Closure cb = base::Bind(&TakesOneRef, f);
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//
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// This should "just work." The closure will take a reference as long as it
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// is alive, and another reference will be taken for the called function.
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//
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// PASSING PARAMETERS BY REFERENCE
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//
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// void foo(int arg) { cout << arg << endl }
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// int n = 1;
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// base::Closure has_ref = base::Bind(&foo, base::ConstRef(n));
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// n = 2;
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// has_ref.Run(); // Prints "2"
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//
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// Normally parameters are copied in the closure. DANGER: ConstRef stores a
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// const reference instead, referencing the original parameter. This means
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// that you must ensure the object outlives the callback!
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//
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//
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// -----------------------------------------------------------------------------
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// Implementation notes
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// -----------------------------------------------------------------------------
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//
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// WHERE IS THIS DESIGN FROM:
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//
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// The design Callback and Bind is heavily influenced by C++'s
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// tr1::function/tr1::bind, and by the "Google Callback" system used inside
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// Google.
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//
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//
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// HOW THE IMPLEMENTATION WORKS:
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//
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// There are three main components to the system:
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// 1) The Callback classes.
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// 2) The Bind() functions.
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// 3) The arguments wrappers (e.g., Unretained() and ConstRef()).
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//
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// The Callback classes represent a generic function pointer. Internally,
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// it stores a refcounted piece of state that represents the target function
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// and all its bound parameters. Each Callback specialization has a templated
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// constructor that takes an BindState<>*. In the context of the constructor,
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// the static type of this BindState<> pointer uniquely identifies the
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// function it is representing, all its bound parameters, and a Run() method
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// that is capable of invoking the target.
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//
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// Callback's constructor takes the BindState<>* that has the full static type
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// and erases the target function type as well as the types of the bound
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// parameters. It does this by storing a pointer to the specific Run()
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// function, and upcasting the state of BindState<>* to a
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// BindStateBase*. This is safe as long as this BindStateBase pointer
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// is only used with the stored Run() pointer.
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//
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// To BindState<> objects are created inside the Bind() functions.
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// These functions, along with a set of internal templates, are responsible for
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//
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// - Unwrapping the function signature into return type, and parameters
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// - Determining the number of parameters that are bound
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// - Creating the BindState storing the bound parameters
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// - Performing compile-time asserts to avoid error-prone behavior
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// - Returning an Callback<> with an arity matching the number of unbound
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// parameters and that knows the correct refcounting semantics for the
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// target object if we are binding a method.
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//
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// The Bind functions do the above using type-inference, and template
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// specializations.
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//
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// By default Bind() will store copies of all bound parameters, and attempt
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// to refcount a target object if the function being bound is a class method.
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// These copies are created even if the function takes parameters as const
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// references. (Binding to non-const references is forbidden, see bind.h.)
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//
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// To change this behavior, we introduce a set of argument wrappers
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// (e.g., Unretained(), and ConstRef()). These are simple container templates
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// that are passed by value, and wrap a pointer to argument. See the
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// file-level comment in base/bind_helpers.h for more info.
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//
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// These types are passed to the Unwrap() functions, and the MaybeRefcount()
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// functions respectively to modify the behavior of Bind(). The Unwrap()
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// and MaybeRefcount() functions change behavior by doing partial
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// specialization based on whether or not a parameter is a wrapper type.
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//
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// ConstRef() is similar to tr1::cref. Unretained() is specific to Chromium.
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//
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//
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// WHY NOT TR1 FUNCTION/BIND?
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//
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// Direct use of tr1::function and tr1::bind was considered, but ultimately
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// rejected because of the number of copy constructors invocations involved
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// in the binding of arguments during construction, and the forwarding of
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// arguments during invocation. These copies will no longer be an issue in
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// C++0x because C++0x will support rvalue reference allowing for the compiler
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// to avoid these copies. However, waiting for C++0x is not an option.
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//
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// Measured with valgrind on gcc version 4.4.3 (Ubuntu 4.4.3-4ubuntu5), the
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// tr1::bind call itself will invoke a non-trivial copy constructor three times
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// for each bound parameter. Also, each when passing a tr1::function, each
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// bound argument will be copied again.
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//
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// In addition to the copies taken at binding and invocation, copying a
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// tr1::function causes a copy to be made of all the bound parameters and
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// state.
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//
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// Furthermore, in Chromium, it is desirable for the Callback to take a
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// reference on a target object when representing a class method call. This
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// is not supported by tr1.
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//
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// Lastly, tr1::function and tr1::bind has a more general and flexible API.
