// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_FORMATS_MP2T_ES_PARSER_H26x_H_ #define MEDIA_FORMATS_MP2T_ES_PARSER_H26x_H_ #include #include #include #include "packager/base/callback.h" #include "packager/base/compiler_specific.h" #include "packager/base/memory/scoped_ptr.h" #include "packager/media/codecs/nalu_reader.h" #include "packager/media/formats/mp2t/es_parser.h" namespace shaka { namespace media { class H26xByteToUnitStreamConverter; class OffsetByteQueue; namespace mp2t { // A base class for common code between the H.264/H.265 es parsers. class EsParserH26x : public EsParser { public: EsParserH26x(Nalu::CodecType type, scoped_ptr stream_converter, uint32_t pid, const EmitSampleCB& emit_sample_cb); ~EsParserH26x() override; // EsParser implementation overrides. bool Parse(const uint8_t* buf, int size, int64_t pts, int64_t dts) override; void Flush() override; void Reset() override; protected: const H26xByteToUnitStreamConverter* stream_converter() const { return stream_converter_.get(); } private: struct TimingDesc { int64_t dts; int64_t pts; }; struct NaluInfo { // NOTE: Nalu does not own the memory pointed by its data pointers. The // caller owns and maintains the memory. Nalu nalu; // The offset of the NALU from the beginning of the stream, usable as an // argument to OffsetByteQueue. This points to the start code. uint64_t position; uint8_t start_code_size; }; // Processes a NAL unit found in ParseInternal. The @a pps_id_for_access_unit // value will be passed to UpdateVideoDecoderConfig. virtual bool ProcessNalu(const Nalu& nalu, bool* is_key_frame, int* pps_id_for_access_unit) = 0; // Update the video decoder config. // Return true if successful. virtual bool UpdateVideoDecoderConfig(int pps_id) = 0; // Skips to the first access unit available. Returns whether an access unit // is found. bool SkipToFirstAccessUnit(); // Finds the next NAL unit by finding the next start code. This will modify // the search position. // Returns true when it has found the next NALU. bool SearchForNextNalu(); // Process an access unit that spans the given NAL units (end is exclusive // and should point to a valid object). bool ProcessAccessUnit(std::deque::iterator end); // Resumes the H26x ES parsing. // Return true if successful. bool ParseInternal(); // Emit a frame whose position in the ES queue starts at |access_unit_pos|. // Returns true if successful, false if no PTS is available for the frame. bool EmitFrame(int64_t access_unit_pos, int access_unit_size, bool is_key_frame, int pps_id); // Callback to pass the frames. EmitSampleCB emit_sample_cb_; // The type of stream being parsed. Nalu::CodecType type_; // Bytes of the ES stream that have not been emitted yet. scoped_ptr es_queue_; std::list> timing_desc_list_; // Parser state. // The position of the search head. uint64_t current_search_position_; // The NALU that make up the current access unit. This may include elements // from the next access unit. The last item is the NAL unit currently // being processed. std::deque access_unit_nalus_; // Filter to convert H.264/H.265 Annex B byte stream to unit stream. scoped_ptr stream_converter_; // Frame for which we do not yet have a duration. scoped_refptr pending_sample_; uint64_t pending_sample_duration_; // Indicates whether waiting for first key frame. bool waiting_for_key_frame_; }; } // namespace mp2t } // namespace media } // namespace shaka #endif