119 lines
4.4 KiB
C
119 lines
4.4 KiB
C
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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_MEMORY_DISCARDABLE_MEMORY_H_
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#define BASE_MEMORY_DISCARDABLE_MEMORY_H_
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#include "base/base_export.h"
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#include "base/basictypes.h"
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#include "base/compiler_specific.h"
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namespace base {
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enum LockDiscardableMemoryStatus {
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DISCARDABLE_MEMORY_FAILED = -1,
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DISCARDABLE_MEMORY_PURGED = 0,
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DISCARDABLE_MEMORY_SUCCESS = 1
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};
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// Platform abstraction for discardable memory. DiscardableMemory is used to
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// cache large objects without worrying about blowing out memory, both on mobile
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// devices where there is no swap, and desktop devices where unused free memory
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// should be used to help the user experience. This is preferable to releasing
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// memory in response to an OOM signal because it is simpler, though it has less
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// flexibility as to which objects get discarded.
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//
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// Discardable memory has two states: locked and unlocked. While the memory is
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// locked, it will not be discarded. Unlocking the memory allows the OS to
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// reclaim it if needed. Locks do not nest.
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//
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// Notes:
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// - The paging behavior of memory while it is locked is not specified. While
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// mobile platforms will not swap it out, it may qualify for swapping
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// on desktop platforms. It is not expected that this will matter, as the
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// preferred pattern of usage for DiscardableMemory is to lock down the
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// memory, use it as quickly as possible, and then unlock it.
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// - Because of memory alignment, the amount of memory allocated can be
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// larger than the requested memory size. It is not very efficient for
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// small allocations.
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//
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// References:
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// - Linux: http://lwn.net/Articles/452035/
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// - Mac: http://trac.webkit.org/browser/trunk/Source/WebCore/platform/mac/PurgeableBufferMac.cpp
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// the comment starting with "vm_object_purgable_control" at
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// http://www.opensource.apple.com/source/xnu/xnu-792.13.8/osfmk/vm/vm_object.c
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class BASE_EXPORT DiscardableMemory {
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public:
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DiscardableMemory();
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// If the discardable memory is locked, the destructor will unlock it.
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// The opened file will also be closed after this.
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~DiscardableMemory();
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// Check whether the system supports discardable memory.
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static bool Supported();
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// Initialize the DiscardableMemory object. On success, this function returns
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// true and the memory is locked. This should only be called once.
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// This call could fail because of platform-specific limitations and the user
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// should stop using the DiscardableMemory afterwards.
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bool InitializeAndLock(size_t size);
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// Lock the memory so that it will not be purged by the system. Returns
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// DISCARDABLE_MEMORY_SUCCESS on success. If the return value is
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// DISCARDABLE_MEMORY_FAILED then this object should be discarded and
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// a new one should be created. If the return value is
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// DISCARDABLE_MEMORY_PURGED then the memory is present but any data that
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// was in it is gone.
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LockDiscardableMemoryStatus Lock() WARN_UNUSED_RESULT;
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// Unlock the memory so that it can be purged by the system. Must be called
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// after every successful lock call.
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void Unlock();
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// Return the memory address held by this object. The object must be locked
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// before calling this. Otherwise, this will cause a DCHECK error.
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void* Memory() const;
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// Testing utility calls.
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// Check whether a purge of all discardable memory in the system is supported.
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// Use only for testing!
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static bool PurgeForTestingSupported();
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// Purge all discardable memory in the system. This call has global effects
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// across all running processes, so it should only be used for testing!
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static void PurgeForTesting();
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private:
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#if defined(OS_ANDROID)
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// Maps the discardable memory into the caller's address space.
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// Returns true on success, false otherwise.
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bool Map();
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// Unmaps the discardable memory from the caller's address space.
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void Unmap();
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// Reserve a file descriptor. When reaching the fd limit, this call returns
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// false and initialization should fail.
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bool ReserveFileDescriptor();
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// Release a file descriptor so that others can reserve it.
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void ReleaseFileDescriptor();
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#endif // OS_ANDROID
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void* memory_;
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size_t size_;
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bool is_locked_;
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#if defined(OS_ANDROID)
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int fd_;
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#endif // OS_ANDROID
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DISALLOW_COPY_AND_ASSIGN(DiscardableMemory);
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};
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} // namespace base
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#endif // BASE_MEMORY_DISCARDABLE_MEMORY_H_
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