93 lines
3.3 KiB
C
93 lines
3.3 KiB
C
|
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
||
|
// Use of this source code is governed by a BSD-style license that can be
|
||
|
// found in the LICENSE file.
|
||
|
|
||
|
#ifndef TOOLS_GN_ITEM_TREE_H_
|
||
|
#define TOOLS_GN_ITEM_TREE_H_
|
||
|
|
||
|
#include "base/containers/hash_tables.h"
|
||
|
#include "base/memory/scoped_ptr.h"
|
||
|
#include "base/synchronization/lock.h"
|
||
|
#include "tools/gn/label.h"
|
||
|
|
||
|
class BuildSettings;
|
||
|
class Err;
|
||
|
class Item;
|
||
|
class ItemNode;
|
||
|
|
||
|
// Represents the full dependency tree if labeled items in the system.
|
||
|
// Generally you will interact with this through the target manager, etc.
|
||
|
//
|
||
|
// There are two modes for filling out the dependency tree:
|
||
|
//
|
||
|
// - In greedy mode, every target we encounter will be generated. This means
|
||
|
// that we'll recursively load all of its subdependencies. So if you have
|
||
|
// a build file that's loaded for any reason, all targets in that build file
|
||
|
// will be generated.
|
||
|
//
|
||
|
// - In non-greedy mode, we'll only generate and load dependncies for targets
|
||
|
// that have the should_generate bit set. This allows us to load the minimal
|
||
|
// set of buildfiles required for one or more targets.
|
||
|
//
|
||
|
// The main build is generally run in greedy mode, since people expect to be
|
||
|
// be able to write random tests and have them show up in the output. We'll
|
||
|
// switch into non-greed mode when doing diagnostics (like displaying the
|
||
|
// dependency tree on the command line) and for dependencies on targets in
|
||
|
// other toolchains. The toolchain behavior is important, if target A depends
|
||
|
// on B with an alternate toolchain, it doesn't mean we should recursively
|
||
|
// generate all targets in the buildfile just to get B: we should generate the
|
||
|
// and load the minimum number of files in order to resolve B.
|
||
|
class ItemTree {
|
||
|
public:
|
||
|
ItemTree();
|
||
|
~ItemTree();
|
||
|
|
||
|
// This lock must be held when calling the "Locked" functions below.
|
||
|
base::Lock& lock() const { return lock_; }
|
||
|
|
||
|
// Returns NULL if the item is not found.
|
||
|
//
|
||
|
// The lock must be held.
|
||
|
ItemNode* GetExistingNodeLocked(const Label& label);
|
||
|
|
||
|
// There must not be an item with this label in the tree already. Takes
|
||
|
// ownership of the pointer.
|
||
|
//
|
||
|
// The lock must be held.
|
||
|
void AddNodeLocked(ItemNode* node);
|
||
|
|
||
|
// Mark the given item as being defined. If it has no unresolved
|
||
|
// dependencies, it will be marked resolved, and the resolved state will be
|
||
|
// recursively pushed into the dependency tree. Returns an error if there was
|
||
|
// an error.
|
||
|
bool MarkItemDefinedLocked(const BuildSettings* build_settings,
|
||
|
const Label& label,
|
||
|
Err* err);
|
||
|
|
||
|
// Fills the given vector with all known items.
|
||
|
void GetAllItemsLocked(std::vector<const Item*>* dest) const;
|
||
|
|
||
|
// Returns an error if there are unresolved dependencies, or no error if
|
||
|
// there aren't.
|
||
|
//
|
||
|
// The lock should not be held.
|
||
|
Err CheckForBadItems() const;
|
||
|
|
||
|
private:
|
||
|
void MarkItemResolvedLocked(ItemNode* node);
|
||
|
|
||
|
// Given a set of unresolved nodes, looks for cycles and returns the error
|
||
|
// message describing any cycles it found.
|
||
|
std::string CheckForCircularDependenciesLocked(
|
||
|
const std::vector<const ItemNode*>& bad_nodes) const;
|
||
|
|
||
|
mutable base::Lock lock_;
|
||
|
|
||
|
typedef base::hash_map<Label, ItemNode*> StringToNodeHash;
|
||
|
StringToNodeHash items_; // Owning pointer.
|
||
|
|
||
|
DISALLOW_COPY_AND_ASSIGN(ItemTree);
|
||
|
};
|
||
|
|
||
|
#endif // TOOLS_GN_ITEM_TREE_H_
|