// Copyright 2018 Google LLC. All rights reserved. // // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file or at // https://developers.google.com/open-source/licenses/bsd #ifndef PACKAGER_MEDIA_CHUNKING_CUE_ALIGNMENT_HANDLER_ #define PACKAGER_MEDIA_CHUNKING_CUE_ALIGNMENT_HANDLER_ #include #include #include "packager/media/base/media_handler.h" #include "packager/media/chunking/sync_point_queue.h" namespace shaka { namespace media { /// The cue alignment handler is a N-to-N handler that will inject CueEvents /// into all streams. It will align the cues across streams (and handlers) /// using a shared SyncPointQueue. /// /// There should be a cue alignment handler per demuxer/thread and not per /// stream. A cue alignment handler must be one per thread in order to properly /// manage blocking. class CueAlignmentHandler : public MediaHandler { public: explicit CueAlignmentHandler(SyncPointQueue* sync_points); ~CueAlignmentHandler() = default; private: CueAlignmentHandler(const CueAlignmentHandler&) = delete; CueAlignmentHandler& operator=(const CueAlignmentHandler&) = delete; struct StreamState { // Information for the stream. std::shared_ptr info; // Cached samples that cannot be dispatched. All the samples should be at or // after |hint|. std::list> samples; // If set, the stream is pending to be flushed. bool to_be_flushed = false; // Only set for text stream. double max_text_sample_end_time_seconds = 0; // A list of cues that the stream should inject between media samples. When // there are no cues, the stream should run up to the hint. std::list> cues; }; // MediaHandler overrides. Status InitializeInternal() override; Status Process(std::unique_ptr data) override; Status OnFlushRequest(size_t stream_index) override; // Internal handling functions for different stream data. Status OnStreamInfo(std::unique_ptr data); Status OnVideoSample(std::unique_ptr sample); Status OnNonVideoSample(std::unique_ptr sample); Status OnSample(std::unique_ptr sample); // Update stream states with new sync point. Status UseNewSyncPoint(std::shared_ptr new_sync); // Check if everyone is waiting for new hint points. bool EveryoneWaitingAtHint() const; // Dispatch or save incoming sample. Status AcceptSample(std::unique_ptr sample, StreamState* stream_state); // Dispatch all samples and cues (in the correct order) for the given stream. Status RunThroughSamples(StreamState* stream); SyncPointQueue* const sync_points_ = nullptr; std::deque stream_states_; // A common hint used by all streams. When a new cue is given to all streams, // the hint will be updated. The hint will always be larger than any cue. The // hint represents the min time in seconds for the next cue appear. The hints // are based off the un-promoted cue event times in |sync_points_|. // // When a video stream passes the hint, it will promote the corresponding cue // event. If all streams get to the hint and there are no video streams, the // thread will block until |sync_points_| gives back a promoted cue event. double hint_; }; } // namespace media } // namespace shaka #endif // PACKAGER_MEDIA_CHUNKING_CUE_ALIGNMENT_HANDLER_