Commit Graph

4 Commits

Author SHA1 Message Date
Joey Parrish 3e71302ba4
feat!: Rewrite build system and third-party dependencies (#1310)
This work was done over ~80 individual commits in the `cmake` branch,
which are now being merged back into `main`. As a roll-up commit, it is
too big to be reviewable, but each change was reviewed individually in
context of the `cmake` branch. After this, the `cmake` branch will be
renamed `cmake-porting-history` and preserved.

---------

Co-authored-by: Geoff Jukes <geoffjukes@users.noreply.github.com>
Co-authored-by: Bartek Zdanowski <bartek.zdanowski@gmail.com>
Co-authored-by: Carlos Bentzen <cadubentzen@gmail.com>
Co-authored-by: Dennis E. Mungai <2356871+Brainiarc7@users.noreply.github.com>
Co-authored-by: Cosmin Stejerean <cstejerean@gmail.com>
Co-authored-by: Carlos Bentzen <carlos.bentzen@bitmovin.com>
Co-authored-by: Cosmin Stejerean <cstejerean@meta.com>
Co-authored-by: Cosmin Stejerean <cosmin@offbytwo.com>
2023-12-01 09:32:19 -08:00
Aaron Vaage 2e9c2fe024 Fix Cue Insertion at Text Stream End
Problem : Text samples have variable length and therefore act
          more like continuous samples whereas audio and video
          act more like discrete samples. Since we use sample
          start time, a cue event could be inserted after the
          start time of the last text sample and never get
          inserted as there are no more samples.

Change : After all streams have requested flushing, we make sure
         to collect all remaining cue events from the sync point
         queue and insert them into each stream.

Issue #362

Change-Id: Id8f136f7ef53531f7a7f412613eac352324e0130
2018-05-15 22:01:09 +00:00
KongQun Yang 14aab56474 Allow SyncPointQueue to be cancelled
Change-Id: Idbf6ee7a5d9721681811189fca4190e7a0286c83
2018-03-27 19:14:37 +00:00
Aaron Vaage 3b5b2bccca Implements SyncPointQueue and CueAlignmentHandler
SyncPointQueue manages all cue points and returns aligned cue
points to the callers (CueAlignmentHandlers).

CueAlignmentHandler is responsible for aligning cues from different
streams. It uses SyncPointQueue internally to align / synchronize the
cue points.

Issue: #355

Change-Id: I281fecb46a3ca7172d71e7495bdd07b8efdeb283
2018-03-22 18:21:40 +00:00