Commit Graph

18 Commits

Author SHA1 Message Date
Aaron Vaage d04f0ef00f Change CueEvent to use time in seconds
Change-Id: I03527db76905f25f0a142940f5fcf73e2a92d42f
2018-03-27 16:24:50 -07:00
Kamesh Devarakonda cc778f60ab Defined CueEvent struct.
Change-Id: If4ba55a7ff403248de9d0411c2ba8553b88c491b
2017-11-28 14:26:32 -05:00
Kamesh Devarakonda 8c877379b6 Defined Scte35Event struct and out of band cue marker flags
Change-Id: I5a4db1a691544cbedf2ccfbaf6f71169a8eed6e7
2017-11-16 00:13:29 +00:00
Kamesh Devarakonda 09cdb2bbec Removed unused structs PeriodInfo and MediaEvent.
Change-Id: I0504853ec555fd161df21e5680d26aab50648052
2017-11-09 17:28:31 +00:00
Aaron Vaage 16eff80497 Made StreamData Have Const Pointers
In prep for changes to Trick Play, we want to make all messages
copy on write so that if the same message is sent to multiple
handlers, it is not possible for one handler to change the data
another handler is using.

Change-Id: I554166ca11c532412e4dfced5603972ca24dc2bb
2017-09-19 21:06:29 +00:00
KongQun Yang 3bad4ca700 Move status.h under packager/
Change-Id: I4a7f34c575c1c8b9a9a275f3889cf8641cfdd471
2017-06-30 11:35:18 -07:00
Aaron Vaage 2d2825290c Added TextSample
Added a text sample type that can be passed between media handlers.
This will allow text samples to safely be moved between media
handlers before converting to their final format.

Bug: 36138902
Change-Id: Ic4946f774a7d37c43066b9ea46596d5c5f3c05a8
2017-06-09 16:03:34 -07:00
Haoming Chen 4ba5bec660 Integrate trick play.
- Add trick play adaptation in mpd. This addresses #178.

Change-Id: Id6cc08c788eda074c261d0274768051837b84541
2017-05-09 13:33:11 -07:00
KongQun Yang 84ff940e22 Add init_segment name in --help
Closes #228

Change-Id: I596ae7519632f269e8d3e9cfcf0e96564b248d01
2017-05-02 10:25:31 -07:00
KongQun Yang b09c8f6521 Update EncryptionHandler to support key rotation and SampleAes
This CL also removes EncryptionConfig stream data type and merges it
into StreamInfo/SegmentInfo instead.

Change-Id: Idb70ce503e61d3c951225cc78b6b15c084e16dcd
2017-03-21 23:50:53 +00:00
Kongqun Yang 0cb0f79c33 Fix build break in Windows (#211)
Change-Id: I0ed7a712fd02ea4dddd9c20541c2df653dc456cb
2017-03-17 12:45:28 -07:00
Kongqun Yang 8806f78655 Use size_t as the type of stream_index
Change-Id: Ica8ffeccc45c1adf5def6fe9b2edde5708d6b432
2017-03-16 20:54:48 +00:00
Kongqun Yang c6cbd73465 Rename FlushStream to OnFlushRequest; add FlushOutput
Change-Id: I2b37030b0c35aa34e9c72e43825f157924034227
2017-03-08 11:21:19 -08:00
KongQun Yang 8f2cd6da91 Implements Demuxer and Muxer media handlers
- Also sets up the packaging and verify it works.

Some of the changes are temporary to get the integration going.

Change-Id: I0cf6c379d185e157808acabb9ef58ff93d4a39ae
2017-03-08 19:11:52 +00:00
Kongqun Yang 5f6e4a1dc1 Using std::shared_ptr instead of std::unique_ptr in stream data entry
Change-Id: Ib8c6f97c2329ba5b9431c301d85c1d61f89fc3d8
2017-02-11 02:41:49 +00:00
Kongqun Yang 9990524f98 Implement ChunkingHandler
This handler is a multi-in multi-out handler. If more than one input is
provided, there should be one and only one video stream; also, all inputs
should come from the same thread and are synchronized.
There can be multiple chunking handler running in different threads or even
different processes, we use the "consistent chunking algorithm" to make sure
the chunks in different streams are aligned without explicit communcating
with each other - which is not efficient and often difficult.

Consistent Chunking Algorithm:
 1. Find the consistent chunkable boundary
 Let the timestamps for video frames be (t1, t2, t3, ...). Then a
 consistent chunkable boundary is simply the first chunkable boundary after
 (tk / N) != (tk-1 / N), where '/' denotes integer division, and N is the
 intended chunk duration.
 2. Chunk only at the consistent chunkable boundary

This algorithm will make sure the chunks from different video streams are
aligned if they have aligned GoPs. However, this algorithm will only work
for video streams. To be able to chunk non video streams at similar
positions as video streams, ChunkingHandler is designed to accept one video
input and multiple non video inputs, the non video inputs are chunked when
the video input is chunked. If the inputs are synchronized - which is true
if the inputs come from the same demuxer, the video and non video chunks
are aligned.

Change-Id: Id3bad51ab14f311efdb8713b6cd36d36cf9e4639
2017-02-11 02:41:34 +00:00
Kongqun Yang 7a90ee70ab Implement EncryptionHandler
Change-Id: Iabedf3b02057d6124d5393ae9618490e5595ad89
2017-02-11 01:21:28 +00:00
Kongqun Yang 64c6821dc8 MediaHandler implementation
MediaHandler is the basic processing unit in shaka-packager 2.0.

Change-Id: I5f8d744e39adfff5cfebe0c50a29ead4d717cca4
2017-01-26 03:34:18 +00:00