In prep for changes to Trick Play, we want to make all messages
copy on write so that if the same message is sent to multiple
handlers, it is not possible for one handler to change the data
another handler is using.
Change-Id: I554166ca11c532412e4dfced5603972ca24dc2bb
Added a text sample type that can be passed between media handlers.
This will allow text samples to safely be moved between media
handlers before converting to their final format.
Bug: 36138902
Change-Id: Ic4946f774a7d37c43066b9ea46596d5c5f3c05a8
This CL also removes EncryptionConfig stream data type and merges it
into StreamInfo/SegmentInfo instead.
Change-Id: Idb70ce503e61d3c951225cc78b6b15c084e16dcd
- Also sets up the packaging and verify it works.
Some of the changes are temporary to get the integration going.
Change-Id: I0cf6c379d185e157808acabb9ef58ff93d4a39ae
This handler is a multi-in multi-out handler. If more than one input is
provided, there should be one and only one video stream; also, all inputs
should come from the same thread and are synchronized.
There can be multiple chunking handler running in different threads or even
different processes, we use the "consistent chunking algorithm" to make sure
the chunks in different streams are aligned without explicit communcating
with each other - which is not efficient and often difficult.
Consistent Chunking Algorithm:
1. Find the consistent chunkable boundary
Let the timestamps for video frames be (t1, t2, t3, ...). Then a
consistent chunkable boundary is simply the first chunkable boundary after
(tk / N) != (tk-1 / N), where '/' denotes integer division, and N is the
intended chunk duration.
2. Chunk only at the consistent chunkable boundary
This algorithm will make sure the chunks from different video streams are
aligned if they have aligned GoPs. However, this algorithm will only work
for video streams. To be able to chunk non video streams at similar
positions as video streams, ChunkingHandler is designed to accept one video
input and multiple non video inputs, the non video inputs are chunked when
the video input is chunked. If the inputs are synchronized - which is true
if the inputs come from the same demuxer, the video and non video chunks
are aligned.
Change-Id: Id3bad51ab14f311efdb8713b6cd36d36cf9e4639