// Copyright 2018 Google LLC. All rights reserved. // // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file or at // https://developers.google.com/open-source/licenses/bsd #include #include #include #include namespace shaka { namespace media { SyncPointQueue::SyncPointQueue(const AdCueGeneratorParams& params) { for (const Cuepoint& point : params.cue_points) { std::shared_ptr event = std::make_shared(); event->time_in_seconds = point.start_time_in_seconds; unpromoted_[point.start_time_in_seconds] = std::move(event); } } void SyncPointQueue::AddThread() { absl::MutexLock lock(&mutex_); thread_count_++; } void SyncPointQueue::Cancel() { { absl::MutexLock lock(&mutex_); cancelled_ = true; } sync_condition_.SignalAll(); } double SyncPointQueue::GetHint(double time_in_seconds) { absl::MutexLock lock(&mutex_); auto iter = promoted_.upper_bound(time_in_seconds); if (iter != promoted_.end()) return iter->first; iter = unpromoted_.upper_bound(time_in_seconds); if (iter != unpromoted_.end()) return iter->first; // Use MAX DOUBLE as the fall back so that we can force all streams to run // out all their samples even when there are no cues. return std::numeric_limits::max(); } std::shared_ptr SyncPointQueue::GetNext( double hint_in_seconds) { absl::MutexLock lock(&mutex_); while (!cancelled_) { // Find the promoted cue that would line up with our hint, which is the // first cue that is not less than |hint_in_seconds|. auto iter = promoted_.lower_bound(hint_in_seconds); if (iter != promoted_.end()) { return iter->second; } // Promote |hint_in_seconds| if everyone is waiting. if (waiting_thread_count_ + 1 == thread_count_) { std::shared_ptr cue = PromoteAtNoLocking(hint_in_seconds); CHECK(cue); return cue; } waiting_thread_count_++; // This blocks until either a cue is promoted or all threads are blocked // (in which case, the unpromoted cue at the hint will be self-promoted // and returned - see section above). Spurious signal events are possible // with most condition variable implementations, so if it returns, we go // back and check if a cue is actually promoted or not. sync_condition_.Wait(&mutex_); waiting_thread_count_--; } return nullptr; } std::shared_ptr SyncPointQueue::PromoteAt( double time_in_seconds) { absl::MutexLock lock(&mutex_); return PromoteAtNoLocking(time_in_seconds); } bool SyncPointQueue::HasMore(double hint_in_seconds) const { return hint_in_seconds < std::numeric_limits::max(); } std::shared_ptr SyncPointQueue::PromoteAtNoLocking( double time_in_seconds) { mutex_.AssertHeld(); // It is possible that |time_in_seconds| has been promoted. auto iter = promoted_.find(time_in_seconds); if (iter != promoted_.end()) return iter->second; // Find the unpromoted cue that would work for the given time, which is the // first cue that is not greater than |time_in_seconds|. // So find the the first cue that is greater than |time_in_seconds| first and // then get the previous one. iter = unpromoted_.upper_bound(time_in_seconds); // The first cue in |unpromoted_| should not be greater than // |time_in_seconds|. It could happen only if it has been promoted at a // different timestamp, which can only be the result of unaligned GOPs. if (iter == unpromoted_.begin()) return nullptr; auto prev_iter = std::prev(iter); DCHECK(prev_iter != unpromoted_.end()); std::shared_ptr cue = prev_iter->second; cue->time_in_seconds = time_in_seconds; promoted_[time_in_seconds] = cue; // Remove all unpromoted cues up to the cue that was just promoted. // User may provide multiple cue points at the same or similar timestamps. The // extra unused cues are simply ignored. unpromoted_.erase(unpromoted_.begin(), iter); // Wake up other threads that may be waiting. sync_condition_.SignalAll(); return cue; } } // namespace media } // namespace shaka