// Copyright 2017 Google LLC. All rights reserved. // // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file or at // https://developers.google.com/open-source/licenses/bsd #ifndef PACKAGER_APP_JOB_MANAGER_H_ #define PACKAGER_APP_JOB_MANAGER_H_ #include #include #include #include #include #include #include namespace shaka { namespace media { class OriginHandler; class SyncPointQueue; // A job is a single line of work that is expected to run in parallel with // other jobs. class Job { public: typedef std::function OnCompleteFunction; Job(const std::string& name, std::shared_ptr work, OnCompleteFunction on_complete); // Initialize the work object. Call before Start() or Run(). Updates status() // and returns it for convenience. const Status& Initialize(); // Begin the job in a new thread. This is only a request and will not block. // If you want to wait for the job to complete, use |complete|. // Use either Start() for threaded operation or Run() for non-threaded // operation. DO NOT USE BOTH! void Start(); // Run the job's work synchronously, blocking until complete. Updates status() // and returns it for convenience. // Use either Start() for threaded operation or Run() for non-threaded // operation. DO NOT USE BOTH! const Status& Run(); // Request that the job stops executing. This is only a request and will not // block. If you want to wait for the job to complete, use |complete|. void Cancel(); // Join the thread, if any was started. Blocks until the thread has stopped. void Join(); // Get the current status of the job. If the job failed to initialize or // encountered an error during execution this will return the error. const Status& status() const { return status_; } // The name given to this job in the constructor. const std::string& name() const { return name_; } private: Job(const Job&) = delete; Job& operator=(const Job&) = delete; std::string name_; std::shared_ptr work_; OnCompleteFunction on_complete_; std::unique_ptr thread_; Status status_; }; // Similar to a thread pool, JobManager manages multiple jobs that are expected // to run in parallel. It can be used to register, run, and stop a batch of // jobs. class JobManager { public: // @param sync_points is an optional SyncPointQueue used to synchronize and // align cue points. JobManager cancels @a sync_points when any job // fails or is cancelled. It can be NULL. explicit JobManager(std::unique_ptr sync_points); virtual ~JobManager() = default; // Create a new job entry by specifying the origin handler at the top of the // chain and a name for the thread. This will only register the job. To start // the job, you need to call |RunJobs|. void Add(const std::string& name, std::shared_ptr handler); // Initialize all registered jobs. If any job fails to initialize, this will // return the error and it will not be safe to call |RunJobs| as not all jobs // will be properly initialized. Status InitializeJobs(); // Run all registered jobs. Before calling this make sure that // |InitializedJobs| returned |Status::OK|. This call is blocking and will // block until all jobs exit. virtual Status RunJobs(); // Ask all jobs to stop running. This call is non-blocking and can be used to // unblock a call to |RunJobs|. void CancelJobs(); SyncPointQueue* sync_points() { return sync_points_.get(); } protected: JobManager(const JobManager&) = delete; JobManager& operator=(const JobManager&) = delete; void OnJobComplete(Job* job); // Stored in JobManager so JobManager can cancel |sync_points| when any job // fails or is cancelled. std::unique_ptr sync_points_; std::vector> jobs_; absl::Mutex mutex_; std::map complete_ ABSL_GUARDED_BY(mutex_); absl::CondVar any_job_complete_ ABSL_GUARDED_BY(mutex_); }; } // namespace media } // namespace shaka #endif // PACKAGER_APP_JOB_MANAGER_H_