Commit Graph

10 Commits

Author SHA1 Message Date
Cosmin Stejerean db59ad582a
fix: remove extra block assumptions in mbedtls integration (#1323)
The current mbedtls integration was not working for some modes. See for
example #1316 and also lots of failing integration tests.

For example in pattern encryptor it works on one block at a time so it
cannot assume it's going to always get a buffer with a padding for an
extra block.

From what I can tell when the padding mode is correctly set to
`MBEDTLS_PADDING_NONE` there is no extra block being written to or
required.

This passes all crypto unit tests and integration tests.

Closes #1316
2024-02-08 10:16:52 -08:00
Joey Parrish 3e71302ba4
feat!: Rewrite build system and third-party dependencies (#1310)
This work was done over ~80 individual commits in the `cmake` branch,
which are now being merged back into `main`. As a roll-up commit, it is
too big to be reviewable, but each change was reviewed individually in
context of the `cmake` branch. After this, the `cmake` branch will be
renamed `cmake-porting-history` and preserved.

---------

Co-authored-by: Geoff Jukes <geoffjukes@users.noreply.github.com>
Co-authored-by: Bartek Zdanowski <bartek.zdanowski@gmail.com>
Co-authored-by: Carlos Bentzen <cadubentzen@gmail.com>
Co-authored-by: Dennis E. Mungai <2356871+Brainiarc7@users.noreply.github.com>
Co-authored-by: Cosmin Stejerean <cstejerean@gmail.com>
Co-authored-by: Carlos Bentzen <carlos.bentzen@bitmovin.com>
Co-authored-by: Cosmin Stejerean <cstejerean@meta.com>
Co-authored-by: Cosmin Stejerean <cosmin@offbytwo.com>
2023-12-01 09:32:19 -08:00
KongQun Yang c0d68083ac Fix playready_extra_header_data
It should be enclosed in the <DATA> element.

https://docs.microsoft.com/en-us/playready/specifications/playready-header-specification

Fixes #961.
Fixes b/173146719.

Change-Id: I7d235a44afda4a0a301e7231dc8a4e87cce124be
2021-06-18 18:34:24 +00:00
Jacob Trimble 1911c1beaa Add flag for extra PlayReady header data.
Fixes #756

Change-Id: I4fa6328480130675a0257fd2c6663d91729cf72c
2020-06-22 22:55:25 +00:00
Jacob Trimble 665e784cbd Move PSSH generation to EncryptionHandler.
The KeySource now only handles fetching the keys and loading any PSSH
info from the license; it will not handle generating new PSSH info
based on the config.

This will allow the PSSH generation to access to the full
EncryptionConfig so we can add additional options to it.

Issue #756

Change-Id: Ia67387aa3d5ec0d723b7f5f21fc517f64c840393
2020-06-22 22:51:44 +00:00
Vladimir Kazakov 981515e6c8 Generate correct PlayReady PSSH data when AES-CBC encryption is used
Fixes #602.
2019-11-15 11:48:48 -08:00
KongQun Yang 5a912815c1 Move protection system Ids to protection_system_ids.h
Change-Id: Ia22b89c38b3b1ff7ead05f8484e15edef6218953
2018-09-17 15:29:53 -07:00
KongQun Yang 2a80c6773a Clean up PsshGenerators
Change-Id: I0940bd5a2a0a5af175088a15890ddd82602d0c7f
2018-08-09 23:59:04 +00:00
Haoming Chen aa4b573342 Implement multi DRM support. (Part 3)
- Allow including Widevine and Common SystemID PSSH boxes
  for PlayReadyKeySource.
- --playready_key_id and --playready_key flags are deprecated.
- --enable_raw_key_encryption already supports playready PSSH generation.

Addresses issue #245

Change-Id: I072d4f43a3239875959e4c5b1eb6854415d7367e
2018-04-26 18:14:22 +00:00
Haoming Chen 76d68de6c1 Implement multi DRM support. (Part 1)
- Refactoring current clearkey DRM support for Widevine key source.
- Add playready pssh box in Widevine key source encrypted content.

Partially addresses issue #245

Change-Id: Id30ef02ff9f8dc0e2c58d62479e07896452919cc
2018-03-03 01:39:16 +00:00