This work was done over ~80 individual commits in the `cmake` branch,
which are now being merged back into `main`. As a roll-up commit, it is
too big to be reviewable, but each change was reviewed individually in
context of the `cmake` branch. After this, the `cmake` branch will be
renamed `cmake-porting-history` and preserved.
---------
Co-authored-by: Geoff Jukes <geoffjukes@users.noreply.github.com>
Co-authored-by: Bartek Zdanowski <bartek.zdanowski@gmail.com>
Co-authored-by: Carlos Bentzen <cadubentzen@gmail.com>
Co-authored-by: Dennis E. Mungai <2356871+Brainiarc7@users.noreply.github.com>
Co-authored-by: Cosmin Stejerean <cstejerean@gmail.com>
Co-authored-by: Carlos Bentzen <carlos.bentzen@bitmovin.com>
Co-authored-by: Cosmin Stejerean <cstejerean@meta.com>
Co-authored-by: Cosmin Stejerean <cosmin@offbytwo.com>
This converts all time parameters to signed, finishing a cleanup that
was started in 2018 in b4256bf0. This changes the type of:
- timestamps
- PTS specifically
- timestamp offsets
- timescales
- durations
This excludes:
- MP4 box definitions
- DTS specifically
This is meant to address signed/unsigned conversion issues on arm64
that caused some test cases to fail.
Change-Id: Ic752a20cbc6e31fea6bc0894d1771833171e7cbe
Created SubsampleGenerator to generate subsamples.
This is part of the EncryptionHandler clean up to make it more modular
and testable.
Change-Id: I6f4076b057027c72335beb3cbf1965341eb18031
Created EncryptorFactory to set up the encryptors.
This is part of the EncryptionHandler clean up to make it more modular
and testable.
Change-Id: I839bcd8a84fa873396360d67afb540fef1345673
Implemented E-AC3 MPEG-2 Stream Encryption Format for HTTP Live
Streaming specified in https://goo.gl/1sgcwY
Issue #279
Change-Id: I36c1a05e3d0529ff810eaf52bdca45414baa93eb
Use std::shared_ptr<const uint8_t> with a custom deleter to
represent MediaSample::data_ instead of std::vector<uint8_t>.
MediaSample::data_ can be shared by multiple MediaSamples and it is
immutable. A new data instance must be created if the clients want to
modify the underlying data. The new data instance can be transferred
to MediaSample using provided MediaSample::TransferData function.
This avoids unnecessary data copying.
Change-Id: Ib59785a9e19d0abb3283179b12eb6779ee922f79
In prep for changes to Trick Play, we want to make all messages
copy on write so that if the same message is sent to multiple
handlers, it is not possible for one handler to change the data
another handler is using.
Change-Id: I554166ca11c532412e4dfced5603972ca24dc2bb
This is what webm_subsample_encryption flag actually does.
- Fixes the flag not working problem introduced by previous CLs.
- Also mark flag webm_subsample_encryption as deprecated.
Closes#220
Change-Id: I03ff843786572a91c01b8bd346a3ce50b129118f
This CL also removes EncryptionConfig stream data type and merges it
into StreamInfo/SegmentInfo instead.
Change-Id: Idb70ce503e61d3c951225cc78b6b15c084e16dcd
This handler is a multi-in multi-out handler. If more than one input is
provided, there should be one and only one video stream; also, all inputs
should come from the same thread and are synchronized.
There can be multiple chunking handler running in different threads or even
different processes, we use the "consistent chunking algorithm" to make sure
the chunks in different streams are aligned without explicit communcating
with each other - which is not efficient and often difficult.
Consistent Chunking Algorithm:
1. Find the consistent chunkable boundary
Let the timestamps for video frames be (t1, t2, t3, ...). Then a
consistent chunkable boundary is simply the first chunkable boundary after
(tk / N) != (tk-1 / N), where '/' denotes integer division, and N is the
intended chunk duration.
2. Chunk only at the consistent chunkable boundary
This algorithm will make sure the chunks from different video streams are
aligned if they have aligned GoPs. However, this algorithm will only work
for video streams. To be able to chunk non video streams at similar
positions as video streams, ChunkingHandler is designed to accept one video
input and multiple non video inputs, the non video inputs are chunked when
the video input is chunked. If the inputs are synchronized - which is true
if the inputs come from the same demuxer, the video and non video chunks
are aligned.
Change-Id: Id3bad51ab14f311efdb8713b6cd36d36cf9e4639