Doxygen comments for media/file
Change-Id: Iba142c50efe9eac169f1ebd016035e070865e742
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// Use of this source code is governed by a BSD-style
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file or at
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// license that can be found in the LICENSE file or at
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// https://developers.google.com/open-source/licenses/bsd
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// https://developers.google.com/open-source/licenses/bsd
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//
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// Defines an abstract file interface.
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#ifndef PACKAGER_FILE_FILE_H_
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#ifndef PACKAGER_FILE_FILE_H_
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#define PACKAGER_FILE_FILE_H_
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#define PACKAGER_FILE_FILE_H_
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@ -17,70 +15,76 @@ namespace media {
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extern const char* kLocalFilePrefix;
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extern const char* kLocalFilePrefix;
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/// Define an abstract file interface.
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class File {
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class File {
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public:
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public:
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// Open the specified file, or return NULL on error.
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/// Open the specified file.
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// This is actually a file factory method, it opens a proper file, e.g.
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/// This is a file factory method, it opens a proper file automatically
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// LocalFile, MemFile automatically based on prefix.
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/// based on prefix, e.g. "file://" for LocalFile.
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/// @param file_name contains the name of the file to be accessed.
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/// @param mode contains file access mode. Implementation dependent.
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/// @return A File pointer on success, false otherwise.
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static File* Open(const char* file_name, const char* mode);
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static File* Open(const char* file_name, const char* mode);
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// Flush() and de-allocate resources associated with this file, and
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/// Flush() and de-allocate resources associated with this file, and
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// delete this File object. THIS IS THE ONE TRUE WAY TO DEALLOCATE
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/// delete this File object. THIS IS THE ONE TRUE WAY TO DEALLOCATE
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// THIS OBJECT.
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/// THIS OBJECT.
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// Returns true on success.
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/// @return true on success. For writable files, returning false MAY
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// For writable files, returning false MAY INDICATE DATA LOSS.
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/// INDICATE DATA LOSS.
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virtual bool Close() = 0;
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virtual bool Close() = 0;
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// Reads data and returns it in buffer. Returns a value < 0 on error,
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/// Read data and return it in buffer.
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// or the number of bytes read otherwise. Returns zero on end-of-file,
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/// @param[out] buffer points to a block of memory with a size of at least
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// or if 'length' is zero.
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/// @a length bytes.
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/// @param length indicates number of bytes to be read.
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/// @return Number of bytes read, or a value < 0 on error.
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/// Zero on end-of-file, or if 'length' is zero.
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virtual int64 Read(void* buffer, uint64 length) = 0;
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virtual int64 Read(void* buffer, uint64 length) = 0;
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// Write 'length' bytes from 'buffer', returning the number of bytes
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/// Write block of data.
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// that were actually written. Return < 0 on error.
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/// @param buffer points to a block of memory with at least @a length bytes.
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//
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/// @param length indicates number of bytes to write.
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// For a file open in append mode (i.e., "a" or "a+"), Write()
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/// @return Number of bytes written, or a value < 0 on error.
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// always appends to the end of the file. For files opened in other
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// write modes (i.e., "w", or "w+"), writes occur at the
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// current file offset.
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virtual int64 Write(const void* buffer, uint64 length) = 0;
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virtual int64 Write(const void* buffer, uint64 length) = 0;
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// Return the size of the file in bytes.
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/// @return Size of the file in bytes. A return value less than zero
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// A return value less than zero indicates a problem getting the
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/// indicates a problem getting the size.
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// size.
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virtual int64 Size() = 0;
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virtual int64 Size() = 0;
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// Flushes the file so that recently written data will survive an
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/// Flush the file so that recently written data will survive an
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// application crash (but not necessarily an OS crash). For
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/// application crash (but not necessarily an OS crash). For
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// instance, in localfile the data is flushed into the OS but not
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/// instance, in LocalFile the data is flushed into the OS but not
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// necessarily to disk.
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/// necessarily to disk.
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/// @return true on success, false otherwise.
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virtual bool Flush() = 0;
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virtual bool Flush() = 0;
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// Return whether we're currently at eof.
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/// @return true if the file reaches eof, false otherwise.
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virtual bool Eof() = 0;
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virtual bool Eof() = 0;
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// Return the file name.
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/// @return The file name.
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const std::string& file_name() const { return file_name_; }
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const std::string& file_name() const { return file_name_; }
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// ************************************************************
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// ************************************************************
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// * Static Methods: File-on-the-filesystem status
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// * Static Methods: File-on-the-filesystem status
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// ************************************************************
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// ************************************************************
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// Returns the size of a file in bytes, and opens and closes the file
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/// @return The size of a file in bytes on success, a value < 0 otherwise.
