169 lines
5.3 KiB
C
169 lines
5.3 KiB
C
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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// Parts of this module come from:
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// http://www.codeproject.com/KB/applications/visualleakdetector.aspx
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// by Dan Moulding.
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// http://www.codeproject.com/KB/threads/StackWalker.aspx
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// by Jochen Kalmbach
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#ifndef TOOLS_MEMORY_WATCHER_CALL_STACK_H_
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#define TOOLS_MEMORY_WATCHER_CALL_STACK_H_
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#include <windows.h>
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#include <dbghelp.h>
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#include <functional>
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#include <map>
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#include <string>
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#include "base/logging.h"
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#include "base/synchronization/lock.h"
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#include "tools/memory_watcher/memory_watcher.h"
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// The CallStack Class
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// A stack where memory has been allocated.
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class CallStack {
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public:
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// Initialize for tracing CallStacks.
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static bool Initialize();
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CallStack();
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virtual ~CallStack() {}
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// Get a hash for this CallStack.
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// Identical stack traces will have matching hashes.
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int32 hash() { return hash_; }
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// Get a unique ID for this CallStack.
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// No two CallStacks will ever have the same ID. The ID is a monotonically
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// increasing number. Newer CallStacks always have larger IDs.
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int32 id() { return id_; }
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// Retrieves the frame at the specified index.
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DWORD_PTR frame(int32 index) {
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DCHECK(index < frame_count_ && index >= 0);
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return frames_[index];
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}
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// Compares the CallStack to another CallStack
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// for equality. Two CallStacks are equal if they are the same size and if
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// every frame in each is identical to the corresponding frame in the other.
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bool IsEqual(const CallStack &target);
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typedef std::basic_string<char, std::char_traits<char>,
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PrivateHookAllocator<char> > PrivateAllocatorString;
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// Convert the callstack to a string stored in output.
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void CallStack::ToString(PrivateAllocatorString* output);
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//
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bool Valid() const { return valid_; }
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private:
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// The maximum number of frames to trace.
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static const int kMaxTraceFrames = 32;
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// Pushes a frame's program counter onto the CallStack.
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void AddFrame(DWORD_PTR programcounter);
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// Traces the stack, starting from this function, up to kMaxTraceFrames
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// frames.
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bool GetStackTrace();
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// Functions for manipulating the frame list.
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void ClearFrames();
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// Dynamically load the DbgHelp library and supporting routines that we
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// will use.
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static bool LoadDbgHelp();
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static void LockDbgHelp() {
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dbghelp_lock_.Acquire();
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active_thread_id_ = GetCurrentThreadId();
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}
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static void UnlockDbgHelp() {
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active_thread_id_ = 0;
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dbghelp_lock_.Release();
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}
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class AutoDbgHelpLock {
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public:
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AutoDbgHelpLock() {
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CallStack::LockDbgHelp();
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}
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~AutoDbgHelpLock() {
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CallStack::UnlockDbgHelp();
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}
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};
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// Check to see if this thread is already processing a stack.
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bool LockedRecursionDetected() const;
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// According to http://msdn2.microsoft.com/en-us/library/ms680650(VS.85).aspx
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// "All DbgHelp functions, such as this one, are single threaded. Therefore,
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// calls from more than one thread to this function will likely result in
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// unexpected behavior or memory corruption. To avoid this, you must
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// synchromize all concurrent calls from one thread to this function."
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//
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// dbghelp_lock_ is used to serialize access across all calls to the DbgHelp
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// library. This may be overly conservative (serializing them all together),
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// but does guarantee correctness.
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static base::Lock dbghelp_lock_;
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// Record the fact that dbghelp has been loaded.
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// Changes to this variable are protected by dbghelp_lock_.
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// It will only changes once... from false to true.
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static bool dbghelp_loaded_;
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// To prevent infinite recursion due to unexpected side effects in libraries,
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// we track the thread_id of the thread currently holding the dbghelp_lock_.
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// We avoid re-aquiring said lock and return an !valid_ instance when we
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// detect recursion.
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static DWORD active_thread_id_;
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int frame_count_; // Current size (in frames)
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DWORD_PTR frames_[kMaxTraceFrames];
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int32 hash_;
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int32 id_;
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// Indicate is this is a valid stack.
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// This is false if recursion precluded a real stack generation.
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bool valid_;
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// Cache ProgramCounter -> Symbol lookups.
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// This cache is not thread safe.
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typedef std::map<int32, PrivateAllocatorString, std::less<int32>,
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PrivateHookAllocator<int32> > SymbolCache;
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static SymbolCache* symbol_cache_;
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DISALLOW_COPY_AND_ASSIGN(CallStack);
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};
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// An AllocationStack is a type of CallStack which represents a CallStack where
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// memory has been allocated. This class is also a list item, so that it can
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// be easilly allocated and deallocated from its static singly-linked-list of
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// free instances.
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class AllocationStack : public CallStack {
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public:
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explicit AllocationStack(int32 size)
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: next_(NULL), size_(size), CallStack() {}
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// We maintain a freelist of the AllocationStacks.
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void* operator new(size_t s);
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void operator delete(void*p);
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int32 size() const { return size_; }
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private:
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AllocationStack* next_; // Pointer used when on the freelist.
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int32 size_; // Size of block allocated.
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static AllocationStack* freelist_;
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static base::Lock freelist_lock_;
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DISALLOW_COPY_AND_ASSIGN(AllocationStack);
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};
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#endif // TOOLS_MEMORY_WATCHER_CALL_STACK_H_
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