// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include #include namespace shaka { namespace media { OffsetByteQueue::OffsetByteQueue() : buf_(NULL), size_(0), head_(0) {} OffsetByteQueue::~OffsetByteQueue() {} void OffsetByteQueue::Reset() { queue_.Reset(); buf_ = NULL; size_ = 0; head_ = 0; } void OffsetByteQueue::Push(const uint8_t* buf, int size) { queue_.Push(buf, size); Sync(); DVLOG(4) << "Buffer pushed. head=" << head() << " tail=" << tail(); } void OffsetByteQueue::Peek(const uint8_t** buf, int* size) { *buf = size_ > 0 ? buf_ : NULL; *size = size_; } void OffsetByteQueue::Pop(int count) { queue_.Pop(count); head_ += count; Sync(); } void OffsetByteQueue::PeekAt(int64_t offset, const uint8_t** buf, int* size) { if (offset < head() || offset >= tail()) { *buf = NULL; *size = 0; return; } *buf = &buf_[offset - head()]; *size = tail() - offset; } bool OffsetByteQueue::Trim(int64_t max_offset) { if (max_offset < head_) return true; if (max_offset > tail()) { Pop(size_); return false; } Pop(max_offset - head_); return true; } void OffsetByteQueue::Sync() { queue_.Peek(&buf_, &size_); } } // namespace media } // namespace shaka