// Copyright 2020 Google LLC. All rights reserved. // // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file or at // https://developers.google.com/open-source/licenses/bsd #include #include namespace shaka { namespace media { TEST(AC4AudioUtilTest, ChannelTest1) { // AC4 IMS const std::vector ac4_data = {0x20, 0xa4, 0x02, 0x40, 0x00, 0x00, 0x00, 0x1f, 0xff, 0xff, 0xff, 0xe0, 0x02, 0x12, 0xf8, 0x80, 0x00, 0x00, 0x42, 0x00, 0x00, 0x02, 0x50, 0x10, 0x00, 0x00, 0x03, 0x10, 0x99, 0x5b, 0xa0, 0x40, 0x01, 0x12, 0xf8, 0x80, 0x00, 0x00, 0x42, 0x00, 0x00, 0x02, 0x50, 0x10, 0x00, 0x00, 0x03, 0x10, 0x99, 0x5b, 0x80, 0x40}; uint32_t ac4_channel_mask; uint32_t ac4_channel_mpeg_value; uint8_t ac4_codec_info; bool ac4_ims_flag; bool ac4_cbi_flag; EXPECT_TRUE(CalculateAC4ChannelMask(ac4_data, &ac4_channel_mask)); EXPECT_EQ((uint32_t)0x1, ac4_channel_mask); EXPECT_TRUE(CalculateAC4ChannelMPEGValue(ac4_data, &ac4_channel_mpeg_value)); EXPECT_EQ((uint32_t)0x2, ac4_channel_mpeg_value); EXPECT_TRUE(GetAc4CodecInfo(ac4_data, &ac4_codec_info)); EXPECT_EQ(80u, ac4_codec_info); EXPECT_TRUE(GetAc4ImmersiveInfo(ac4_data, &ac4_ims_flag, &ac4_cbi_flag)); EXPECT_TRUE(ac4_ims_flag); EXPECT_FALSE(ac4_cbi_flag); } TEST(AC4AudioUtilTest, ChannelTest2) { // AC4 5.1-channel const std::vector ac4_data = {0x20, 0xa6, 0x01, 0x60, 0x00, 0x00, 0x00, 0x1f, 0xff, 0xff, 0xff, 0xe0, 0x01, 0x0e, 0xf9, 0x00, 0x00, 0x09, 0x00, 0x00, 0x11, 0xca, 0x02, 0x00, 0x00, 0x11, 0xc0, 0x80}; uint32_t ac4_channel_mask; uint32_t ac4_channel_mpeg_value; uint8_t ac4_codec_info; bool ac4_ims_flag; bool ac4_cbi_flag; EXPECT_TRUE(CalculateAC4ChannelMask(ac4_data, &ac4_channel_mask)); EXPECT_EQ((uint32_t)0x47, ac4_channel_mask); EXPECT_TRUE(CalculateAC4ChannelMPEGValue(ac4_data, &ac4_channel_mpeg_value)); EXPECT_EQ((uint32_t)0x6, ac4_channel_mpeg_value); EXPECT_TRUE(GetAc4CodecInfo(ac4_data, &ac4_codec_info)); EXPECT_EQ(73u, ac4_codec_info); EXPECT_TRUE(GetAc4ImmersiveInfo(ac4_data, &ac4_ims_flag, &ac4_cbi_flag)); EXPECT_FALSE(ac4_ims_flag); EXPECT_FALSE(ac4_cbi_flag); } TEST(AC4AudioUtilTest, ChannelTest3) { // AC4 stereo const std::vector ac4_data = {0x20, 0xa4, 0x01, 0x40, 0x00, 0x00, 0x00, 0x1f, 0xff, 0xff, 0xff, 0xe0, 0x01, 0x12, 0xf8, 0x00, 0x00, 0x08, 0x40, 0x00, 0x00, 0x4a, 0x02, 0x00, 0x00, 0x00, 0x62, 0x13, 0x2b, 0x70, 0x00, 0x80}; uint32_t ac4_channel_mask; uint32_t ac4_channel_mpeg_value; uint8_t ac4_codec_info; bool ac4_ims_flag; bool ac4_cbi_flag; EXPECT_TRUE(CalculateAC4ChannelMask(ac4_data, &ac4_channel_mask)); EXPECT_EQ((uint32_t)0x1, ac4_channel_mask); EXPECT_TRUE(CalculateAC4ChannelMPEGValue(ac4_data, &ac4_channel_mpeg_value)); EXPECT_EQ((uint32_t)0x2, ac4_channel_mpeg_value); EXPECT_TRUE(GetAc4CodecInfo(ac4_data, &ac4_codec_info)); EXPECT_EQ(72u, ac4_codec_info); EXPECT_TRUE(GetAc4ImmersiveInfo(ac4_data, &ac4_ims_flag, &ac4_cbi_flag)); EXPECT_FALSE(ac4_ims_flag); EXPECT_FALSE(ac4_cbi_flag); } TEST(AC4AudioUtilTest, ChannelTest4) { // AC4 CBI 5.1.2 const std::vector ac4_data = {0x20, 0xa0, 0x01, 0x60, 0x00, 0x00, 0x00, 0x1f, 0xff, 0xff, 0xff, 0xe0, 0x01, 0x15, 0x13, 0x80, 0x00, 0x00, 0x58, 0x40, 0x00, 0x31, 0xfc, 0xa0, 0x20, 0x00, 0x03, 0x1d, 0x40, 0x40, 0x00, 0x00, 0x08, 0x00, 0xc0}; uint32_t ac4_channel_mask; uint32_t ac4_channel_mpeg_value; uint8_t ac4_codec_info; bool ac4_ims_flag; bool ac4_cbi_flag; EXPECT_TRUE(CalculateAC4ChannelMask(ac4_data, &ac4_channel_mask)); EXPECT_EQ((uint32_t)0xC7, ac4_channel_mask); EXPECT_TRUE(CalculateAC4ChannelMPEGValue(ac4_data, &ac4_channel_mpeg_value)); EXPECT_EQ((uint32_t)0xFFFFFFFF, ac4_channel_mpeg_value); EXPECT_TRUE(GetAc4CodecInfo(ac4_data, &ac4_codec_info)); EXPECT_EQ(75u, ac4_codec_info); EXPECT_TRUE(GetAc4ImmersiveInfo(ac4_data, &ac4_ims_flag, &ac4_cbi_flag)); EXPECT_FALSE(ac4_ims_flag); EXPECT_TRUE(ac4_cbi_flag); } } // namespace media } // namespace shaka