198 lines
5.2 KiB
C
198 lines
5.2 KiB
C
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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_METRICS_STATS_COUNTERS_H_
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#define BASE_METRICS_STATS_COUNTERS_H_
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#include <string>
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#include "base/base_export.h"
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#include "base/compiler_specific.h"
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#include "base/metrics/stats_table.h"
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#include "base/time/time.h"
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namespace base {
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// StatsCounters are dynamically created values which can be tracked in
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// the StatsTable. They are designed to be lightweight to create and
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// easy to use.
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//
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// Since StatsCounters can be created dynamically by name, there is
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// a hash table lookup to find the counter in the table. A StatsCounter
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// object can be created once and used across multiple threads safely.
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//
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// Example usage:
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// {
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// StatsCounter request_count("RequestCount");
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// request_count.Increment();
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// }
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//
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// Note that creating counters on the stack does work, however creating
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// the counter object requires a hash table lookup. For inner loops, it
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// may be better to create the counter either as a member of another object
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// (or otherwise outside of the loop) for maximum performance.
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//
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// Internally, a counter represents a value in a row of a StatsTable.
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// The row has a 32bit value for each process/thread in the table and also
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// a name (stored in the table metadata).
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//
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// NOTE: In order to make stats_counters usable in lots of different code,
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// avoid any dependencies inside this header file.
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//
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//------------------------------------------------------------------------------
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// Define macros for ease of use. They also allow us to change definitions
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// as the implementation varies, or depending on compile options.
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//------------------------------------------------------------------------------
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// First provide generic macros, which exist in production as well as debug.
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#define STATS_COUNTER(name, delta) do { \
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base::StatsCounter counter(name); \
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counter.Add(delta); \
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} while (0)
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#define SIMPLE_STATS_COUNTER(name) STATS_COUNTER(name, 1)
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#define RATE_COUNTER(name, duration) do { \
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base::StatsRate hit_count(name); \
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hit_count.AddTime(duration); \
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} while (0)
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// Define Debug vs non-debug flavors of macros.
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#ifndef NDEBUG
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#define DSTATS_COUNTER(name, delta) STATS_COUNTER(name, delta)
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#define DSIMPLE_STATS_COUNTER(name) SIMPLE_STATS_COUNTER(name)
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#define DRATE_COUNTER(name, duration) RATE_COUNTER(name, duration)
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#else // NDEBUG
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#define DSTATS_COUNTER(name, delta) do {} while (0)
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#define DSIMPLE_STATS_COUNTER(name) do {} while (0)
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#define DRATE_COUNTER(name, duration) do {} while (0)
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#endif // NDEBUG
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//------------------------------------------------------------------------------
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// StatsCounter represents a counter in the StatsTable class.
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class BASE_EXPORT StatsCounter {
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public:
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// Create a StatsCounter object.
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explicit StatsCounter(const std::string& name);
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virtual ~StatsCounter();
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// Sets the counter to a specific value.
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void Set(int value);
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// Increments the counter.
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void Increment() {
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Add(1);
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}
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virtual void Add(int value);
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// Decrements the counter.
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void Decrement() {
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Add(-1);
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}
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void Subtract(int value) {
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Add(-value);
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}
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// Is this counter enabled?
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// Returns false if table is full.
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bool Enabled() {
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return GetPtr() != NULL;
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}
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int value() {
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int* loc = GetPtr();
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if (loc) return *loc;
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return 0;
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}
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protected:
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StatsCounter();
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// Returns the cached address of this counter location.
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int* GetPtr();
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std::string name_;
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// The counter id in the table. We initialize to -1 (an invalid value)
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// and then cache it once it has been looked up. The counter_id is
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// valid across all threads and processes.
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int32 counter_id_;
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};
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// A StatsCounterTimer is a StatsCounter which keeps a timer during
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// the scope of the StatsCounterTimer. On destruction, it will record
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// its time measurement.
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class BASE_EXPORT StatsCounterTimer : protected StatsCounter {
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public:
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// Constructs and starts the timer.
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explicit StatsCounterTimer(const std::string& name);
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virtual ~StatsCounterTimer();
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// Start the timer.
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void Start();
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// Stop the timer and record the results.
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void Stop();
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// Returns true if the timer is running.
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bool Running();
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// Accept a TimeDelta to increment.
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virtual void AddTime(TimeDelta time);
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protected:
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// Compute the delta between start and stop, in milliseconds.
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void Record();
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TimeTicks start_time_;
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TimeTicks stop_time_;
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};
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// A StatsRate is a timer that keeps a count of the number of intervals added so
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// that several statistics can be produced:
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// min, max, avg, count, total
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class BASE_EXPORT StatsRate : public StatsCounterTimer {
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public:
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// Constructs and starts the timer.
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explicit StatsRate(const std::string& name);
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virtual ~StatsRate();
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virtual void Add(int value) OVERRIDE;
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private:
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StatsCounter counter_;
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StatsCounter largest_add_;
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};
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// Helper class for scoping a timer or rate.
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template<class T> class StatsScope {
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public:
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explicit StatsScope<T>(T& timer)
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: timer_(timer) {
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timer_.Start();
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}
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~StatsScope() {
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timer_.Stop();
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}
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void Stop() {
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timer_.Stop();
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}
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private:
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T& timer_;
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};
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} // namespace base
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#endif // BASE_METRICS_STATS_COUNTERS_H_
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