This feeds into efforts to create a working install target.
The order of headers is still funky, and was "fixed" by clang-format,
but in a way that doesn't exactly align with the style guide. Further
cleanup of header order is coming in a follow-up PR.
This converts all time parameters to signed, finishing a cleanup that
was started in 2018 in b4256bf0. This changes the type of:
- timestamps
- PTS specifically
- timestamp offsets
- timescales
- durations
This excludes:
- MP4 box definitions
- DTS specifically
This is meant to address signed/unsigned conversion issues on arm64
that caused some test cases to fail.
Change-Id: Ic752a20cbc6e31fea6bc0894d1771833171e7cbe
This sets the groundwork for more generic text cues by having a more
generic object for the settings and the body. This also changes the
TextSample to be immutable and accepts the fields in the constructor
instead of using setters.
Change-Id: I76b09ce8e8471a49e6bf447e8c187f867728a4bf
They will result in empty DASH representations, which is not spec
compliant.
For text, if the cue is before the max end time, it will still be
dispatched as the text samples intercepted by the cue can be split into
two at the cue point.
Bug: 111359775.
Change-Id: I55c2025c4e9d64c88e6a685c0cf3024a0cc4a6d8
Originally the create and dispatch of stream data in the cue
alignment tests were separate to improve readability. The idea was
to separate building each stream and dispatching the streams muxed
together would make it easier to understand the streams.
However, coming back to the code, this did not hold up as it took just as
long to understand the code. So merging the two together allows for the
code to be more concise.
Change-Id: I77f6bb67e7fb0ca7af0553c3baf07082770da74c
Reduce which variables we check in the cue alignment tests by replacing
the less important variables with "_".
Change-Id: Id8770b5f2045ad5c8ac6eee54d6a291d933a4b6f
Added the key frame field to the IsMediaSample mather. All
tests that do not care about a sample being a keyframe (or not)
have been updated to use "_".
Change-Id: I44180687c58c260b6856e683d647f532227b14d5
Updated all the stream data matcher we use in our unit tests
to allow us to use matchers in them. We are now able to use "_"
to ignore specific parameters.
With this we were able to replace the different version of
matchers for each stream data type with a single instance for
each type.
Includes updates to printing strings to the listener. Strings
now go through a "pretty" function to help make it easier to
read them in the output.
Change-Id: I146351b54fccd63ab9ec936877e6c6b30f9aa9fc
Make the text stream info factory method in media_handler_test_base
require the caller to specify the time scale.
Issue: #399
Change-Id: Ibdfb183e0aa3f4ff50edf6b58c4e9b966006c6d2
The SetUpAndInitialize function returns a status. We were not
asserting that it return an OK status. This change adds the
missing ASSERT_OK calls.
Change-Id: I044f60c0450d46fc0f6495319b1ed7ef8ab6e794
Problem : Text samples have variable length and therefore act
more like continuous samples whereas audio and video
act more like discrete samples. Since we use sample
start time, a cue event could be inserted after the
start time of the last text sample and never get
inserted as there are no more samples.
Change : After all streams have requested flushing, we make sure
to collect all remaining cue events from the sync point
queue and insert them into each stream.
Issue #362
Change-Id: Id8f136f7ef53531f7a7f412613eac352324e0130
Problem: Sending samples to the cue alignmenet handler did
not reflect what was more likely to happen. In our
tests we would send all the samples for one stream
then all the samples for another stream. This created
some special cases that would either not happen in
reality or miss cases that would likely happen in
reality.
Changes: Changes all tests to dispatch samples in an interlaced
pattern that better reflects muxed content.
Change-Id: I985092154b62eb12d95499663d195ca6c103bc19
Problem: The time scale for text was being set to zero in our tests
because it was never needed.
Change: This changes it to use MS as that is what's most common and
requires the least amount of changes.
Change-Id: Ia046ac1994b4cede079d2f801275c7f058d5bdd3
SyncPointQueue manages all cue points and returns aligned cue
points to the callers (CueAlignmentHandlers).
CueAlignmentHandler is responsible for aligning cues from different
streams. It uses SyncPointQueue internally to align / synchronize the
cue points.
Issue: #355
Change-Id: I281fecb46a3ca7172d71e7495bdd07b8efdeb283