Commit Graph

14 Commits

Author SHA1 Message Date
Carlos Bentzen ee0922edf0
feat: port media/chunking to CMake (#1223)
Port media/chunking to CMake

Related to #1047
2023-07-05 15:18:36 -07:00
Joey Parrish 1131bf7eea
chore: Mass-update copyright headers (#1086)
Closes #1076
2022-08-26 08:44:59 -07:00
Joey Parrish cfbe5c08c2 cleanup: Convert all time parameters to signed
This converts all time parameters to signed, finishing a cleanup that
was started in 2018 in b4256bf0.  This changes the type of:
  - timestamps
    - PTS specifically
  - timestamp offsets
  - timescales
  - durations

This excludes:
  - MP4 box definitions
  - DTS specifically

This is meant to address signed/unsigned conversion issues on arm64
that caused some test cases to fail.

Change-Id: Ic752a20cbc6e31fea6bc0894d1771833171e7cbe
2021-08-05 18:24:15 +00:00
KongQun Yang 9a26ec1e83 Ignore extra Ad cues at the end of the stream
They will result in empty DASH representations, which is not spec
compliant.

For text, if the cue is before the max end time, it will still be
dispatched as the text samples intercepted by the cue can be split into
two at the cue point.

Bug: 111359775.

Change-Id: I55c2025c4e9d64c88e6a685c0cf3024a0cc4a6d8
2018-07-24 18:46:30 +00:00
Aaron Vaage 440adb3086 Remove Text Time Scale Assumption From Cue Alignment
In the cue aligner, we assumed that all text will be in milliseconds.
This was the last place with that assumption. This change removes that
assumption and uses the stream info's time scale.

Issue #399

Change-Id: Ie21bf27148e020bd85111dcace0bbdff3419c1ac
2018-06-13 13:44:21 -07:00
Aaron Vaage 2e9c2fe024 Fix Cue Insertion at Text Stream End
Problem : Text samples have variable length and therefore act
          more like continuous samples whereas audio and video
          act more like discrete samples. Since we use sample
          start time, a cue event could be inserted after the
          start time of the last text sample and never get
          inserted as there are no more samples.

Change : After all streams have requested flushing, we make sure
         to collect all remaining cue events from the sync point
         queue and insert them into each stream.

Issue #362

Change-Id: Id8f136f7ef53531f7a7f412613eac352324e0130
2018-05-15 22:01:09 +00:00
Aaron Vaage f619affb8f Store More Than One Cue
In the cue alignment handler, instead of storing just one cue, store
a full queue. This will make it easier to handle text streams that
end before audio and text.

Change-Id: Ida97008fa015639350261bd3f76f4cb901747c66
2018-05-14 22:10:07 +00:00
Aaron Vaage ff0fd500b8 Store Stream Data and Not CueEvent
In the cue aligner, instead of storing the cue event, store a
stream data so that we don't need to know the stream index when
sending the cue event downstream.

Change-Id: Ice27da021fad2872e2a23975b959630a9d43b736
2018-05-14 22:09:51 +00:00
Aaron Vaage ec3bbfff16 Isolate Video and Non Video Actions In Cue Aligner
To make it easier to understand what a video stream and a non
video streams is doing in the cue aligner, each stream type is
given their own functions.

Change-Id: I8b8ca403721bcb06ca3056004420902667a30f6c
2018-05-09 13:50:49 -07:00
Aaron Vaage df19a48aa0 Use Common Hint
Use a common hint for all stream states as the hint is always
updated when we get a new cue event. Cue events are only gotten
when be pass the hint, so there should only need to be one hint.

Change-Id: I0838110b9b10325a9e99f8fca0b11f0a6b48f8a0
2018-05-09 19:48:45 +00:00
Aaron Vaage d5e820c744 Fix Spelling Mistake in Cue Alignment Handler
"bufferring" -> "buffering"

Change-Id: Ib516460295a52f0e5aa09583432868cf0efb3fe3
2018-04-06 13:16:55 -07:00
KongQun Yang 14aab56474 Allow SyncPointQueue to be cancelled
Change-Id: Idbf6ee7a5d9721681811189fca4190e7a0286c83
2018-03-27 19:14:37 +00:00
KongQun Yang 4e57259d2a Integrate CueAlignmentHandler
Also changed ChunkingHandler to be one-one handler.

Issue: #355

Change-Id: Ie98a96bcc0ddded347699c9f333f604826976d11
2018-03-26 17:58:30 +00:00
Aaron Vaage 3b5b2bccca Implements SyncPointQueue and CueAlignmentHandler
SyncPointQueue manages all cue points and returns aligned cue
points to the callers (CueAlignmentHandlers).

CueAlignmentHandler is responsible for aligning cues from different
streams. It uses SyncPointQueue internally to align / synchronize the
cue points.

Issue: #355

Change-Id: I281fecb46a3ca7172d71e7495bdd07b8efdeb283
2018-03-22 18:21:40 +00:00