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// This includes things like argument reordering by use of
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// tr1::bind::placeholder, support for non-const reference parameters, and some
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// limited amount of subtyping of the tr1::function object (e.g.,
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// tr1::function<int(int)> is convertible to tr1::function<void(int)>).
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//
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// These are not features that are required in Chromium. Some of them, such as
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// allowing for reference parameters, and subtyping of functions, may actually
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// become a source of errors. Removing support for these features actually
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// allows for a simpler implementation, and a terser Currying API.
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//
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//
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// WHY NOT GOOGLE CALLBACKS?
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//
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// The Google callback system also does not support refcounting. Furthermore,
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// its implementation has a number of strange edge cases with respect to type
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// conversion of its arguments. In particular, the argument's constness must
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// at times match exactly the function signature, or the type-inference might
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// break. Given the above, writing a custom solution was easier.
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//
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//
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// MISSING FUNCTIONALITY
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// - Invoking the return of Bind. Bind(&foo).Run() does not work;
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// - Binding arrays to functions that take a non-const pointer.
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// Example:
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// void Foo(const char* ptr);
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// void Bar(char* ptr);
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// Bind(&Foo, "test");
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// Bind(&Bar, "test"); // This fails because ptr is not const.
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namespace base {
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// First, we forward declare the Callback class template. This informs the
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// compiler that the template only has 1 type parameter which is the function
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// signature that the Callback is representing.
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//
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// After this, create template specializations for 0-$(MAX_ARITY) parameters. Note that
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// even though the template typelist grows, the specialization still
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// only has one type: the function signature.
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//
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// If you are thinking of forward declaring Callback in your own header file,
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// please include "base/callback_forward.h" instead.
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template <typename Sig>
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class Callback;
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namespace internal {
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template <typename Runnable, typename RunType, typename BoundArgsType>
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struct BindState;
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} // namespace internal
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$range ARITY 0..MAX_ARITY
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$for ARITY [[
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$range ARG 1..ARITY
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$if ARITY == 0 [[
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template <typename R>
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class Callback<R(void)> : public internal::CallbackBase {
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]] $else [[
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template <typename R, $for ARG , [[typename A$(ARG)]]>
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class Callback<R($for ARG , [[A$(ARG)]])> : public internal::CallbackBase {
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]]
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public:
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typedef R(RunType)($for ARG , [[A$(ARG)]]);
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Callback() : CallbackBase(NULL) { }
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// Note that this constructor CANNOT be explicit, and that Bind() CANNOT
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// return the exact Callback<> type. See base/bind.h for details.
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template <typename Runnable, typename BindRunType, typename BoundArgsType>
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Callback(internal::BindState<Runnable, BindRunType,
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BoundArgsType>* bind_state)
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: CallbackBase(bind_state) {
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// Force the assignment to a local variable of PolymorphicInvoke
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// so the compiler will typecheck that the passed in Run() method has
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// the correct type.
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||
|
PolymorphicInvoke invoke_func =
|
||
|
&internal::BindState<Runnable, BindRunType, BoundArgsType>
|
||
|
::InvokerType::Run;
|
||
|
polymorphic_invoke_ = reinterpret_cast<InvokeFuncStorage>(invoke_func);
|
||
|
}
|
||
|
|
||
|
bool Equals(const Callback& other) const {
|
||
|
return CallbackBase::Equals(other);
|
||
|
}
|
||
|
|
||
|
R Run($for ARG ,
|
||
|
[[typename internal::CallbackParamTraits<A$(ARG)>::ForwardType a$(ARG)]]) const {
|
||
|
PolymorphicInvoke f =
|
||
|
reinterpret_cast<PolymorphicInvoke>(polymorphic_invoke_);
|
||
|
|
||
|
return f(bind_state_.get()[[]]
|
||
|
$if ARITY != 0 [[, ]]
|
||
|
$for ARG ,
|
||
|
[[internal::CallbackForward(a$(ARG))]]);
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
typedef R(*PolymorphicInvoke)(
|
||
|
internal::BindStateBase*[[]]
|
||
|
$if ARITY != 0 [[, ]]
|
||
|
$for ARG , [[typename internal::CallbackParamTraits<A$(ARG)>::ForwardType]]);
|
||
|
|
||
|
};
|
||
|
|
||
|
|
||
|
]] $$ for ARITY
|
||
|
|
||
|
// Syntactic sugar to make Callbacks<void(void)> easier to declare since it
|
||
|
// will be used in a lot of APIs with delayed execution.
|
||
|
typedef Callback<void(void)> Closure;
|
||
|
|
||
|
} // namespace base
|
||
|
|
||
|
#endif // BASE_CALLBACK_H
|