// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file contains methods to iterate over processes on the system. #ifndef BASE_PROCESS_PROCESS_ITERATOR_H_ #define BASE_PROCESS_PROCESS_ITERATOR_H_ #include #include #include #include "base/base_export.h" #include "base/basictypes.h" #include "base/files/file_path.h" #include "base/process/process.h" #include "build/build_config.h" #if defined(OS_WIN) #include #include #elif defined(OS_MACOSX) || defined(OS_BSD) #include #elif defined(OS_POSIX) #include #endif namespace base { #if defined(OS_WIN) struct ProcessEntry : public PROCESSENTRY32 { ProcessId pid() const { return th32ProcessID; } ProcessId parent_pid() const { return th32ParentProcessID; } const wchar_t* exe_file() const { return szExeFile; } }; // Process access masks. These constants provide platform-independent // definitions for the standard Windows access masks. // See http://msdn.microsoft.com/en-us/library/ms684880(VS.85).aspx for // the specific semantics of each mask value. const uint32 kProcessAccessTerminate = PROCESS_TERMINATE; const uint32 kProcessAccessCreateThread = PROCESS_CREATE_THREAD; const uint32 kProcessAccessSetSessionId = PROCESS_SET_SESSIONID; const uint32 kProcessAccessVMOperation = PROCESS_VM_OPERATION; const uint32 kProcessAccessVMRead = PROCESS_VM_READ; const uint32 kProcessAccessVMWrite = PROCESS_VM_WRITE; const uint32 kProcessAccessDuplicateHandle = PROCESS_DUP_HANDLE; const uint32 kProcessAccessCreateProcess = PROCESS_CREATE_PROCESS; const uint32 kProcessAccessSetQuota = PROCESS_SET_QUOTA; const uint32 kProcessAccessSetInformation = PROCESS_SET_INFORMATION; const uint32 kProcessAccessQueryInformation = PROCESS_QUERY_INFORMATION; const uint32 kProcessAccessSuspendResume = PROCESS_SUSPEND_RESUME; const uint32 kProcessAccessQueryLimitedInfomation = PROCESS_QUERY_LIMITED_INFORMATION; const uint32 kProcessAccessWaitForTermination = SYNCHRONIZE; #elif defined(OS_POSIX) struct BASE_EXPORT ProcessEntry { ProcessEntry(); ~ProcessEntry(); ProcessId pid() const { return pid_; } ProcessId parent_pid() const { return ppid_; } ProcessId gid() const { return gid_; } const char* exe_file() const { return exe_file_.c_str(); } const std::vector& cmd_line_args() const { return cmd_line_args_; } ProcessId pid_; ProcessId ppid_; ProcessId gid_; std::string exe_file_; std::vector cmd_line_args_; }; // Process access masks. They are not used on Posix because access checking // does not happen during handle creation. const uint32 kProcessAccessTerminate = 0; const uint32 kProcessAccessCreateThread = 0; const uint32 kProcessAccessSetSessionId = 0; const uint32 kProcessAccessVMOperation = 0; const uint32 kProcessAccessVMRead = 0; const uint32 kProcessAccessVMWrite = 0; const uint32 kProcessAccessDuplicateHandle = 0; const uint32 kProcessAccessCreateProcess = 0; const uint32 kProcessAccessSetQuota = 0; const uint32 kProcessAccessSetInformation = 0; const uint32 kProcessAccessQueryInformation = 0; const uint32 kProcessAccessSuspendResume = 0; const uint32 kProcessAccessQueryLimitedInfomation = 0; const uint32 kProcessAccessWaitForTermination = 0; #endif // defined(OS_POSIX) // Used to filter processes by process ID. class ProcessFilter { public: // Returns true to indicate set-inclusion and false otherwise. This method // should not have side-effects and should be idempotent. virtual bool Includes(const ProcessEntry& entry) const = 0; protected: virtual ~ProcessFilter() {} }; // This class provides a way to iterate through a list of processes on the // current machine with a specified filter. // To use, create an instance and then call NextProcessEntry() until it returns // false. class BASE_EXPORT ProcessIterator { public: typedef std::list ProcessEntries; explicit ProcessIterator(const ProcessFilter* filter); virtual ~ProcessIterator(); // If there's another process that matches the given executable name, // returns a const pointer to the corresponding PROCESSENTRY32. // If there are no more matching processes, returns NULL. // The returned pointer will remain valid until NextProcessEntry() // is called again or this NamedProcessIterator goes out of scope. const ProcessEntry* NextProcessEntry(); // Takes a snapshot of all the ProcessEntry found. ProcessEntries Snapshot(); protected: virtual bool IncludeEntry(); const ProcessEntry& entry() { return entry_; } private: // Determines whether there's another process (regardless of executable) // left in the list of all processes. Returns true and sets entry_ to // that process's info if there is one, false otherwise. bool CheckForNextProcess(); // Initializes a PROCESSENTRY32 data structure so that it's ready for // use with Process32First/Process32Next. void InitProcessEntry(ProcessEntry* entry); #if defined(OS_WIN) HANDLE snapshot_; bool started_iteration_; #elif defined(OS_MACOSX) || defined(OS_BSD) std::vector kinfo_procs_; size_t index_of_kinfo_proc_; #elif defined(OS_POSIX) DIR* procfs_dir_; #endif ProcessEntry entry_; const ProcessFilter* filter_; DISALLOW_COPY_AND_ASSIGN(ProcessIterator); }; // This class provides a way to iterate through the list of processes // on the current machine that were started from the given executable // name. To use, create an instance and then call NextProcessEntry() // until it returns false. class BASE_EXPORT NamedProcessIterator : public ProcessIterator { public: NamedProcessIterator(const FilePath::StringType& executable_name, const ProcessFilter* filter); virtual ~NamedProcessIterator(); protected: virtual bool IncludeEntry() OVERRIDE; private: FilePath::StringType executable_name_; DISALLOW_COPY_AND_ASSIGN(NamedProcessIterator); }; // Returns the number of processes on the machine that are running from the // given executable name. If filter is non-null, then only processes selected // by the filter will be counted. BASE_EXPORT int GetProcessCount(const FilePath::StringType& executable_name, const ProcessFilter* filter); } // namespace base #endif // BASE_PROCESS_PROCESS_ITERATOR_H_