Store Stream Data and Not CueEvent
In the cue aligner, instead of storing the cue event, store a stream data so that we don't need to know the stream index when sending the cue event downstream. Change-Id: Ice27da021fad2872e2a23975b959630a9d43b736
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@ -102,7 +102,7 @@ Status CueAlignmentHandler::OnFlushRequest(size_t stream_index) {
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if (stream.info->stream_type() == kStreamVideo) {
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DCHECK_EQ(stream.samples.size(), 0u)
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<< "Video streams should not store samples";
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DCHECK_EQ(stream.cue, nullptr) << "Video streams should not store cues";
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DCHECK(!stream.cue) << "Video streams should not store cues";
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}
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if (!stream.samples.empty()) {
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@ -151,7 +151,8 @@ Status CueAlignmentHandler::OnVideoSample(std::unique_ptr<StreamData> sample) {
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}
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RETURN_IF_ERROR(UseNewSyncPoint(std::move(next_sync)));
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RETURN_IF_ERROR(DispatchCueEvent(stream_index, std::move(stream.cue)));
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DCHECK(stream.cue);
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RETURN_IF_ERROR(Dispatch(std::move(stream.cue)));
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}
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return Dispatch(std::move(sample));
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@ -212,40 +213,31 @@ Status CueAlignmentHandler::UseNewSyncPoint(
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hint_ = sync_points_->GetHint(new_sync->time_in_seconds);
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DCHECK_GT(hint_, new_sync->time_in_seconds);
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Status status;
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for (StreamState& stream_state : stream_states_) {
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// No stream should be so out of sync with the others that they would
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// still be working on an old cue.
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if (stream_state.cue) {
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for (auto& stream : stream_states_) {
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if (!stream.cue) {
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continue;
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}
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// TODO(kqyang): Could this happen for text when there are no text samples
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// between the two cues?
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LOG(ERROR) << "Found two cue events that are too close together. One at "
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<< stream_state.cue->time_in_seconds << " and the other at "
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<< stream.cue->cue_event->time_in_seconds << " and the other at "
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<< new_sync->time_in_seconds;
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return Status(error::INVALID_ARGUMENT, "Cue events too close together");
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}
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stream_state.cue = new_sync;
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// Add the cue to each stream and give them each a chance to run through their
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// samples.
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for (size_t index = 0; index < stream_states_.size(); index++) {
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StreamState& stream = stream_states_[index];
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stream.cue = StreamData::FromCueEvent(index, new_sync);
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while (status.ok() && !stream_state.samples.empty()) {
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std::unique_ptr<StreamData>& sample = stream_state.samples.front();
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const double sample_time_in_seconds =
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TimeInSeconds(*stream_state.info, *sample);
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if (sample_time_in_seconds >= hint_) {
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DCHECK(!stream_state.cue);
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break;
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RETURN_IF_ERROR(RunThroughSamples(&stream));
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}
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const size_t stream_index = sample->stream_index;
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if (stream_state.cue) {
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status.Update(DispatchCueIfNeeded(stream_index, sample_time_in_seconds,
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&stream_state));
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}
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status.Update(Dispatch(std::move(sample)));
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stream_state.samples.pop_front();
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}
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}
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return status;
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return Status::OK;
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}
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bool CueAlignmentHandler::EveryoneWaitingAtHint() const {
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@ -263,25 +255,16 @@ bool CueAlignmentHandler::EveryoneWaitingAtHint() const {
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// 2. Save the sample in the buffer as it comes after the next sync point.
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Status CueAlignmentHandler::AcceptSample(std::unique_ptr<StreamData> sample,
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StreamState* stream_state) {
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DCHECK(sample);
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DCHECK(sample->media_sample || sample->text_sample);
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DCHECK(stream_state);
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// Need to cache the stream index as we will lose the pointer when we add
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// the sample to the queue.
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const size_t stream_index = sample->stream_index;
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if (stream_state->samples.empty()) {
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const double sample_time_in_seconds =
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TimeInSeconds(*stream_state->info, *sample);
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if (sample_time_in_seconds < hint_) {
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Status status;
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if (stream_state->cue) {
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status.Update(DispatchCueIfNeeded(stream_index, sample_time_in_seconds,
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stream_state));
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}
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status.Update(Dispatch(std::move(sample)));
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return status;
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}
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DCHECK(!stream_state->cue);
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}
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stream_state->samples.push_back(std::move(sample));
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if (stream_state->samples.size() > kMaxBufferSize) {
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LOG(ERROR) << "Stream " << stream_index << " has buffered "
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<< stream_state->samples.size() << " when the max is "
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@ -290,19 +273,37 @@ Status CueAlignmentHandler::AcceptSample(std::unique_ptr<StreamData> sample,
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"Streams are not properly multiplexed.");
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}
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return Status::OK;
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return RunThroughSamples(stream_state);
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}
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Status CueAlignmentHandler::DispatchCueIfNeeded(
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size_t stream_index,
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double next_sample_time_in_seconds,
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StreamState* stream_state) {
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DCHECK(stream_state->cue);
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if (next_sample_time_in_seconds < stream_state->cue->time_in_seconds)
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return Status::OK;
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DCHECK_LT(stream_state->cue->time_in_seconds, hint_);
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return DispatchCueEvent(stream_index, std::move(stream_state->cue));
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Status CueAlignmentHandler::RunThroughSamples(StreamState* stream) {
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// Step through all our samples until we find where we can insert the cue.
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// Think of this as a merge sort.
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while (stream->cue && stream->samples.size()) {
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const double sample_time_in_seconds =
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TimeInSeconds(*stream->info, *stream->samples.front());
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const double cue_time_in_seconds = stream->cue->cue_event->time_in_seconds;
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// The cue can go out now. So let it, but we can't let the sample out yet
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// because we need to check it with the hint.
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if (cue_time_in_seconds <= sample_time_in_seconds) {
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RETURN_IF_ERROR(Dispatch(std::move(stream->cue)));
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} else {
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RETURN_IF_ERROR(Dispatch(std::move(stream->samples.front())));
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stream->samples.pop_front();
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}
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}
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// If we still have samples, then it means that we sent out the cue and can
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// now work up to the hint. So now send all samples that come before the hint
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// downstream.
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while (stream->samples.size() &&
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TimeInSeconds(*stream->info, *stream->samples.front()) < hint_) {
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RETURN_IF_ERROR(Dispatch(std::move(stream->samples.front())));
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stream->samples.pop_front();
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}
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return Status::OK;
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}
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} // namespace media
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} // namespace shaka
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@ -41,9 +41,9 @@ class CueAlignmentHandler : public MediaHandler {
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bool to_be_flushed = false;
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// If set, it points to the next cue it has to send downstream. Note that if
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// it is not set, the next cue is not determined.
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// This is set but not really used by video stream.
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std::shared_ptr<const CueEvent> cue;
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// it is not set, the next cue is not determined. We store the stream data
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// so that we don't need a stream index to send it out.
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std::unique_ptr<StreamData> cue;
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};
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// MediaHandler overrides.
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@ -68,10 +68,8 @@ class CueAlignmentHandler : public MediaHandler {
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Status AcceptSample(std::unique_ptr<StreamData> sample,
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StreamState* stream_state);
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// Dispatch the cue if the new sample comes at or after it.
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Status DispatchCueIfNeeded(size_t stream_index,
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double next_sample_time_in_seconds,
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StreamState* stream_state);
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// Dispatch all samples and cues (in the correct order) for the given stream.
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Status RunThroughSamples(StreamState* stream);
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SyncPointQueue* const sync_points_ = nullptr;
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std::vector<StreamState> stream_states_;
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