Opening a named pipe can block until both ends are open, and we cannot
control when the other end will be open. Ideally, we would always
open files in a thread so that Packager can be used with piped inputs
from naive applications without a potential deadlock.
This change will defer opening WebVTT files until the parser Run()
method is called from a thread. This way, WebVTT files being sent in
from a pipe will never be able to block the main thread.
Previously, files were opened on the main thread before calling the
parser constructor, passing the open file to the constructor as an
argument. I also tried doing it in the parser's InitializeInternal()
method, but that is also called from the main thread.
Change-Id: I54cc68ed9d48a8dc697829119be84d4065b1ae1c
Note that STYLE and REGION are not supported in mp4 container due to
spec limitation as 14496-30:2014 does not specify a way to signal
styles/regions inside mp4.
Closes#344.
Change-Id: I05c14df916f7b2c7ca4364ee9407e0eda4dc7a3f
We have an assert that ensures that the end time is greater than
the start time for any cue. However we never checked that cues
had a non-zero duration when parsing them.
We will throw away cues with a duration of zero (and print a
warning message) as they are not spec compliant.
Closes: #335
Change-Id: I404e8f3a5a8d43eff75a2554db3e38e8d340f421
Instead of having multiple char readers, one for strings and
one for files, just have one for files and use memory files
when testing.
Change-Id: Id1a2230046ba540ddf69ca10edb3edc74d2419b6
Took the WebVTT Media Parser and created the WebVTT Parser
that will take in a file and output a stream of cues that
will later be passed to another Media Handler that takes in
cues and chunks them.
Bug: 36138902
Change-Id: Ic77813fe19678e85d500269e69f46917510ab7ec