Commit Graph

8 Commits

Author SHA1 Message Date
Joey Parrish 3e71302ba4
feat!: Rewrite build system and third-party dependencies (#1310)
This work was done over ~80 individual commits in the `cmake` branch,
which are now being merged back into `main`. As a roll-up commit, it is
too big to be reviewable, but each change was reviewed individually in
context of the `cmake` branch. After this, the `cmake` branch will be
renamed `cmake-porting-history` and preserved.

---------

Co-authored-by: Geoff Jukes <geoffjukes@users.noreply.github.com>
Co-authored-by: Bartek Zdanowski <bartek.zdanowski@gmail.com>
Co-authored-by: Carlos Bentzen <cadubentzen@gmail.com>
Co-authored-by: Dennis E. Mungai <2356871+Brainiarc7@users.noreply.github.com>
Co-authored-by: Cosmin Stejerean <cstejerean@gmail.com>
Co-authored-by: Carlos Bentzen <carlos.bentzen@bitmovin.com>
Co-authored-by: Cosmin Stejerean <cstejerean@meta.com>
Co-authored-by: Cosmin Stejerean <cosmin@offbytwo.com>
2023-12-01 09:32:19 -08:00
Phillip Baxter 00fde07bf7 Fix non standard channel layout AAC audio with PCE encoding
Latest version of FFmpeg encodes non standard channel layout, e.g. 5.1(side), in AAC using PCE.

This is now supported with the below changes:
- Allow channel_configuration in ADTS header to be 0, as the cctual channel layout is specified 
  in PCE.
- Add GetFrameSizeWithoutParsing to determine the frame size before actually parsing the frame.
- Skip and resume later if not the whole frame is available. 
- Also ensure that the next frame starts with a proper sync word.

Fixes #598.
2019-10-01 10:15:58 -07:00
KongQun Yang 0a69779f7c Fix a parsing problem with AC3 in TS
Audio samples per frame for AC3 was not specified correctly earlier.

Also the number of channels is not correct if LFE channel is on.

Issue #165

Change-Id: Ibf20aa4c7aec43c07ec7cd394d631c537cb387dd
2017-11-07 18:47:09 -08:00
KongQun Yang 2a2493ec2e Refactor EsParserAdts to handle other audio
Rename will happen in next CL

Change-Id: I28df29bb264eea7a6225b0a4a2eb38de7968f9d6
2017-10-25 23:21:35 +00:00
Kongqun Yang 4f9c8ea781 Rename top level namespace to shaka
Issue #103

Change-Id: I67945c8ec6d2c178494d3b5400e5ec0170e9d115
2016-05-24 21:55:55 +00:00
KongQun Yang 7cac9da421 Fix various misc build issues in Windows
This is part of the effort to get edash_packager builds on Windows.

Change-Id: I1339f8f41a30ad3d5808ab19276d46ee902065e2
2015-03-24 13:52:18 -07:00
KongQun Yang 15ae26e12f Modify include headers to have "packager" in the path
This is a follow up to previous CL.

Generated using command:
find {media,app,mpd} -type f -exec sed -r -i 's/#include "(.*)"/#include
"packager\/\1"/' {} \;

common.gypi and mpd.gyp are also modified to take the path change into
consideration.

Change-Id: I1fb102b4eb73ae5fde5f4ab303a12cec09b05c33
2014-10-02 12:53:29 -07:00
KongQun Yang b8126bc9da Move source code into packager directory
Make it easier to be included and integrated into other code.

Change-Id: I609881688cc20f8fac676cbd91fde4753af32ee5
2014-10-02 12:32:14 -07:00