Store Stream Data and Not CueEvent

In the cue aligner, instead of storing the cue event, store a
stream data so that we don't need to know the stream index when
sending the cue event downstream.

Change-Id: Ice27da021fad2872e2a23975b959630a9d43b736
This commit is contained in:
Aaron Vaage 2018-05-09 11:14:41 -07:00
parent b5a73fc1d5
commit ff0fd500b8
2 changed files with 65 additions and 66 deletions

View File

@ -102,7 +102,7 @@ Status CueAlignmentHandler::OnFlushRequest(size_t stream_index) {
if (stream.info->stream_type() == kStreamVideo) {
DCHECK_EQ(stream.samples.size(), 0u)
<< "Video streams should not store samples";
DCHECK_EQ(stream.cue, nullptr) << "Video streams should not store cues";
DCHECK(!stream.cue) << "Video streams should not store cues";
}
if (!stream.samples.empty()) {
@ -151,7 +151,8 @@ Status CueAlignmentHandler::OnVideoSample(std::unique_ptr<StreamData> sample) {
}
RETURN_IF_ERROR(UseNewSyncPoint(std::move(next_sync)));
RETURN_IF_ERROR(DispatchCueEvent(stream_index, std::move(stream.cue)));
DCHECK(stream.cue);
RETURN_IF_ERROR(Dispatch(std::move(stream.cue)));
}
return Dispatch(std::move(sample));
@ -212,40 +213,31 @@ Status CueAlignmentHandler::UseNewSyncPoint(
hint_ = sync_points_->GetHint(new_sync->time_in_seconds);
DCHECK_GT(hint_, new_sync->time_in_seconds);
Status status;
for (StreamState& stream_state : stream_states_) {
// No stream should be so out of sync with the others that they would
// still be working on an old cue.
if (stream_state.cue) {
// TODO(kqyang): Could this happen for text when there are no text samples
// between the two cues?
LOG(ERROR) << "Found two cue events that are too close together. One at "
<< stream_state.cue->time_in_seconds << " and the other at "
<< new_sync->time_in_seconds;
return Status(error::INVALID_ARGUMENT, "Cue events too close together");
// No stream should be so out of sync with the others that they would
// still be working on an old cue.
for (auto& stream : stream_states_) {
if (!stream.cue) {
continue;
}
stream_state.cue = new_sync;
while (status.ok() && !stream_state.samples.empty()) {
std::unique_ptr<StreamData>& sample = stream_state.samples.front();
const double sample_time_in_seconds =
TimeInSeconds(*stream_state.info, *sample);
if (sample_time_in_seconds >= hint_) {
DCHECK(!stream_state.cue);
break;
}
const size_t stream_index = sample->stream_index;
if (stream_state.cue) {
status.Update(DispatchCueIfNeeded(stream_index, sample_time_in_seconds,
&stream_state));
}
status.Update(Dispatch(std::move(sample)));
stream_state.samples.pop_front();
}
// TODO(kqyang): Could this happen for text when there are no text samples
// between the two cues?
LOG(ERROR) << "Found two cue events that are too close together. One at "
<< stream.cue->cue_event->time_in_seconds << " and the other at "
<< new_sync->time_in_seconds;
return Status(error::INVALID_ARGUMENT, "Cue events too close together");
}
return status;
// Add the cue to each stream and give them each a chance to run through their
// samples.
for (size_t index = 0; index < stream_states_.size(); index++) {
StreamState& stream = stream_states_[index];
stream.cue = StreamData::FromCueEvent(index, new_sync);
RETURN_IF_ERROR(RunThroughSamples(&stream));
}
return Status::OK;
}
bool CueAlignmentHandler::EveryoneWaitingAtHint() const {
@ -263,25 +255,16 @@ bool CueAlignmentHandler::EveryoneWaitingAtHint() const {
// 2. Save the sample in the buffer as it comes after the next sync point.
Status CueAlignmentHandler::AcceptSample(std::unique_ptr<StreamData> sample,
StreamState* stream_state) {
DCHECK(sample);