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// in the process. Returns a value < 0 on failure.
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/// The file will be opened and closed in the process.
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static int64 GetFileSize(const char* file_name);
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static int64 GetFileSize(const char* file_name);
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// Read the file at |file_name| into |contents|, returning true on success.
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/// Read the file into string.
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// |contents| should not be NULL.
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/// @param file_name is the file to be read. It should be a valid file.
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/// @param contents[out] points to the output string. Should not be NULL.
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/// @return true on success, false otherwise.
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static bool ReadFileToString(const char* file_name, std::string* contents);
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static bool ReadFileToString(const char* file_name, std::string* contents);
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protected:
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protected:
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explicit File(const std::string& file_name) : file_name_(file_name) {}
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explicit File(const std::string& file_name) : file_name_(file_name) {}
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// Do *not* call the destructor directly (with the "delete" keyword)
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/// Do *not* call the destructor directly (with the "delete" keyword)
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// nor use scoped_ptr; instead use Close().
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/// nor use scoped_ptr; instead use Close().
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virtual ~File() {}
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virtual ~File() {}
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// Internal open. Should not be used directly.
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/// Internal open. Should not be used directly.
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virtual bool Open() = 0;
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virtual bool Open() = 0;
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private:
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private:
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@ -12,7 +12,8 @@
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namespace media {
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namespace media {
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// Use by scoped_ptr to automatically close the file when it goes out of scope.
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/// Used by scoped_ptr to automatically close the file when it goes out of
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/// scope.
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struct FileCloser {
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struct FileCloser {
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inline void operator()(File* file) const {
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inline void operator()(File* file) const {
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if (file != NULL && !file->Close()) {
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if (file != NULL && !file->Close()) {
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namespace media {
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namespace media {
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LocalFile::LocalFile(const char* name, const char* mode)
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LocalFile::LocalFile(const char* file_name, const char* mode)
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: File(name), file_mode_(mode), internal_file_(NULL) {}
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: File(file_name), file_mode_(mode), internal_file_(NULL) {}
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bool LocalFile::Open() {
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internal_file_ =
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base::OpenFile(base::FilePath(file_name()), file_mode_.c_str());
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return (internal_file_ != NULL);
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}
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bool LocalFile::Close() {
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bool LocalFile::Close() {
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bool result = true;
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bool result = true;
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@ -69,4 +63,12 @@ bool LocalFile::Eof() {
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return static_cast<bool>(feof(internal_file_));
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return static_cast<bool>(feof(internal_file_));
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}
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}
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LocalFile::~LocalFile() {}
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bool LocalFile::Open() {
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internal_file_ =
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base::OpenFile(base::FilePath(file_name()), file_mode_.c_str());
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return (internal_file_ != NULL);
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}
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} // namespace media
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} // namespace media
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@ -3,8 +3,6 @@
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// Use of this source code is governed by a BSD-style
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file or at
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// license that can be found in the LICENSE file or at
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// https://developers.google.com/open-source/licenses/bsd
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// https://developers.google.com/open-source/licenses/bsd
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//
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// Implements LocalFile.
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#ifndef PACKAGER_FILE_LOCAL_FILE_H_
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#ifndef PACKAGER_FILE_LOCAL_FILE_H_
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#define PACKAGER_FILE_LOCAL_FILE_H_
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#define PACKAGER_FILE_LOCAL_FILE_H_
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@ -17,19 +15,27 @@
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namespace media {
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namespace media {
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/// Implement LocalFile which deals with local storage.
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class LocalFile : public File {
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class LocalFile : public File {
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public:
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public:
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LocalFile(const char* name, const char* mode);
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/// @param file_name C string containing the name of the file to be accessed.
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/// @param mode C string containing a file access mode, refer to fopen for
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/// the available modes.
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LocalFile(const char* file_name, const char* mode);
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// File implementations.
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/// @name File implementation overrides.
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/// @{
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virtual bool Close() OVERRIDE;
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virtual bool Close() OVERRIDE;
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virtual int64 Read(void* buffer, uint64 length) OVERRIDE;
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virtual int64 Read(void* buffer, uint64 length) OVERRIDE;
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virtual int64 Write(const void* buffer, uint64 length) OVERRIDE;
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virtual int64 Write(const void* buffer, uint64 length) OVERRIDE;
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virtual int64 Size() OVERRIDE;
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virtual int64 Size() OVERRIDE;
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virtual bool Flush() OVERRIDE;
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virtual bool Flush() OVERRIDE;
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virtual bool Eof() OVERRIDE;
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virtual bool Eof() OVERRIDE;
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/// @}
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protected:
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protected:
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~LocalFile();
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virtual bool Open() OVERRIDE;
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virtual bool Open() OVERRIDE;
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private:
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private:
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