<divclass="fragment"><divclass="line"><aname="l00001"></a><spanclass="lineno"> 1</span> <spanclass="comment">// Copyright 2016 Google Inc. All rights reserved.</span></div><divclass="line"><aname="l00002"></a><spanclass="lineno"> 2</span> <spanclass="comment">//</span></div><divclass="line"><aname="l00003"></a><spanclass="lineno"> 3</span> <spanclass="comment">// Use of this source code is governed by a BSD-style</span></div><divclass="line"><aname="l00004"></a><spanclass="lineno"> 4</span> <spanclass="comment">// license that can be found in the LICENSE file or at</span></div><divclass="line"><aname="l00005"></a><spanclass="lineno"> 5</span> <spanclass="comment">// https://developers.google.com/open-source/licenses/bsd</span></div><divclass="line"><aname="l00006"></a><spanclass="lineno"> 6</span> <spanclass="comment">//</span></div><divclass="line"><aname="l00007"></a><spanclass="lineno"> 7</span> <spanclass="comment">// Enhanced AC3 audio utility functions.</span></div><divclass="line"><aname="l00008"></a><spanclass="lineno"> 8</span> </div><divclass="line"><aname="l00009"></a><spanclass="lineno"> 9</span> <spanclass="preprocessor">#ifndef PACKAGER_MEDIA_CODECS_EC3_AUDIO_UTIL_H_</span></div><divclass="line"><aname="l00010"></a><spanclass="lineno"> 10</span> <spanclass="preprocessor">#define PACKAGER_MEDIA_CODECS_EC3_AUDIO_UTIL_H_</span></div><divclass="line"><aname="l00011"></a><spanclass="lineno"> 11</span> </div><divclass="line"><aname="l00012"></a><spanclass="lineno"> 12</span> <spanclass="preprocessor">#include <stddef.h></span></div><divclass="line"><aname="l00013"></a><spanclass="lineno"> 13</span> <spanclass="preprocessor">#include <stdint.h></span></div><divclass="line"><aname="l00014"></a><spanclass="lineno"> 14</span> <spanclass="preprocessor">#include <vector></span></div><divclass="line"><aname="l00015"></a><spanclass="lineno"> 15</span> </div><divclass="line"><aname="l00016"></a><spanclass="lineno"> 16</span> <spanclass="keyword">namespace </span><aclass="code"href="../../d8/daf/namespaceshaka.html">shaka</a> {</div><divclass="line"><aname="l00017"></a><spanclass="lineno"> 17</span> <spanclass="keyword">namespace </span>media {</div><divclass="line"><aname="l00018"></a><spanclass="lineno"> 18</span> </div><divclass="line"><aname="l00022"></a><spanclass="lineno"> 22</span> <spanclass="keywordtype">bool</span> CalculateEC3ChannelMap(<spanclass="keyword">const</span> std::vector<uint8_t>& ec3_data,</div><divclass="line"><aname="l00023"></a><spanclass="lineno"> 23</span>  uint32_t* channel_map);</div><divclass="line"><aname="l00024"></a><spanclass="lineno"> 24</span> </div><divclass="line"><aname="l00028"></a><spanclass="lineno"> 28</span> <spanclass="keywordtype">size_t</span> GetEc3NumChannels(<spanclass="keyword">const</span> std::vector<uint8_t>& ec3_data);</div><divclass="line"><aname="l00029"></a><spanclass="lineno"> 29</span> </div><divclass="line"><aname="l00030"></a><spanclass="lineno"> 30</span> } <spanclass="comment">// namespace media</span></div><divclass="line"><aname="l00031"></a><spanclass="lineno"> 31</span> } <spanclass="comment">// namespace shaka</span></div><divclass="line"><aname="l00032"></a><spanclass="lineno"> 32</span> </div><divclass="line"><aname="l00033"></a><spanclass="lineno"> 33</span> <spanclass="preprocessor">#endif // PACKAGER_MEDIA_CODECS_EC3_AUDIO_UTIL_H_</span></div><divclass="ttc"id="namespaceshaka_html"><divclass="ttname"><ahref="../../d8/daf/namespaceshaka.html">shaka</a></div><divclass="ttdoc">All the methods that are virtual are virtual for mocking. </div><divclass="ttdef"><b>Definition:</b><ahref="../../d4/d15/gflags__hex__bytes_8cc_source.html#l00011">gflags_hex_bytes.cc:11</a></div></div>