DCHECK(sample->media_sample || sample->text_sample);
DCHECK(stream_state);
// Need to cache the stream index as we will lose the pointer when we add
// the sample to the queue.
const size_t stream_index = sample->stream_index;
if (stream_state->samples.empty()) {
const double sample_time_in_seconds =
TimeInSeconds(*stream_state->info, *sample);
if (sample_time_in_seconds < hint_) {
Status status;
if (stream_state->cue) {
status.Update(DispatchCueIfNeeded(stream_index, sample_time_in_seconds,
stream_state));
}
status.Update(Dispatch(std::move(sample)));
return status;
}
DCHECK(!stream_state->cue);
}
stream_state->samples.push_back(std::move(sample));
if (stream_state->samples.size() > kMaxBufferSize) {
LOG(ERROR) << "Stream " << stream_index << " has buffered "
<< stream_state->samples.size() << " when the max is "
@ -290,19 +273,37 @@ Status CueAlignmentHandler::AcceptSample(std::unique_ptr<StreamData> sample,
"Streams are not properly multiplexed.");
}
return RunThroughSamples(stream_state);
}
Status CueAlignmentHandler::RunThroughSamples(StreamState* stream) {
// Step through all our samples until we find where we can insert the cue.
// Think of this as a merge sort.
while (stream->cue && stream->samples.size()) {
const double sample_time_in_seconds =
TimeInSeconds(*stream->info, *stream->samples.front());
const double cue_time_in_seconds = stream->cue->cue_event->time_in_seconds;
// The cue can go out now. So let it, but we can't let the sample out yet
// because we need to check it with the hint.
if (cue_time_in_seconds <= sample_time_in_seconds) {
RETURN_IF_ERROR(Dispatch(std::move(stream->cue)));
} else {
RETURN_IF_ERROR(Dispatch(std::move(stream->samples.front())));
stream->samples.pop_front();
}
}
// If we still have samples, then it means that we sent out the cue and can
// now work up to the hint. So now send all samples that come before the hint
// downstream.
while (stream->samples.size() &&
TimeInSeconds(*stream->info, *stream->samples.front()) < hint_) {
RETURN_IF_ERROR(Dispatch(std::move(stream->samples.front())));
stream->samples.pop_front();
}
return Status::OK;
}
Status CueAlignmentHandler::DispatchCueIfNeeded(
size_t stream_index,
double next_sample_time_in_seconds,
StreamState* stream_state) {
DCHECK(stream_state->cue);
if (next_sample_time_in_seconds < stream_state->cue->time_in_seconds)
return Status::OK;
DCHECK_LT(stream_state->cue->time_in_seconds, hint_);
return DispatchCueEvent(stream_index, std::move(stream_state->cue));
}
} // namespace media
} // namespace shaka

View File

@ -41,9 +41,9 @@ class CueAlignmentHandler : public MediaHandler {
bool to_be_flushed = false;
// If set, it points to the next cue it has to send downstream. Note that if
// it is not set, the next cue is not determined.
// This is set but not really used by video stream.
std::shared_ptr<const CueEvent> cue;
// it is not set, the next cue is not determined. We store the stream data
// so that we don't need a stream index to send it out.
std::unique_ptr<StreamData> cue;
};
// MediaHandler overrides.
@ -68,10 +68,8 @@ class CueAlignmentHandler : public MediaHandler {
Status AcceptSample(std::unique_ptr<StreamData> sample,
StreamState* stream_state);
// Dispatch the cue if the new sample comes at or after it.
Status DispatchCueIfNeeded(size_t stream_index,
double next_sample_time_in_seconds,
StreamState* stream_state);
// Dispatch all samples and cues (in the correct order) for the given stream.
Status RunThroughSamples(StreamState* stream);
SyncPointQueue* const sync_points_ = nullptr;
std::vector<StreamState> stream_states_;