Quite a lot of text: Opacity can be thought of as a postprocessing operation. Conceptually, after the element (including its descendants) is rendered into an RGBA offscreen image, the opacity setting specifies how to blend the offscreen rendering into the current composite rendering. The uniform opacity setting to be applied across an entire object. Any values outside the range 0.0 (fully transparent) to 1.0 (fully opaque) will be clamped to this range. If the object is a container element, then the effect is as if the contents of the container element were blended against the current background using a mask where the value of each pixel of the mask is the opacity value