Commit Graph

17 Commits

Author SHA1 Message Date
Joey Parrish 4e310f03bf
style: Use angle-brackets for all internal headers (#1271)
This feeds into efforts to create a working install target.

The order of headers is still funky, and was "fixed" by clang-format,
but in a way that doesn't exactly align with the style guide. Further
cleanup of header order is coming in a follow-up PR.
2023-10-11 07:51:11 +08:00
Carlos Bentzen ee0922edf0
feat: port media/chunking to CMake (#1223)
Port media/chunking to CMake

Related to #1047
2023-07-05 15:18:36 -07:00
Joey Parrish 1131bf7eea
chore: Mass-update copyright headers (#1086)
Closes #1076
2022-08-26 08:44:59 -07:00
Joey Parrish cfbe5c08c2 cleanup: Convert all time parameters to signed
This converts all time parameters to signed, finishing a cleanup that
was started in 2018 in b4256bf0.  This changes the type of:
  - timestamps
    - PTS specifically
  - timestamp offsets
  - timescales
  - durations

This excludes:
  - MP4 box definitions
  - DTS specifically

This is meant to address signed/unsigned conversion issues on arm64
that caused some test cases to fail.

Change-Id: Ic752a20cbc6e31fea6bc0894d1771833171e7cbe
2021-08-05 18:24:15 +00:00
Jacob Trimble b2220eb0c6 Add text fragment and setting types.
This sets the groundwork for more generic text cues by having a more
generic object for the settings and the body.  This also changes the
TextSample to be immutable and accepts the fields in the constructor
instead of using setters.

Change-Id: I76b09ce8e8471a49e6bf447e8c187f867728a4bf
2020-10-19 10:39:17 -07:00
KongQun Yang 9a26ec1e83 Ignore extra Ad cues at the end of the stream
They will result in empty DASH representations, which is not spec
compliant.

For text, if the cue is before the max end time, it will still be
dispatched as the text samples intercepted by the cue can be split into
two at the cue point.

Bug: 111359775.

Change-Id: I55c2025c4e9d64c88e6a685c0cf3024a0cc4a6d8
2018-07-24 18:46:30 +00:00
Aaron Vaage 5a9a49034b Merge Create and Dispatch in Cue Alignment Tests
Originally the create and dispatch of stream data in the cue
alignment tests were separate to improve readability. The idea was
to separate building each stream and dispatching the streams muxed
together would make it easier to understand the streams.

However, coming back to the code, this did not hold up as it took just as
long to understand the code. So merging the two together allows for the
code to be more concise.

Change-Id: I77f6bb67e7fb0ca7af0553c3baf07082770da74c
2018-06-21 18:27:01 +00:00
Aaron Vaage b980cf3019 Reduce What We Check in Cue Alignment Tests
Reduce which variables we check in the cue alignment tests by replacing
the less important variables with "_".

Change-Id: Id8770b5f2045ad5c8ac6eee54d6a291d933a4b6f
2018-06-20 17:29:36 +00:00
Aaron Vaage e0ce59aa91 Add is_key_frame in IsMediaSample Matcher
Added the key frame field to the IsMediaSample mather. All
tests that do not care about a sample being a keyframe (or not)
have been updated to use "_".

Change-Id: I44180687c58c260b6856e683d647f532227b14d5
2018-06-18 16:05:22 +00:00
Aaron Vaage fbc4952e21 Updated StreamData Matchers to Use Matchers
Updated all the stream data matcher we use in our unit tests
to allow us to use matchers in them. We are now able to use "_"
to ignore specific parameters.

With this we were able to replace the different version of
matchers for each stream data type with a single instance for
each type.

Includes updates to printing strings to the listener. Strings
now go through a "pretty" function to help make it easier to
read them in the output.

Change-Id: I146351b54fccd63ab9ec936877e6c6b30f9aa9fc
2018-06-13 15:36:22 -07:00
Aaron Vaage 30b189cb99 Make Test Util 'GetTextStreamInfo' require Time Scale
Make the text stream info factory method in media_handler_test_base
require the caller to specify the time scale.

Issue: #399
Change-Id: Ibdfb183e0aa3f4ff50edf6b58c4e9b966006c6d2
2018-06-13 17:43:35 +00:00
Aaron Vaage b69eb49f77 Add Missing ASSERT_OK Calls in Cue Alignment Tests
The SetUpAndInitialize function returns a status. We were not
asserting that it return an OK status. This change adds the
missing ASSERT_OK calls.

Change-Id: I044f60c0450d46fc0f6495319b1ed7ef8ab6e794
2018-05-24 22:14:07 +00:00
Aaron Vaage 2e9c2fe024 Fix Cue Insertion at Text Stream End
Problem : Text samples have variable length and therefore act
          more like continuous samples whereas audio and video
          act more like discrete samples. Since we use sample
          start time, a cue event could be inserted after the
          start time of the last text sample and never get
          inserted as there are no more samples.

Change : After all streams have requested flushing, we make sure
         to collect all remaining cue events from the sync point
         queue and insert them into each stream.

Issue #362

Change-Id: Id8f136f7ef53531f7a7f412613eac352324e0130
2018-05-15 22:01:09 +00:00
Aaron Vaage 9a9f7d58b2 Update Cue Alignment Tests To Interweave Sample Data
Problem: Sending samples to the cue alignmenet handler did
         not reflect what was more likely to happen. In our
         tests we would send all the samples for one stream
         then all the samples for another stream. This created
         some special cases that would either not happen in
         reality or miss cases that would likely happen in
         reality.

Changes: Changes all tests to dispatch samples in an interlaced
         pattern that better reflects muxed content.

Change-Id: I985092154b62eb12d95499663d195ca6c103bc19
2018-05-07 16:25:10 +00:00
Aaron Vaage cb2ec22a06 Set Text Time Scale In Tests
Problem: The time scale for text was being set to zero in our tests
         because it was never needed.

Change: This changes it to use MS as that is what's most common and
        requires the least amount of changes.

Change-Id: Ia046ac1994b4cede079d2f801275c7f058d5bdd3
2018-05-01 22:43:13 +00:00
Aaron Vaage 8f565bf388 Change Text Sample to Use int64_t
Changed Text Sample to use int64_t so that it will use the same
type for time as Media Sample.

Change-Id: I4cfbfdc60c37bb511517993976cd1a459bdf6667
2018-03-26 20:46:58 +00:00
Aaron Vaage 3b5b2bccca Implements SyncPointQueue and CueAlignmentHandler
SyncPointQueue manages all cue points and returns aligned cue
points to the callers (CueAlignmentHandlers).

CueAlignmentHandler is responsible for aligning cues from different
streams. It uses SyncPointQueue internally to align / synchronize the
cue points.

Issue: #355

Change-Id: I281fecb46a3ca7172d71e7495bdd07b8efdeb283
2018-03-22 18:21:40 +00:00