92 lines
2.5 KiB
C
92 lines
2.5 KiB
C
|
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
||
|
// Use of this source code is governed by a BSD-style license that can be
|
||
|
// found in the LICENSE file.
|
||
|
|
||
|
#ifndef BASE_NATIVE_LIBRARY_H_
|
||
|
#define BASE_NATIVE_LIBRARY_H_
|
||
|
|
||
|
// This file defines a cross-platform "NativeLibrary" type which represents
|
||
|
// a loadable module.
|
||
|
|
||
|
#include "base/base_export.h"
|
||
|
#include "build/build_config.h"
|
||
|
|
||
|
#if defined(OS_WIN)
|
||
|
#include <windows.h>
|
||
|
#elif defined(OS_MACOSX)
|
||
|
#import <CoreFoundation/CoreFoundation.h>
|
||
|
#endif // OS_*
|
||
|
|
||
|
#include "base/strings/string16.h"
|
||
|
|
||
|
// Macro useful for writing cross-platform function pointers.
|
||
|
#if defined(OS_WIN) && !defined(CDECL)
|
||
|
#define CDECL __cdecl
|
||
|
#else
|
||
|
#define CDECL
|
||
|
#endif
|
||
|
|
||
|
namespace base {
|
||
|
|
||
|
class FilePath;
|
||
|
|
||
|
#if defined(OS_WIN)
|
||
|
typedef HMODULE NativeLibrary;
|
||
|
#elif defined(OS_MACOSX)
|
||
|
enum NativeLibraryType {
|
||
|
BUNDLE,
|
||
|
DYNAMIC_LIB
|
||
|
};
|
||
|
enum NativeLibraryObjCStatus {
|
||
|
OBJC_UNKNOWN,
|
||
|
OBJC_PRESENT,
|
||
|
OBJC_NOT_PRESENT,
|
||
|
};
|
||
|
struct NativeLibraryStruct {
|
||
|
NativeLibraryType type;
|
||
|
CFBundleRefNum bundle_resource_ref;
|
||
|
NativeLibraryObjCStatus objc_status;
|
||
|
union {
|
||
|
CFBundleRef bundle;
|
||
|
void* dylib;
|
||
|
};
|
||
|
};
|
||
|
typedef NativeLibraryStruct* NativeLibrary;
|
||
|
#elif defined(OS_POSIX)
|
||
|
typedef void* NativeLibrary;
|
||
|
#endif // OS_*
|
||
|
|
||
|
// Loads a native library from disk. Release it with UnloadNativeLibrary when
|
||
|
// you're done. Returns NULL on failure.
|
||
|
// If |err| is not NULL, it may be filled in with an error message on
|
||
|
// error.
|
||
|
BASE_EXPORT NativeLibrary LoadNativeLibrary(const FilePath& library_path,
|
||
|
std::string* error);
|
||
|
|
||
|
#if defined(OS_WIN)
|
||
|
// Loads a native library from disk. Release it with UnloadNativeLibrary when
|
||
|
// you're done.
|
||
|
// This function retrieves the LoadLibrary function exported from kernel32.dll
|
||
|
// and calls it instead of directly calling the LoadLibrary function via the
|
||
|
// import table.
|
||
|
BASE_EXPORT NativeLibrary LoadNativeLibraryDynamically(
|
||
|
const FilePath& library_path);
|
||
|
#endif // OS_WIN
|
||
|
|
||
|
// Unloads a native library.
|
||
|
BASE_EXPORT void UnloadNativeLibrary(NativeLibrary library);
|
||
|
|
||
|
// Gets a function pointer from a native library.
|
||
|
BASE_EXPORT void* GetFunctionPointerFromNativeLibrary(NativeLibrary library,
|
||
|
const char* name);
|
||
|
|
||
|
// Returns the full platform specific name for a native library.
|
||
|
// For example:
|
||
|
// "mylib" returns "mylib.dll" on Windows, "libmylib.so" on Linux,
|
||
|
// "mylib.dylib" on Mac.
|
||
|
BASE_EXPORT string16 GetNativeLibraryName(const string16& name);
|
||
|
|
||
|
} // namespace base
|
||
|
|
||
|
#endif // BASE_NATIVE_LIBRARY_H_
|